Jehundik Vanyik
Physical Traits:
Healthy
Well Fed
Well Rested
Uninjured
Fit
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +2
Spear Fighting: +2
First Aid: +2
Gardening: +2
Possessions:
Sturdy Hunting Bow
Thick Fur Cloak
Sharp Steel Knife
Aged Steel Short-Sword
Worn Boots
Aged Iron Cap
Several sets of Woodsman's Clothes (including leather belt and cotton trousers and shirt.)
Belted waterskin (full, holding a litre and a half of water)
Hip Quiver (Full)
-Twenty-four ash-tipped arrows.
A Satchel (mostly full)
-Extra Bowstrings
-Five Tallow Candles
-flint
-a whetstone
-five days worth of Jerky, dried apple and onions.
-Twenty five feet of straw rope.
-small pouch of poultice herbs (full)
-four rabbit furs
-some feathers suitable for fletching
-silver coin (an eye on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-A Small Book of Cantrips (read by candlelight)
Rat Sack (half-full)
-Five Aged Iron Spearheads
-Two Rusty Horseshoes
-One Rusty Axehead
Companions
-Maergor:
Healthy, well fed, uninjured, well rested.
-Three days worth of smoked fish for one person.
-Veila
Healthy, well fed, uninjured, well rested.
-Two days worth of Goat Cheese and bread for one person
You spend some time conflicted over what to do with your newfound treasure, meagre as it is. As you spend time trying to decide your companions add their own thoughts to your own internal debate. Both feel that they are owed a portion of whatever loot the group comes upon, wether it is sold or kept. As part of his own portion Maergor claims one of the spearheads, and notes that neither the helms or bracers look likely to fit him, though Veila is quite pleased to better armour herself, and is happy to claim the cap you offered to Maergor, and says she is willing to return the bracers to you if you want them. As you try on your own cap you find it fits well enough, though a little loosely. It seems like it's meant to be worn with a chin strap, as it is an attacker could knock it off if they put much effort into it.
You search the nearby buildings for anything else, and find only more rats, a few rusted horseshoes and the equally rusted head of an axe. You come upon a bookshelf, but the books within are so moldy and rotten as to be unreadable. On your way back into the tower you bring the broken remains of a table from one of the buildings and prop it upright against the precarious door. Anyone seeking entrance will now have to knock one or the other over.
It's a simple enough matter to catch and kill some rats. After you've butchered and skinned them Maergor is even kind enough to use some fishing line to piece some of the furs together into a makeshift sack. It doesn't smell pleasant, but it will do. Maergor also uses some of the left over rat fur to fashion a crude awkward handle to put over the tang of the sword, mentioning he would be glad to be rid of it and do it again with rabbit fur if you like. As the two of you work it begins to rain heavily, and you are glad to be inside for it. Veila has a fire going already, and had the foresight to gather wood for the night.
The meat of the rats you set aside distastefully, unsure wether you are desperate enough to do anything with it. If you are delayed or stop hunting on the way to this great road then you may be nearly out of food when you get there, and you suppose it's worth entertaining the notion of a distasteful meal now rather than little food later.
With that thought turning over in your mind you hear a voice calling from downstairs, tinged with desperation, with the three of you all gathered round the fire upstairs. "
Hello? I... i noticed you moving about earlier. Could i share your warmth? I havn't eaten the past several days and... i'm a fighter, i could protect you?"
Whoever it is, they havn't knocked over the table you placed at the entrance, unless they happen to be particularly quiet. Your companions have already readied their weapons, just in case.