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Author Topic: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 3 - Summer  (Read 20533 times)

Urist Arrhenius

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Summer
« Reply #135 on: April 07, 2015, 05:29:34 pm »

Urist
Build City 43
Build City 44
Forage 44

It's Summer. You can't use Improve actions like Build City in Summer (unless you're a Spider).

When that's sorted, I'm ready to roll over to the next season.
By golly, you're right!

Scratch Building, expand 17
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Summer
« Reply #136 on: April 07, 2015, 07:45:03 pm »

Argh. I'm just about to post and I realise Persus illegally tried to tower this turn: their min-pop was 3, they're current pop is 3 and so they can't yet build a city.
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Rolepgeek

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Summer
« Reply #137 on: April 07, 2015, 08:29:29 pm »

Argh. I'm just about to post and I realise Persus illegally tried to tower this turn: their min-pop was 3, they're current pop is 3 and so they can't yet build a city.
I think it can be safely assumed he would expand to 117 in that case.

If he turns out to have wanted to do something else, he can say so in his next turn, and we can retcon it, as it is highly unlikely he will come into contact with anyone during fall to do anything meaningful.
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Summer
« Reply #138 on: April 07, 2015, 08:49:06 pm »

Argh. I'm just about to post and I realise Persus illegally tried to tower this turn: their min-pop was 3, they're current pop is 3 and so they can't yet build a city.
I think it can be safely assumed he would expand to 117 in that case.

If he turns out to have wanted to do something else, he can say so in his next turn, and we can retcon it, as it is highly unlikely he will come into contact with anyone during fall to do anything meaningful.
Yeah that makes sense. I'll roll over the season in just a moment then.
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notquitethere

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Re: Heretics of Hexland 3 - Turn Based Colonisation Game - Year 2 - Summer
« Reply #139 on: April 07, 2015, 10:12:11 pm »

Year Two - Fall

Spoiler: Year 2 - Fall (click to show/hide)

In Fall you can: Harvest, Expand, Raze, Raid, Dismantle as well as doing certain heresy-specific actions. I'll process the entire season in one go, so make sure you read other people's actions before submitting your own. If your turn can't interact with any of the other player's then feel free to submit it out of turn order. The latest maps and current player info will always be in the latest turn update.

Turn order:
1. The Divine Swarm - NQT [pop. 3]
2. The Children of Penance - Rolepg [pop. 3]
3. Babelians - Persus13 [pop. 3]
4. Morkwind - Peradon [pop. 3]
5. Cobalt Wanderers - Monk12 [pop. 4]
6. Four Legs GoodToaster [pop. 4]
7. Accord of Unity - Cerapa [pop. 4]
8. The Grand Garden - Urist Arrhenius [pop. 5]



Players
Spoiler: The Divine Swarm - NQT (click to show/hide)
Spoiler: Cobalt Warders- Monk12 (click to show/hide)
Spoiler: Babelians - Persus13 (click to show/hide)
Spoiler: Morkwind - Peradon (click to show/hide)

As ever, let me know if you think I've made any mistakes.
« Last Edit: April 08, 2015, 10:21:58 am by notquitethere »
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notquitethere

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Expand 156
Expand 155
Expand 154
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Urist Arrhenius

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Harvest 30
Harvest 31
Expand 56
Expand 57
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Peradon

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Harvest 11
Harvest 24
Tower 36
Expand 37
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cerapa

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Error on my pop, should be 4 not 5. 10 after this season.

(0) Co-Opt Swine
(3) Harvest 124, 138, 151

(1) Expand 150
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notquitethere

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Yeah, it was Urist who was 5. Good spot.
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monk12

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A ghostly runner wearing an archaic tunic and sandals appears in the halls of Four Legs Good in a flash of blue light. Wasting no time on preamble, he delivers his message.

"As our expansion has brought us to 46 first, and as we have need of the land, the Cobalt Warders will be claiming the territory. In light of our previous agreement (which stipulated that settling of the plains should be worked out between us,) and from a wish to maintain the peace along our northern border we are willing to offer payment. In the Spring we shall grow fields there, and if Four Legs Good finds themselves in a position to raid them for an extra action before they are harvested, they are welcome to do so without fear of retaliation."



Toaster, what say you?


AP: 4

Harvest 73, 74 (AP:2)
Expand 46 (AP:1)
Expand 87 (AP:0)


notquitethere

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Just waiting on Toaster now I think.
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Persus13

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Waiting on me too, but it should be fairly obvious that my action would be Harvest 146, 147, 148 anyways.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Toaster

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The Swine are in agreement with the Ghosts.



Harvest 21
Expand 34
Tower 34
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Rolepgeek

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Speaking of, Persus, can I ask you to allow me access to the ocean at 116? I ca go through 103, if necessary.
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