Happy the clown: Recruit
[3] Happy laughs cheerfully and more people join him. (+35 cultists)
Happy's cult: Read the necronomnomnomicon
[6] They go mad with the revelations held within, learning the secrets of undead cooking. So many recipes for zombrownies and ghostmeal that they feel compelled to use it. (cultists become necrochefs)
Grotesque: try to eat some humans
[3] Managed to stave off death for a little while by feasting on human flesh, but it's not enough to gain from. (no damage from starvation this turn, consumed 25 humans)
KZ jello abandons his followers
End of turn 12.
Big Ol' Fire (uninjured):
cult: 400 cultists, 550 martial arts masters, 400 ecologists
items: dragon blood, Orb of Stalwart 2
Base (Apartments):
Diplomacy: Savior-esque PR (Has humanity's aid)
inquisitors: 100 eco inquisitors
Volker-hands:
cult: 100 cultists (inside), 100 cultists (guarding), 100 cultists (outside), 20 injured cultists (locked somewhere)
items: dragon blood, glass, firearms
Rituals: Create Fake orb of Stalwart [req glass, silver; use causes weakness]
Base (sturdy fortress, LOCKED):
Diplomacy: good PR
inquisitors: 115 inquisitors
Dar Gold (uninjured): [DEHYDRATED - growth effects nullified until fixed]
Growths: Leaves (reduce hunger passively), fruit-bearing branches
cult: 100 large drones
Items: dragon blood
Rituals: Basic horticulture
Base(clearing): Walls around Seed 1
Diplomacy: excellent PR
inquisitors:
-Seed 1(undamaged): sprawling tendrils, Slight growth, slightly hungry
Quar-splosion man (uninjured):
cult: 100 scholars, 26 cultists, 1 Leg n dairy scholar (50% chance of turning 2 into 3 on dairy or leg related rolls)
Items: located dragons, Orb of Stalwart 4, dragon blood
Rituals: Nothing but vague memories
Diplomacy: excellent PR, BOF no longer open to OoS related negotiations
inquisitors: 51 inquisitors, 50 scholars
+Quaken (uninjured):
Arcing Mist-elf: [PSISHOCK, NO ABILITIES FOR [1] TURNS]
cult (High morale): 2 cultists, 5 hecklers (negate leadership bonuses), 1 mad cultist, 1 mad weak esper, 440 beasts, 100 large beasts, 30 satyrs, 25 minotaurs, 20 centaurs, 5 centaur scouts, 5 battle commanders (50% chance to reroll negative outcomes in combat they initiate), 2 leaders (50% chance of turning 3 into 4), 2 disaster averters (50% chance of turning 1 into 2)
Items: dragonblood, 3 slimy toxin bottles, Necronomicon, Improvised melee weapons, Stagnant Orb, 25 Daragon fruit
Rituals: Summon mini-horror [req dragon blood], create Summoning Shell [req Zinc, wood; single use], Imbue knowledge [consumes Daragon's fruit], Stalwart burning summon [consumes Orb of Stalwart, gives summoned crippling weakness], brew power potion [consumes dragon blood, damages user]
Diplomacy: excellent PR, Allies with Happy
inquisitors: 100 beasts
-Sharkon (lightly injured, REGEN ACTIVE): Submerged
-Beldroth (uninjured): [1] turn til adulthood
-Some scrub fish (uninjured):
Hon Shadow (uninjured):
cult: 10 "smart" cultists, 30 cultists, support of Pope, cult in Washington DC
Items: dragonblood
Base (Clearing): Stick fence
Diplomacy: excellent PR, support of president (discredited), support of Virginia (discredited), support of Florida (discredited)
inquisitors:
-Unlight: Let the light guide you!
Speedy Speedoman (uninjured):
cult: 348 cultists, 22 fanatics, 5 skilled leaders (50% chance of 3 becoming 4)
Items: dragonblood, partially gathered more dragonblood, Orb of Stalwart 5, firearms, rough armor
Base: Punji pits and barbed wire defenses, strong community, housing
Diplomacy: mixed PR, allowing others to use Orb of Stalwart (improves PR when used)
inquisitors:
-Leader #1: Paranoid (50% chance of turning 5 into 6 on guard)
-Leader #2 (m): passively restores morale
-Leader #4 (f): marksman
-Leader #5: lazy, loves casual games
-Mr. Banana hammock: 50 cultists
Zomboss with really long name: So Ronery
cult: 140 drunks, 10 brewmasters (can serve booze to increase cultist strength)
Items: Stagnant orb, improvised melee weapons
Rituals: Salmoning ritual [req stagnant orb and dragon blood]
Base (Grand Mausoleum): bunker, bar
Diplomacy: good PR
inquisitors: 25 eco inquisitors
---- NPC factions
Happy the Clown's legion:
Cult: 35 cultists, 125 mad necrochefs
Diplomacy: Allies with Archon
Items: Necronomnomnomicon
Inquisitors: 25 inquisitors
Grotesque (uninjured): consumed 25 humans
World details:
-Orb of Stalwarts 1 and 3 destroyed