Jehundik Vanyik
Physical Traits:
Healthy
Well Fed
Well Rested
Uninjured
Fit
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +2
Spear Fighting: +2
First Aid: +2
Gardening: +2
Possessions:
Sturdy Hunting Bow
Thick Fur Cloak
Sharp Steel Knife
Worn Boots
Several sets of Woodsman's Clothes (including leather belt and cotton trousers and shirt.)
Belted waterskin (full, holding a litre and a half of water)
Hip Quiver (Full)
-Twenty-four ash-tipped arrows.
A Satchel (mostly full)
-Extra Bowstrings
-Five Tallow Candles
-flint
-a whetstone
-five days worth of Jerky, dried apple and onions.
-Twenty five feet of straw rope.
-small pouch of poultice herbs (full)
-four rabbit furs
-some feathers suitable for fletching
-silver coin (an eye on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-A Small Book of Cantrips (read by candlelight)
Companions
-Maergor:
Healthy, well fed, uninjured, well rested.
-Three days worth of smoked fish for one person.
-Veila
Healthy, well fed, uninjured, well rested.
-Two days worth of Goat Cheese and bread for one person
Confident that you can handle whatever dangers might be present in the tower the three of you ready your weapons and approach. From what you can see of the wooden buildings through the windows upon your approach they are almost entirely bare, though they show signs of damage not caused by the mere rot of wood.
The entrance to the tower seems to have once been a great wooden door, now ajar and hanging off only one rusted hinge. A hearth stands directly across from the doorway, sitting cold and empty, as cold and empty as the rest of this first floor to the tower. An adjoining room holds a kitchen complete with an oven, though little else, and a room after that holds what might have once been a larder. Rats have made this place their home, gnawing holes in rotten sackcloth bags and wooden barrels.
The second floor of the tower smells much less of rats and woodrot, and your noses are thankful for it. It's the highest floor of the tower, with one large now empty room connected to a balcony that encircles the tower, and to another locked room. Veila, unbidden chops away at the weak, aged wood around the lock with her axe and pushes the door open.
Within the three of you find what looks to have once been an armory, though it's mostly empty now. A pair of battered iron caps sit in one corner of the room, and just over half a dozen bladelike spearheads lay scattered on weapon-racks around the room. There's even a steel short-sword and a pair of bracers, though the leather of the blade's handle has rotted away. Despite the age of the items they are touched with only a little rust, as the air within this room seems to have been quite dry.
Sorry, you guys ninjad me =p