C Deck.((Well, maybe you shouldn't have us searching enormous ships with mostly nothing very interesting in them aside from lots and lots of dried blood. It's a question of pacing, you see.
It might have been a bit more exciting in the vault, I'm sad to say. Then again, it would be just as exciting on the ship if we didn't have to manually search the entire ghost ship. That is, if we were working with longer timescales.))
Check the other doors!
((Indeed, in hindsight it wasn't the best idea. But I needed a big ship to tell a story and used general arrangement plans of real transport ship for maps because I like maps. Shit happened, people died and as you have seen, the ship was partially looted.
Dunno if it would have been more exciting in your doom pit. It was pretty well constructed and it is rather isolated of rest of the world.
Let's see if we can change pacing a bit.))
You find four other bedrooms, one belonging to chief engineer. Nothing much really, other than small traces of shooting and violence.
A Deck.Go upstairs.
Let's say you join Sean in his attempt to break into the room.
charge and slam into door 4 and push it open!
Some one help me push this open!
Together with Eirika you manage to bash the door in a bit, just enough to get your hand inside and wedge out the whatever that was blocking the door. As it turns out, there was a bed, metal locker from front corner and a desk placed in such way that they blocked the door. Clearly whoever did this was unable to leave the room, but you see no one. The window is small and locked so no one can leave that way. That leaves the clothes cabinet.
And from there you find a human corpse in fetal position. It seems to be holding something against its chest.
2nd Deck.Let's go back towards the stairs, see about opening door 2, Second Deck
The room behind this door is rather cramped one, not much space to turn around. Do you like cave diving? Because this is perfect opportunity to train or panic. Anyway, this room seems to contain main mechanics for steering gear. Deeper analysis requires diving in.