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Poll

Is this poll terrible

yes
- 0 (0%)
totally
- 0 (0%)

Total Members Voted: 0

Voting closed: August 20, 2015, 08:45:24 pm


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Author Topic: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...  (Read 34129 times)

Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #285 on: August 24, 2015, 01:51:19 pm »

im not clicking anything to avoid fun times, but it looks like embark eight is getting fairly popular!

Edit: so i just unspoilered the things to see the pictures and holy shit is embark six beautiful as all fucks. Thats the kind of thing i'll definitely consider as a map for any new fort i'd start. beautiful and sufficiently high amounts of fun, make sure you make this region available for download my good man.
« Last Edit: August 24, 2015, 01:57:24 pm by Taupe »
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Zuglarkun

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #286 on: August 24, 2015, 03:06:31 pm »

Since the poll is b0rken. Here's a tally of the votes thus far.

Embark 1: 0
Embark 2: 0
Embark 3: 1
Embark 4: 1
Embark 5: 2
Embark 6: 1
Embark 7: 0
Embark 8: 4 (I'd assume that Triaxx2 made a vote for this based on his previous post)

From the looks of it, I suppose embark 8 is the one we'll be using. So question is - how long until we decide to end the polling and get this community fortress rolling?

I'd assume that Taupe will be starting the turn for the embark since he did not get to finish the previous turn. I'll post the region saves tomorrow once I get the chance. As for the rest, I'll leave it to your discretion Taupe. Let's get this fort going!
« Last Edit: August 24, 2015, 03:08:26 pm by Zuglarkun »
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2) POLL: Is a reboot in order?
« Reply #287 on: August 24, 2015, 03:52:05 pm »

Now that the embark is clearedc, we should probably take a look at the rules for this new iteration. what do we keep, what do we discard, what do we change?

I'm all for taking the first turn (aka dooming us) but I'll be busy finishing ImmortalityTowers for the next days (at least until thursday). I'm up to start the fort after that, say this Saturday. Should leave us enough time to close the poll (lol) and get the rules sorted out.

In the event that Immortality tower or my actual life hits some serious problem, and I can't kickstart this thing on time, feel free to take the first turn in my stead.

Question the first: Are we making a new thread, and if so, who's in charge of maintaining it?
« Last Edit: August 24, 2015, 03:57:59 pm by Taupe »
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Zuglarkun

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #288 on: August 25, 2015, 02:41:13 pm »

The 8 embarks are up: http://dffd.bay12games.com/file.php?id=11082

Meh, by all means start a new thread if need be, I don't feel strongly about it either way.

Rules wise, I think the current iteration is fine, no real need to revise anything. The above ground construction, magma moats and most importantly the !!magma purification device!! gives the fort its distinctive flavor.

Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #289 on: August 26, 2015, 05:50:22 am »

Agreed, and now, we can make lots of glass blocks if we have surface magma. Glass fort!
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Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #290 on: August 26, 2015, 07:53:44 am »

permission to add glass mchanisms and beds?
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Taupe

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #291 on: August 26, 2015, 07:59:08 am »

Glass beds sounds like the worst idea if you have a fulfilling sex life.

Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #292 on: August 26, 2015, 08:55:58 am »

Glass beds sounds like the worst idea if you have a fulfilling sex life.

less anoying dwarven children?
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Triaxx2

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #293 on: August 26, 2015, 11:05:16 am »

Urist McCharlieHarper was killed today in a terrible bed accident.
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Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #294 on: August 26, 2015, 11:51:14 am »

well, they cant be harder than wooden beds. or stone beds.
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Deus Asmoth

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #295 on: August 26, 2015, 12:02:39 pm »

I think the problem wouldn't be hardness so much as shattering.
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Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #296 on: August 26, 2015, 12:07:47 pm »

I think the problem wouldn't be hardness so much as shattering.

you can drop a dwarf from 100z-levels on to a glass floor and the floor is intact. so i dont think beds will shatter
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Dumbestdorf

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #297 on: August 26, 2015, 02:04:42 pm »

Dwarves have known the secret of plexiglass since a time before time.
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Gwolfski

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #298 on: August 26, 2015, 05:42:28 pm »

Dwarves have known the secret of plexiglass since a time before time.

'xactly
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TheFlame52

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Re: Murderflood: resurrection (Ardentdikes IIIv2) Preparing the reboot...
« Reply #299 on: August 26, 2015, 05:59:58 pm »

Yeah, how do you think I can keep demons in green glass cages without them breaking out?
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