Jehundik Vanyik
Physical Traits:
Healthy
Well Fed
Well Rested
Fit
Slight bleeding on left leg.
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +2
Spear Fighting: +2
First Aid: +2
Gardening: +2
Possessions:
Sturdy Hunting Bow
Thick Fur Cloak
Sharp Steel Knife
Aged Dull Steel Short-Sword
Worn Boots
Aged Iron Cap
Several sets of Woodsman's Clothes (including leather belt and cotton trousers and shirt.)
Belted waterskin (full, holding a litre and a half of water)
Hip Quiver (Full)
-Twenty-four ash-tipped arrows.
A Satchel (mostly full)
-Extra Bowstrings
-Five Tallow Candles
-flint
-a whetstone
-four days worth of Jerky, dried apple and onions.
-Twenty five feet of straw rope.
-small pouch of poultice herbs (full)
-four rabbit furs
-some feathers suitable for fletching
-silver coin (an eye on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-A Small Book of Cantrips (read by candlelight)
Rat Sack (half-full)
-Five Aged Iron Spearheads
-Two Rusty Horseshoes
-One Rusty Axehead
Companions
-Maergor:
Healthy, well fed, uninjured, well rested.
Equipment and Provisions:
-Iron-headed Spear
-Two Wooden Fishing Spears
-A short Steel Knife
-Cotton Clothing
-Three days worth of smoked fish for one person.
-Veila
Healthy, well fed, uninjured, well rested.
Equipment and provisions:
-Iron Hatchet
-A Steel Dagger
-Ragged Gambeson
-Iron Cap
-Iron Bracers
-Two days worth of Goat Cheese and bread for one person
Feeling guilty, you promise to do better, and do what you can to comfort your shocked friend, ushering her inside by the fire to stay dry. 1d20 -3 (
almost no diplomatic experience) +2 (
your friend) = 13
She seems assuaged by your assurances that she did what she had to, and that the weight of the man's death lies on your shoulders, but she says little, and you doubt you will get many words out of her tonight. After you've done all you can to help Veila you and Maergor drag the man's corpse inside out of the rain and the mud, to fetch Veila's axe and see what you can make of the man. From what you can see of his things they are sturdy, but worn by travel and perhaps combat. Maergor points out that his shield bears the remains of some paint, as if something had been painted there and then been intentionally scratched off.
"
A deserter i think, by the looks of him a northerner, maybe running from the local conflict." Maergor grimaces. "
I want to judge him, but who's to say he was abandoning his countrymen or running from injustice? We will likely never know."
That night, after you've supped, partially because the party needs the distraction and partially because you've been meaning to ask anyway you talk to Maergor about the perceptions of magic among the local people. "
It varies. In the larger towns and cities it's pretty common for conjurers and hedge mages to sell their craft for a living, though true sorcerers are not common. It's harder to hate your neighbors, but in some places... In the older places magic can be a dark thing, and it can be hard not to hate and fear that which occassionally comes out of the night and takes children." At that Maergor grows quiet, and you know that when Maergor grows quiet it's hard to get him speaking again, so you prepare for the night's sleep.
...
When morning comes everyone seems to feel a little better. Veila in particular has a steely look in her eyes, an improvement from the uncharacteristic lapse she was in the night before. The rain has mostly abated, though there is a light drizzle and the sky is still grey and overcast. You shoo rats away from the corpse of the Deserter as you come down to take stock of his possessions and figure out what to do with him. You had a mind to bury him, but after thinking on it you realize you don't have a shovel of any kind, making digging any kind of grave a truly arduous undertaking.
His possessions included his three steel tipped javelins along with a convenient leather strap for them to be easily carried and retrieved from his back, long sharp steel knife, fur cloak, wooden shield, a coinpurse holding three more of the same kind of silver coin you possess, and a makeshift sackcloth bag carrying only a light bundled wool blanket and a pair of knuckle bone dice. The cloak would be useful to either of your companions, Maergor in particular is wearing light clothing. The man's makeshift bag is small, capable of holding only a little more.