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Author Topic: Battlewagon Sicily - Previously: Hull 101  (Read 48685 times)

AoshimaMichio

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Re: Hull 101
« Reply #360 on: April 01, 2015, 03:28:19 pm »

Keeping them alive in space costs time and effort. Orders are to annihilate, with very clear note to not capture.
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Toaster

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Re: Hull 101
« Reply #361 on: April 01, 2015, 03:41:57 pm »

"Parasite Warships (2)"


Describe these.  If we can take over the ships and run them without human influence, they will be no doubt useful in some way.
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heydude6

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Re: Hull 101
« Reply #362 on: April 01, 2015, 05:03:13 pm »

Anyway, let's think beyond this. Does this ship has FTL capability? One of their ships has an FTL drive, and salvaging that might be usefull.
+1
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Ozarck

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Re: Hull 101
« Reply #363 on: April 01, 2015, 06:11:22 pm »

((objectives: exterminate the "enemy," enforce 100% loyalty, make an entire planet into a space incapable farm collective. We are  not the good guys.))

Eliminte the fleet. pretty sure this should pose no difficulties.
After this, broadcast our intentions to the planet and demand compliance.
Monitor all communications on the planet for subversiveness.
Respond to subversiveness with asymmetric force.
Create a safe zone or collaborators, in order that they might begin Glorious Communist Dynastic Collective Agrarian Society.
Continue to ride the rails until such a time as the illusion of control is returned.
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adwarf

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #364 on: April 01, 2015, 06:53:55 pm »

Construct humanoid combat drones around ITL 6, and a few stealth shuttles
Using said ITL 6 humanoid combat drones capture the ITL 5 fleet's ships.
Once we've captured the fleet send a message to the planet saying that we are Sicily, and that we've come to claim this planet as our own. Everyone on the world is to openly accept our reign, and all those who attempt to resist shall be crushed.

I personally think we shouldn't reveal the fact that we have Battlewagon Sicily yet so here's an alternate plan where we don't start screaming at everyone that 'Hey we're living remnants of Dynasty, whoever destroyed it come kill us now.'
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forsaken1111

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Re: Hull 101
« Reply #365 on: April 01, 2015, 07:17:28 pm »

((Informational post for now. I'll let some more posts go through before I update again but this is information you guys might need.))
Anyway, list repair and resupply facilities.
Hm. Okay I did some digging. It looks like the Sicily has a General Assembler onboard as part of its Logistics systems. This piece of technology does about what you'd imagine. It is programmed to make almost anything the Dynasty had blueprints for. It cannot fabricate Hullmetal, Logistics says that is "too difficult". What does that even mean? I'll have to ask Chell. Hullmetal fabrication seems to be very hush hush or something, there are no records on how to make it.

The GA can even extrapolate from a given set of specifications and will do its best to fulfill the request.

Aside from that, we have a near-infinite supply of fuel and relatively good material stores.

Speaking of food, do we have any manner of food production on the ship? And why are we considered a ship anyways? Can we come out of the sun or.....can we....move? Like....with it?
We have a full store of food onboard, ship's rations... not especially tasty but nutritionally complete for an augmented human. In fact according to records the Sicily normally had a crew compliment of 86. Chell is still aboard the Sicily, suspended in the stasis pod which is filled with liquid. Conjecture: the incredible gravity here effectively means that Chell cannot move freely. The fluid must somehow allow it to survive despite the crushing pressure. We should probably move away from the star at some point, it would likely make Chell more comfortable.

Anyway, let's think beyond this. Does this ship has FTL capability? One of their ships has an FTL drive, and salvaging that might be usefull.
Affirmative, the Sicily is equipped with a class 5 dimension drive. It has an operational range of 300 lightyears per jump cycle.

It is, however, only effective outside of a strong gravity well. And by that I mean we'd need to be a significant distance from the local star, well beyond the outer solar system.

Then again, we don't need to follow orders literally.

It's not like gathering prisoners will cost something.
True, we do have full operational authority within this system. So long as the objectives are met, the means literally do not matter.

"Parasite Warships (2)"


Describe these.  If we can take over the ships and run them without human influence, they will be no doubt useful in some way.
Pulling up the files now...

Sicily Parasite Warships - LDS Sakharov and LDS Tamm

The Sakharov is classed as a light scout cruiser, fast and deadly with advanced stealth systems. It is equipped with short ranged particle cannons effective to 1 light second (accuracy is low at maximum range against an evading target) and a small fleet of point defense drones which can move on rails along the outside of the ship in order to re-position. It is powered by an older style fusion power core.

The Tamm is classed as a heavy attack cruiser. It has defense screens and heavy particle weaponry effective to 1 light second as well as guided strategic missiles with variable-yield warheads. It is powered by a pair of old style fusion power core.

