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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 839354 times)

n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5430 on: June 06, 2018, 11:43:17 pm »

Insofar that the savefile is updated for everyone during your playtime, yes.
I mean, native real-time might be interesting, but probably a lot more unfun.
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se5a

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5431 on: June 07, 2018, 12:09:53 am »

If players were outside each others bubble, you could probably thread that without too much problems of strange stuff happening, you could probably even let them get out of time sync by a few hours without problem.   When they're inside each others bubble/close you'd likely want to run on the same thread, all depending on how the underlying code works.

players would want to make sure they craft or sleep at the same time, maybe craft while the other is sleeping or sleep while the other is crafting if you wanted to keep a lookout while sleeping. or it'd get pretty boring for the person watching the screen waiting for the time to tick past.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5432 on: June 07, 2018, 10:10:59 am »

you'd almost have to allow players to desync.  with so many commandd, buttons, interfaces, and the general turn based nature of the game you cannot let players run in either realtime or some analogue.

and crafting.  7 hours for a leather duster.

how do you reconcile crafting amd vehicle construction?
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5433 on: June 07, 2018, 12:56:55 pm »

To take a step back to the previous discussion, what would the difficulty of setting up an empty class that inherits the item's name, the materials used (along with tools) and percent/time completed?

Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5434 on: June 07, 2018, 04:59:44 pm »

you'd almost have to allow players to desync.  with so many commandd, buttons, interfaces, and the general turn based nature of the game you cannot let players run in either realtime or some analogue.

and crafting.  7 hours for a leather duster.

how do you reconcile crafting amd vehicle construction?

Just let the player wait, and make a system sound or something when they can act again. It's a computer roguelike, people can survive waiting by doing other things.
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cainiao

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5435 on: June 07, 2018, 08:13:22 pm »

Or the game could just makes you control a small squad like This War of Mine or State of Decay does.
When someone doing crafting, they are "Occupied" and you need to switch to another character to play.
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cainiao

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5436 on: June 07, 2018, 08:16:40 pm »

To have 7 dwarfs squad members together building a fortress deathmobile.
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Liber celi

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5437 on: June 07, 2018, 11:45:21 pm »

You could probably mod Crafting and Reading to be instantaneous and remove Sleep entirely without destroying the game, but sometimes a "turn" takes a fraction of a second (holding down the movement keys) and sometimes it takes a few minutes (looking around with the x key, comparing crafting recipes, sorting inventory and stacks).
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5438 on: June 08, 2018, 04:58:20 pm »

No need to theorycraft any longer, there's a Cataclysm fork that's doing multiplayer,
https://www.patreon.com/enjia2000

Basic info:
It's a Python implementation based on DDA, to the point of copying some of the game structure and data directly.
It only runs as a client/server.
It's "real time" in that there's a game tick once a second (by default, changed in the server).
The UI and game mechanics are being heavily overhauled to enable it to work as a multiplayer game.if
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5439 on: June 08, 2018, 09:00:49 pm »

Since healing items seem to be getting their effects turned into an over time effect as well, what's next on the list? Alcohol? Sleep medicine? Stimulants?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5440 on: June 08, 2018, 09:33:39 pm »

Fire
nonzed Evolutions
Dogs
Sckitszo
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5441 on: June 09, 2018, 12:45:51 am »

Useful reminder for why this bug is still shitty: https://youtu.be/zIE9pyMLqX8?t=1885

That was the third or fourth time Critsy tried to dismantle that drum, because the resume feature never picked up. He only got through the 20 motherfucking hours of it because the feature bugged out and didn't stop him when the sun set.

It then swiftly resumed working to hinder his attempts at baking.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5442 on: June 09, 2018, 06:15:13 am »

tell critsy to make light strips for crafting long recipes
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5443 on: June 09, 2018, 03:09:45 pm »

But crafting should be interruptible especially if we're going for realism. Would you spend 20 hours in a row just to dismantle a drum?

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5444 on: June 09, 2018, 03:11:12 pm »

it should.

disassembly is not crafting though.  neither is butchery/cutting
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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