In my latest game, I've turned on NPCs. My character is Martin Woodward, a near-sighted butler with a passion for parkour. My starting-shelter friend, Carmen Scott, seems to be a mechanic with a love of crossbows, and he agreed to come with me from the very start. He's been both helpful and a burden. At the start of the game, he made it much easier to take out zombies; him and I would tag-team the enemy, greatly increasing our survivability. Additionally, he made it much faster to take down and rebuild constructions, which made boarding up the safehouse much faster.
Then I procured an SUV and made a cross-county trip (
) to the nearest refugee center. He got tired and spent most of the car ride sleeping in the back seat, so he missed the epic moves I pulled to dodge the lemming swarms in the nearby swamp. After quite a bit of wandering, I got my hands on a luxury RV, and our journey began in earnest. At first, he had this weird obsession with sitting in the driver's seat; I eventually realized it was because it was the only seat in the car with a seatbelt. Tearing some out of the SUV and putting them on the RV-compartment seats solved the issue. The RV has made it so I don't have to tell him to not engage enemies when we went for a drive, as before this he had this nasty habit of trying to jump out of the car to attack a zombie or whatever.
Unfortunately, as a side effect of me becoming so much more competent, he's become sort of a dead weight. Now he mostly just sits in the back while I read books and craft things. Every now and then he asks for food and water, which is hilarious because he'll go between things like "When are we eating?", "I'm mafuckin' hungry", and "Did you know lack of food kills faster than chain smoking?" in a matter of minutes. He also refuses to take off the ill-fitting rain coat I gave him; do NPCs agree to let you remove their clothes if they trust you enough?