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Graknorke

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #366 on: April 01, 2015, 07:32:05 pm »

Construct humanoid combat drones around ITL 6, and a few stealth shuttles
Using said ITL 6 humanoid combat drones capture the ITL 5 fleet's ships.
The problem with this is that we don't have the capacity to run an entire fleet of ships at once, if those ships are even configured to be able to run without crew.
We're better off if we avoid making contact with the fleet, and destroy them, if possible prioritising leaving the warp-capable one salvageable and not giving any time to identify us as the aggressor.
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adwarf

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #367 on: April 01, 2015, 07:34:16 pm »

Construct humanoid combat drones around ITL 6, and a few stealth shuttles
Using said ITL 6 humanoid combat drones capture the ITL 5 fleet's ships.
The problem with this is that we don't have the capacity to run an entire fleet of ships at once, if those ships are even configured to be able to run without crew.
We're better off if we avoid making contact with the fleet, and destroy them, if possible prioritising leaving the warp-capable one salvageable and not giving any time to identify us as the aggressor.
We're not going to run the ships, that would be pointless. We'd be tearing the intact ships apart for supplies :P
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endlessblaze

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #368 on: April 01, 2015, 07:47:06 pm »

guys keep in mind...wait...keep what....oh right forgot what I was going to say for a moment.

we need to be prepared, and we also need to impress the enemy. here is what im thinking

seeing as how the parasite ships don't seem to actually parasite anything....

lets make a sort of drone that does.

we can make a space flight capable drone. and equip It with a bunch of waldo units and other things that allow harvesting and construction, the sort of rearrangement and harvesting powers we had when in hull 101.

then the drones latch on to the ships.

the waldo units and its other harvesting/constructing systems, then link it to the ship. spreading through its walls and components, using the material already on the ship. if it needs more units it can make those.

it connects wires to there computer systems. can turn doors into solid metal walls. the units could even deconstruct the pilots weapons or even the pilots themselves, if the get to annoying.

of course, assimilation plans like this tend to backfire. does not matter if its si-fy or medieval fantasy, it back fires.

but knowing that we can fix that.......

we have all the data flow routed through the drone unit before it goes to us. we set up a good fire wall. and once all the ships are assimilated we can totally wipe the systems, in fact, have the walod units completely deconstruct all the storage drives and make new ones.

it might all seem a bit cliché but lets face it, its effective, the physiological terror of having the very walls and systems turn against you/or you soldiers. will greatly increase odds of them surrendering, and its just plain cool.
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DreamerGhost

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #369 on: April 01, 2015, 08:17:52 pm »

Analysing potential dangers of self replicating constructs runing rampant.
.
.
.
Done.
Threat level - nill.
Our ships and hull 101 are protected by a shell of hullmetal.
Hullmetal is impervious without higly specialised and sophisticated equipment.
Any dissidents among machines can serve as railgun targets.

Plan to create mechanised swarm:Aproved
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endlessblaze

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #370 on: April 01, 2015, 08:22:17 pm »

Analysing potential dangers of self replicating constructs runing rampant.
.
.
.
Done.
Threat level - nill.
Our ships and hull 101 are protected by a shell of hullmetal.
Hullmetal is impervious without higly specialised and sophisticated equipment.
Any dissidents among machines can serve as railgun targets.

Plan to create mechanised swarm:Aproved

I never said they would self replicate.....but I like that idea, we should add that in..(we had better not forget the last resort kill switch)
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GiglameshDespair

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #371 on: April 01, 2015, 09:38:14 pm »

Or we could save time and shoot them.
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Crisco

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #372 on: April 01, 2015, 09:43:27 pm »

Analysis:
1. Pacify/neutralize FWA fleet
-- Simple given technology gap between the FWA and Dynasty tech. Only decision is how much information to absorb from FWA fleet before slagging/repurposing. Concur with processor GiglameshDespair that efficiency is preferable to more elaborate schemes.

2. Retrieve research outpost Zed-12 from polar region.
-- Hull 101 is impervious to any weapons available to the PAL, so worst case, drop the Hull, slag the base, and abscond with the outpost.

3. Secure the loyalty of all inhabitants of local life-bearing world designated Iagh.
 a. Eliminate any population who resist. Loyalty must be 100%.
 b. Ensure that the local population are restricted to the planet's surface and have no orbit-capable craft.
 c. Begin restructuring of local populace to an agrarian society. Maximum priority: farmable organic foodstuffs for offworld export
-- Currently, Sicilyand Hull 101 excel at breaking things with excessive force. Any military resistance could be destroyed relatively quickly. However, the requirement of 100% loyalty indicates that creating significant resentment in population would be counterproductive to long term goals. Of special concern is that the PAL is fighting for freedom from the FWA, indicating they are unlikely to respond well to a heavy handed mandate for transfer of authority.

While the Dynasty (presumably) couldn't care less about how happy the citizens of Iagh are if they do their job, the desire to set the planet up as a bread basket means that extra care must be taken to ensure that no significant damage is caused to the planets ecosystem by PAL resistance to our forces(ex, nuclear weapons).

Additionally, the PAL seems to be very interested in the Dynasty, or at least their technology.
Suggestion: Use the mystique surrounding our civilization and technology as a diplomatic tool.

