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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837657 times)

Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3630 on: August 09, 2016, 06:33:37 pm »

How the hell do you even get that in multipool? You'd need to add eight stat points to the stats pool to get stats like those.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3631 on: August 09, 2016, 06:43:26 pm »

then I mean 6.

Theres a post about it somewhere.


10, 14, 6, 8?

What I said about the priorities still applies.
  Str controls what bow and some damage.  Agi determines accuracies and helps with things like crits and headshots, int is worthless for the task of shooting things, except for xp gain?  And perception is important for accuracy, but by no means a priority.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3632 on: August 09, 2016, 07:53:54 pm »

I dislike ranged combat on principle, but the higher tier bows[Bowyer's Buddy + Fletcher's Friend] deal pretty decent damage. The big balancing thing is that [cross]bows are silent, or at least comparatively so. You fire a shotgun and you'll be neck deep in zeds within a minute. Bows don't have that problem.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3633 on: August 09, 2016, 08:49:37 pm »

Thats not 'rebalancing'

thats 'buffing'
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3634 on: August 09, 2016, 08:57:08 pm »

You clearly havent used them.

They have a very distinct advantage.


Low cost, low tech ammo, high end ammo if that is what you need, silent attack, insane damage, fast as fuck firing speed, no itchy trigger finger penalty, damage that scales based on stats (i.e. take ten caffeine pills and murder things).

Guerilla warfare isnt dead with the rest of humanity  :|


bows are lining up to the op side of things, especially since the ai/npcs/monsters of the game are often stupid, poorly armored, or unable to combat cheese/strats
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3635 on: August 09, 2016, 10:28:50 pm »

different strokes.


Some people find silenr headshoot damage worth more than slightly higher dpt.  assuming it is worse because a muscle fired bow cant hitas hard as gunpowder then ignoring everything else isnt going to win any arguements.

yoy dont have to reload or mess with mags, its silent so useful at night, you can safely pick off hordes, the damage scales with stats to a degree higher than rifles and thus elevated mood affects it.

it goes on and on.  So yes maybe with static spawn only dpt is king, but with hordes on or dynamic spawns different playstyles can be encouraged.



Im a smash and grab man myself, focusing on periods of preperation and short bursts of intense horde combat.

many 50x spawn rate players perfer a hunter type player, because there is just not enuff dakka to put downa horde of 10000 zeds
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3636 on: August 10, 2016, 10:51:23 am »

Or play with the overmap re-balancing mod that makes 80% of gunstores and houses smoking craters or looted ruins.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3637 on: August 10, 2016, 06:44:23 pm »

Yes.  The slowdown is due to several things, I imagine.  I dont like how they have the refreshing when you have zero movement points.
  Things like climbing into cars or through windows or when applying a bandage will make the game refresh their screen every 100 movement points or something to that effect.  this is very, very noticable when infighting or explosions or gunfire is concerned.  And it also ruined the keystroke buffering so that I cant pre-input commands.


other things might just be more monsters around, more complex pathing from monsters, better zombie senses, and more checks.

Just download a new version, add in your save, and optionally add in your templates or the config file to save those.

Mods are more likely to be broken than the expi.  But you should be able to check each thread for that
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3638 on: August 13, 2016, 12:59:14 pm »

But before that, I was wondering about mutations and thresholds - is it possible through ludicrous amounts of serums to get all the positive mutations in a category without the negative?

It is, although its an enourmous pain and you have a decent chance of getting addicted to mutagen or purifier in the process. Its usually easier if there's just one category mutation you want to avoid, but its still a pain. I did that for my dapper ninja catperson and the Carnivore mutation, because I'm far too lazy to hunt for things.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3639 on: August 13, 2016, 01:02:44 pm »

Yup.  Theres some kind of point system involved.  You can approach multiple thresholds at one time, but can only cross one.

I hunt with my fender, if were talking about lazy.  nothing beats running down a cougar, or conducting a drive by on a deer.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Adragis

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3640 on: August 13, 2016, 01:25:39 pm »

Ice labs are too cold at the top layers. I came in from the snow in the middle of winter and the top floor (as in, where you enter with the keycard) was colder than outside, dropping my body parts (which were at about 1-10 in said midwinter snow) to -49.
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thincake

Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3641 on: August 13, 2016, 01:51:26 pm »

The frost labs are cold because
Spoiler (click to show/hide)

I've had some luck with the powered thermal underwear for a floor or two, but it's so tedious I've just had better luck finding another lab to plunder.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3642 on: August 13, 2016, 01:56:36 pm »

Youll do fine if you stick on some blankets, some down blankets, all your clothing, and then take a gun you have skill in andor bombs.  Combat becomes undesirable at lowest levels, and those AoE attacks or manhack really start doing their job.  But so does a good shotgun blast.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3643 on: August 13, 2016, 01:57:08 pm »

...Why aren't there heat labs? With glowing metal walls and such? :P
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3644 on: August 14, 2016, 08:36:57 pm »

cold labs are doable, but heat labs would flat murder you.  and fast too, since the power of heat got cranked.



my newest character, should he survive to have babies, will tell them:

back in my day we didnt have fancy buses to get to school with.  we had an electric car.  with so little battery the lights died beforethe engine.  you could just hear the car start to die as the dark closed.  Did I mention; you squirts get to see the sun before you go off.  we started at 3 oclock in the mornin'!

And ohhboy, getting inside was rough.  you think you got bullys?   I had a horde of kids trying to take my stuff.  Heck, the teachers would watch us fight, and even throw a few slugs in themselves, the soulless bastards.

And what did I do when I got there?  Why, unlike you, I had to find a backpack and steal a lunch!  Wasnt interested in no books neither.  more books than you could throw at a dog too; and I should know.
« Last Edit: August 14, 2016, 08:39:44 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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