Out of the modern multiplayer FPS games descended from Half Life (i.e. all of them), I would say that counterstrike is the best of the pseudorealism branch, but I still really dislike playing it. It seems to me like the emphasis is on circumstantial advantage from positioning over emergent advantage from movement, if that makes sense. It feels similar to RNG, even if it isn't. The same underlying structure can be found in pretty much every FPS on the market, with its worst manifestation being the CoD style of just having a bunch of idiots wander around in a circle shooting each other in the back.
I think that's what disappoints me most about overwatch, the utter lack of interesting movement. Maybe the abilities in are just boring, or maybe it's impossible to match quake-like elements without the movement emerging from the physics engine. TF2 (which I will never stop comparing this game to) doesn't even really have much variety going on for movement mechanics, but what it has is versatile, dynamic, and challenging enough that it's miles ahead of anything in overwatch.
Could just be that I haven't played enough, but after a few rounds, all I really want to do is open up TF2 and go rocket jumping, or play scout, or anything really. Hell, I found myself getting nostalgic for wrangler jumping of all things, and I hate engineer. Pressing a button to dash in a direction or jump up in a canned arc feels so pathetic compared to the dozens of possible rocket jumps at any time, or even just the scout's double jump.
It also really doesn't help that I despise the aesthetics and characters. It's so sanitized I can feel my gut probiotics dying off by the millions. TF2's cartoony, and all the hats and garbage makes it difficult to get people to take seriously, but I've never felt like an overaged toddler playing it. Why did I make this thread?