Suggested course of action: Have EWAR broadcast a message to the surface of Iagh on all channels previously noted as being in use. Indicate that we are an automated defense/governance system of Dynasty origin that was accidentally activated by the PAL, and that we are purging hostile forces (FWA) from the system. Explain that in order to defend the system as intended, all manned orbital activities will need to be restricted temporarily. Offer Dynasty tech for Medical/Agrarian purposes, and steer policy through these gifts towards increased/higher quality production of foodstuffs. Requesting Zed-12 under the pretense of restoring operational efficiency more effectively should also be an easy sell, given the simultaneous offer of Dynasty tech.

Worst case scenario we are forced to initiate a full hostile takeover of Iagh, best case, the PAL sees the writing on the wall and transitions into a ready-made provincial government, significantly reducing the amount of time needed to subdue the planet, and preventing the chance of damaging the ecosystem through an extended asymmetrical war. Since any technology offered would be for peaceful purposes, it's unlikely that resistance would be strengthened through these actions, even if the diplomacy route fails.
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endlessblaze

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #373 on: April 01, 2015, 10:01:22 pm »

this is a good idea....but if we go through with this can we have the drones made anyways as a back-up plan?

I just love this idea

-hypothetical event of drone use-

the soldiers dash to the escape pods as they lose control of the ship, but the door has suddenly become nothing more than a wall. they begin shooting at it only for the walls to lash out with tendrils, and just....deconstruct there weapons right out of there hands.  when one of the men bashes on the door, demanding to be let out, the tendrils go for him to, but they don't just deconstruct him, no. they move and manipulate his flesh, spreading it over the metal of the walls, bones jutting out from the mass of red, raw flesh. tendrils of meat and organs hang from the ceiling dripping blood. the soldiers are horrified and they too suffer the same fate, twisted and ripped apart screaming in agony, before coating the inside of the ship in flesh.

when the video was received along with the message, "surrender or suffer the same fate" panic and chaos insured, riots and rebellions, bombardments from the station, but when things calmed all those left alive bowed down to the might of the dynasty.

-----------------------------------------

its just so awesome I cant ignore that, so if we go for diplomacy have the drones as back up.
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heydude6

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Re: Battlewagon Sicily - Previously: Hull 101
« Reply #374 on: April 01, 2015, 10:40:56 pm »

Analysis:
1. Pacify/neutralize FWA fleet
-- Simple given technology gap between the FWA and Dynasty tech. Only decision is how much information to absorb from FWA fleet before slagging/repurposing. Concur with processor GiglameshDespair that efficiency is preferable to more elaborate schemes.

2. Retrieve research outpost Zed-12 from polar region.
-- Hull 101 is impervious to any weapons available to the PAL, so worst case, drop the Hull, slag the base, and abscond with the outpost.

3. Secure the loyalty of all inhabitants of local life-bearing world designated Iagh.
 a. Eliminate any population who resist. Loyalty must be 100%.
 b. Ensure that the local population are restricted to the planet's surface and have no orbit-capable craft.
 c. Begin restructuring of local populace to an agrarian society. Maximum priority: farmable organic foodstuffs for offworld export
-- Currently, Sicilyand Hull 101 excel at breaking things with excessive force. Any military resistance could be destroyed relatively quickly. However, the requirement of 100% loyalty indicates that creating significant resentment in population would be counterproductive to long term goals. Of special concern is that the PAL is fighting for freedom from the FWA, indicating they are unlikely to respond well to a heavy handed mandate for transfer of authority.

While the Dynasty (presumably) couldn't care less about how happy the citizens of Iagh are if they do their job, the desire to set the planet up as a bread basket means that extra care must be taken to ensure that no significant damage is caused to the planets ecosystem by PAL resistance to our forces(ex, nuclear weapons).

Additionally, the PAL seems to be very interested in the Dynasty, or at least their technology.
Suggestion: Use the mystique surrounding our civilization and technology as a diplomatic tool.

Suggested course of action: Have EWAR broadcast a message to the surface of Iagh on all channels previously noted as being in use. Indicate that we are an automated defense/governance system of Dynasty origin that was accidentally activated by the PAL, and that we are purging hostile forces (FWA) from the system. Explain that in order to defend the system as intended, all manned orbital activities will need to be restricted temporarily. Offer Dynasty tech for Medical/Agrarian purposes, and steer policy through these gifts towards increased/higher quality production of foodstuffs. Requesting Zed-12 under the pretense of restoring operational efficiency more effectively should also be an easy sell, given the simultaneous offer of Dynasty tech.

Worst case scenario we are forced to initiate a full hostile takeover of Iagh, best case, the PAL sees the writing on the wall and transitions into a ready-made provincial government, significantly reducing the amount of time needed to subdue the planet, and preventing the chance of damaging the ecosystem through an extended asymmetrical war. Since any technology offered would be for peaceful purposes, it's unlikely that resistance would be strengthened through these actions, even if the diplomacy route fails.
+1 to this and drone swarm as back up
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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