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Author Topic: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Summer  (Read 21074 times)

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Winter
« Reply #165 on: April 14, 2015, 11:06:55 pm »

Uh, that can't be right. You can't channel 77|78 (that border isn't connected to an existing river line)
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Winter
« Reply #166 on: April 14, 2015, 11:08:53 pm »

Forgoing fortifying, you can do this:

Channel 77|91
Channel 78|91
Irrigate 77, 78, 94
Shore Up 91

If you want to do something different, just retcon it in your next turn.
« Last Edit: April 14, 2015, 11:10:58 pm by notquitethere »
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Winter
« Reply #167 on: April 14, 2015, 11:21:56 pm »

Year Three - Spring

Spoiler: Year 3 - Spring (click to show/hide)

In Spring you can: Grow, Improve, Raze, Raid, Dismantle as well as doing certain heresy-specific actions. I will process the entire season in one go, so make sure you read other people's actions before submitting your own. If your turn can't interact with any of the other player's then feel free to submit it out of turn order. The latest maps and current player info will always be in the latest turn update.

Turn order:
1. The Divine Swarm - NQT [pop. 3]
2. Cobalt Warders- Monk12 [pop. 5]
3. Morkwind - Peradon [pop. 5]
4. The Children of Penance - Rolepg [pop. 6]
5. Babelians - Persus13 [pop. 6]
6. Four Legs GoodToaster [pop. 6]
7. The Grand Garden - Urist Arrhenius [pop. 7]
8. Accord of Unity - Cerapa [pop. 9]



Players
Spoiler: The Divine Swarm - NQT (click to show/hide)
Spoiler: Cobalt Warders- Monk12 (click to show/hide)
Spoiler: Babelians - Persus13 (click to show/hide)
Spoiler: Morkwind - Peradon (click to show/hide)
« Last Edit: April 15, 2015, 12:38:21 am by notquitethere »
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Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #168 on: April 14, 2015, 11:23:57 pm »

I'm at pop 6, I thought.

But yeah that works, since the Fortifying was just doing something to use up the action.

And why is 94 still desert?
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #169 on: April 14, 2015, 11:27:09 pm »

Yeah I got you and Monk mixed up. Hold on, I'll swap it round and fix 94 Fixed.

My turn:

Grow 143
Channel 142|155
Irrigate 155
« Last Edit: April 14, 2015, 11:42:50 pm by notquitethere »
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Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #170 on: April 14, 2015, 11:33:06 pm »

Grow 66, 77, 78, 79, 93, 94
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Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #171 on: April 14, 2015, 11:54:05 pm »

Irrigate 117 (Industrious)
Grow 117, 131, 145-148
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #172 on: April 15, 2015, 12:14:37 am »

You forgot practically everything I did...
« Last Edit: April 15, 2015, 12:47:34 am by Peradon »
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #173 on: April 15, 2015, 12:38:33 am »

Should be good now Peradon.
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Peradon

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #174 on: April 15, 2015, 12:47:18 am »

Should be good now Peradon.
Yup. Looks good...


Grow 11
Grow 24
Drain 23|37
Drain 24|37


Yeah, I chose a really bad starting spot...
« Last Edit: April 16, 2015, 03:59:29 pm by Peradon »
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monk12

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #175 on: April 15, 2015, 12:32:31 pm »

AP: 5

Grow 73, 74 (AP:3)
Co-opt Letterbeast (Expand in Spring) (AP:2)
Expand 87 (AP:1)
Irrigate 87 (AP:0)

cerapa

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #176 on: April 15, 2015, 01:23:21 pm »

150 should be plains not a desert.
And why did all the Coral hexes turn into fields? And the pink ones too.
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Persus13

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #177 on: April 15, 2015, 01:24:37 pm »

150 should be plains not a desert.
And why did all the Coral hexes turn into fields? And the pink ones too.
Probably accidentally updated for our spring actions. And its purple, not pink.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #178 on: April 15, 2015, 01:38:39 pm »

150 should be plains not a desert.
And why did all the Coral hexes turn into fields? And the pink ones too.
Yeah when I fixed Peradon's issue I accidentally uploaded the version I'd been updating as people posted and it's too much hassle to fix.
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Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Spring
« Reply #179 on: April 15, 2015, 05:39:45 pm »

May as well put down my actions for the next couple years now.

Summer Year 3
Expand 106, 107, 108, 121, 134, 135

Fall Year 3
Harvest 66, 77, 78, 79, 93, 94

Winter Year 3
Reclaim 108, 135
Irrigate 108, 121, 135
Shore Up 106, 107, 134
Fortify 134, 135

Spring Year 4
Grow 66, 77, 78, 79, 93, 94, 106, 107, 108, 121, 134, 135

Summer Year 4
Expand 39, 40, 65, 64, 63, 49, 76, 89, 91, 67, 80, 81

Fall Year 4
Harvest 66, 77, 78, 79, 93, 94, 106, 107, 108, 121, 134, 135

Winter Year 4
Reclaim 40
Irrigate 40
Shore Up 39, 65, 64, 63, 49, 76, 89
Not Final; Other Actions will depend on intervening time


I will strive to continue doing flavor text, especially if NQT does too.
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Sincerely, Role P. Geek

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