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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 836919 times)

Crazy Horse

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3000 on: February 20, 2016, 08:16:48 am »

Colds/flu can get pretty annoying to deal with. My @ seems to be sick 1/3 of the year even though I'm well protected from cold and wet. Might need to wear a gasmask 24/7 and get used to the movement penalty.
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3001 on: February 20, 2016, 09:32:07 am »

Just like in real life, ambient diseases come from poor health, not from cold air. You have a hidden health stat, and all comestibles have a hidden healthiness factor. Eat vitamins and healthy foods e.g. veggies, and only use unhealthy things like drugs and junk food when you really need the boosts they provide. Constantly wearing a gas mask works too, but it might not be worth the penalties.
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Baffler

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3002 on: February 20, 2016, 11:33:09 am »

Just like in real life, ambient diseases come from poor health, not from cold air. You have a hidden health stat, and all comestibles have a hidden healthiness factor. Eat vitamins and healthy foods e.g. veggies, and only use unhealthy things like drugs and junk food when you really need the boosts they provide. Constantly wearing a gas mask works too, but it might not be worth the penalties.

This. I find one of the easiest ways to improve your health is drinking tea (I prefer pine needle tea but I believe any will do it) instead of water. You drink quite a lot every day, so even a fairly small boost there pays big dividends.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3003 on: February 20, 2016, 11:56:05 am »

Vitamins are pretty easy.

Stay away from junk food in general, or using it to give your character a morale boost before crafting/reading/sewing and then eating vitamins works well.

Most booze is pretyy unhealthy, as is whole meals of junkfood.

Acrons, veggies, chunks of meat, jerky, milk, organic unprocessed foods mostly.  And finding a flu shot or vaccination is going to make your job a lot easier.


And failing all of that you can wear multiple dust masks or a filter/gas/pba mask and get complet immunity to diseases caused by inhalation or ambiancy.



But bad health slows down your healing while sleeping.  To the point where it can actually stop completely.  thats bad, because healing with items is expensive when you have to do it outside of combat.
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miauw62

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3004 on: February 20, 2016, 11:58:35 am »

Ew, hidden numbers...

Anyway, I sort of want to try this game again but I have no real idea of where to start. Any help?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3005 on: February 20, 2016, 12:01:15 pm »

Take the experimental.  play.  umm, guns can have magizines, zombies evolve into harder forms, acid is less of a dick, cities spawn too small, labs are too rampent, and hordes are a little more sensical.  As are npcs.

Or the stable.  I have a guide in the wiki that covers the stable pretty well.  And most of the stable mechanics are covered pretty well in the wiki by now.  But the latest experimental changes might obsolete some of those . . .
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3006 on: February 20, 2016, 12:04:52 pm »

 Dont turn on z-level viewing, it is buggy and laggy.

 Buggy asin zombies teleporting through floors, laggy as in death to your computer.




 Also, if cities spawn too small, why are all of mine either four structures or forty, with nowhere in between?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3007 on: February 20, 2016, 12:07:04 pm »

I have mine set at 12 size with 5 in-between, and I get modestly size cities (like size 6 in the stable) or 3 house cites.

Im not really happy with it, and in the latest experimental I tried I actually deleted from my computer because it kept genning worlds with no houses for me to spawn in.



I want large cities, but instead im getting hamlets with shops.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3008 on: February 20, 2016, 12:09:02 pm »

 Weird. I get massive cities with town size three and distance five.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3009 on: February 20, 2016, 12:25:02 pm »

Maybe its secretly an invesed number >.<  Ill give it a try actually.

how do I compile the master once Ive finished desperately tweaking things in a vain attempt to make a second random anthill gen for 'acidants'?


= = = = =

https://github.com/CleverRaven/Cataclysm-DDA/blob/master/COMPILING.md

« Last Edit: February 20, 2016, 01:09:57 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3010 on: February 20, 2016, 01:23:58 pm »

o.o

So using smaller cicites gave me more spread out small cities and 1stopsign cities.  These were all closer together, and occassionally a larger city would form (about 2x as large as the vault city)

Using size 8 (the size i used in 0.C), I got much more spread out cities.  Which I want, I want larger-ish tracts of wilderness between cities.  I dont mind the small towns, along the way, prefer it even, but I want large emptiness in between large cities.  So large that getting into the middle of them would require a sewer system or a ramrod of a truck.

Thats neat-o actually.  It sems the mapgen is forcing these small 4house cities to spawn, and at a distance where cities would other wise spawn.  Which means in order to get a better spacing smaller numbers for larger cities.
« Last Edit: February 20, 2016, 01:26:34 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3011 on: February 20, 2016, 02:09:23 pm »

Ew, hidden numbers...

Anyway, I sort of want to try this game again but I have no real idea of where to start. Any help?
Honestly, a little tag up near Stamina that says something about energy levels, or just a straight "Nutrition: Shitty!" or whatever, kind of like how you can tell if you've been getting decent food lately by how lethargic you feel or how you're constantly hungry, would do wonders. Not only would it tell you if you're getting decent nutrition in a way that's not immersion breaking, but it'd also let new players know that, hey, junk food all the time is bad both in real life AND in game!
« Last Edit: February 20, 2016, 02:11:21 pm by Descan »
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3012 on: February 20, 2016, 02:17:14 pm »

Just take junkfood intolerance! It'll be red, so you know not to eat it and you can concentrate on other food. And a free point as well!
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3013 on: February 20, 2016, 02:38:20 pm »

Just take junkfood intolerance! It'll be red, so you know not to eat it and you can concentrate on other food. And a free point as well!

But how will I ever be happy killing children if I can't eat their pixie stix?
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3014 on: February 20, 2016, 02:46:02 pm »

Tough question.

Maybe make a giant multitile pyre out of their clothes, set it on fire and dance around it, drunk on high quality alcohol?
It is not the same, I know. :(
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