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Is this poll terrible

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Voting closed: August 20, 2015, 08:45:24 pm


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Author Topic: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...  (Read 34165 times)

Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #255 on: August 19, 2015, 12:59:21 pm »

More above-ground levels. They are empty and dont really slow things down, and its always nice when we are thinking of aboveground building.

More necromancer towers if possible. With siege pathing issues, we may miss on a lot of them anyway. Its not like we cant deal with sieges witg a magma moat or a sealed entrance anyway...

Biome intersection sounds fine and interesting.

Im ok with a water source. Realistically nobody has any reason not to settle near one in a fucking desert. Starting with a water-oriented design where we build along the river instead of randomly, with ports and docks and warehouse along the river could be awesome. Like, rows of multi-level clay buildings filled with tiny back alleys and inner city walls and magma aqueducs could be fucking metal.

Dont really need extra space before the caverns, as we'll probably be using the ground for stone instead of rooms. We can also get a ton of mileage out of clay and sand crafting, because desert y'all.

As you can guess im really in favor of a unified desertic vibe for design and building. Something aboveground and unique, biome-specific, yet intrinsically dwarven. Im thinking City of Brass, with clay and stone claustrophobic buildings, magma pipes and pool everywhere, decorated metal roofs to reflect the sunlight, gem windows monuments...
+1
use dfhack to find places with sand/clay
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Urist McKiwi

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #256 on: August 20, 2015, 03:13:42 am »

What about... Cactusson?

 But seriously: Murderflood resurection II : The reboot (Ardendikes IIIv3) is so dumb it must come to be.

My good fellow, it's hardly dumb enough without the extra colon and pretentious capitalisation. 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)' is a name that just says "Success!"



Desert with a few cacti would be nice to have a little wood, but not masses of it...and deal with those stupid trees the easy way.
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #257 on: August 20, 2015, 05:20:51 am »

Wood? What are we, elveses? We're dwarves man. We make glass blocks and tell everyone they're beds.
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Dumbestdorf

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #258 on: August 20, 2015, 06:06:37 am »

Desert with a few cacti would be nice to have a little wood, but not masses of it...and deal with those stupid trees the easy way.

This could be slightly problematic for a large engineering project, which I assume is still what MF:R2:TR(AD3v3) will be about?
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Zuglarkun

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #259 on: August 20, 2015, 06:55:07 am »

Desert with a few cacti would be nice to have a little wood, but not masses of it...and deal with those stupid trees the easy way.

This could be slightly problematic for a large engineering project, which I assume is still what MF:R2:TR(AD3v3) will be about?

Meh, saguaros yield 2-3 logs per tree, not exactly the most, so it is somewhat of a minor problem in terms of readily available fuel sources early on. But still not as bad as DF 2012.

Since we're also performing architectural feats on the surface, I'll rather have a shortage of fuel than game crashes due to buggy trees interfering with 2 z-level or higher walls due to overseer negligence in skirting around the bug. Besides, all the more reason to dig down for magma early on I would say.

I could increase the embark points somewhat and give us a head start to bring along lignite/ bituminous coal if we want to go smooth sailing early on. But frankly I would rather spend those on iron ore for steel weapon forging in the first year.

Dumbestdorf

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #260 on: August 20, 2015, 06:59:43 am »

Meh, saguaros yield 2-3 logs per tree, not exactly the most, so it is somewhat of a minor problem in terms of readily available fuel sources early on. But still not as bad as DF 2012.

I was thinking of axles and wheels.

Quote
Since we're also performing architectural feats on the surface, I'll rather have a shortage of fuel than game crashes due to buggy trees interfering with 2 z-level or higher walls due to overseer negligence in skirting around the bug.

True, there's that annoyance.
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #261 on: August 20, 2015, 09:57:43 am »

Desert with a few cacti would be nice to have a little wood, but not masses of it...and deal with those stupid trees the easy way.

This could be slightly problematic for a large engineering project, which I assume is still what MF:R2:TR(AD3v3) will be about?
So are we a fort or a mathematical proof...?
Anyway a few trees here and there, caverns, possible coke and trade will keep us afloat. Fuck forests.
« Last Edit: August 20, 2015, 10:00:01 am by Taupe »
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Dumbestdorf

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #262 on: August 20, 2015, 10:47:12 am »

Desert with a few cacti would be nice to have a little wood, but not masses of it...and deal with those stupid trees the easy way.

This could be slightly problematic for a large engineering project, which I assume is still what MF:R2:TR(AD3v3) will be about?
So are we a fort or a mathematical proof...?

"MF:R2:TR(AD3v3),TL;CNBATW". (Too Long, Could Not Be Arsed To Write)

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Fuck forests.

Leave that to the elves.
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Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #263 on: August 20, 2015, 05:12:17 pm »

There is a way to get rid of trees...and make them grow in farmplots...PM me if anyone is intersted
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #264 on: August 21, 2015, 06:40:07 am »

Frankly, as long as we can get to the caves, wood is no issue.

Farm plotting trees is easy. Chop down what you've got, and floor over the world with their bones, except a few plots for them to grow.

I actually had one fort where I embarked, and the wagon was on top of a tree. That was somewhat entertaining.
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Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #265 on: August 21, 2015, 07:18:24 am »

i mean plant them like plump helmets
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #266 on: August 21, 2015, 11:56:17 am »

i mean plant them like plump helmets
The very definition of trees is that they are not seasonal crops...

Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #267 on: August 21, 2015, 11:57:34 am »

i mean plant them like plump helmets
The very definition of trees is that they are not seasonal crops...

can make em grow two+ years if you want.
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crazyabe

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #268 on: August 21, 2015, 01:24:04 pm »

hmmm giant plump helmet wood that sounds useful (and tasty) :)
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Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #269 on: August 21, 2015, 01:26:45 pm »

hmmm giant plump helmet wood that sounds useful (and tasty) :)

could try to mod that in and give an example download tommorrow.
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