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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 836922 times)

Vattic

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2985 on: February 15, 2016, 08:44:21 pm »

When people say "coffee bar" I tend to think of Starbucks and the like. Compared to a café which sells tea and bad coffee and cakes and greasy meat-based-foods of questionable safety. That might not be a real terminology thing though.
The term café has two common meanings really. Greasy spoon being another name for the type you mean. I was just saying that shops that focus mainly on coffee have been with us since before we got the USA style of the same thing.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2986 on: February 15, 2016, 10:37:10 pm »

*finds a big 9x9 military outpost full of bandits most of them with military firearms*

*none of them have magazines shoot with*

*Butchers them all with a nodachi*

And here I was getting excited that I had a reason to bust out the power armor and all these fancy CBMs. Normal outposts with turrets are more dangerous.
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ShinQuickMan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2987 on: February 15, 2016, 11:15:19 pm »

Talk about a gang of paper tigers. Yeesh.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2988 on: February 15, 2016, 11:25:40 pm »

Most mods havent yet been updates for magizines.  Most are now doingso.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2989 on: February 16, 2016, 01:59:01 am »

It would be actually fun to have NPCs try to mug you while threatening you with empty firearms. You would only find that out by calling out their bluff. Or alternatively, firearms with just one or two shots left. I imagine that civilians unused to guns would waste shitloads of ammo emptying their clips into zeds, especially with guns capable of burst fire. 
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2990 on: February 16, 2016, 02:24:46 am »

 The day when NPCs can have traits is the day when every NPC with a gun that can go fully auto has triggerhappy.

 If not by default, than via mod.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2991 on: February 16, 2016, 02:28:54 am »

Spoiler: Funny Story (click to show/hide)

Not exactly trigger happy, but not exactly a step in the other direction.  Give it an automatic weapon and itll do.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2992 on: February 16, 2016, 03:00:00 am »

My favorite all-time story is still finding a wandering NPC, watching it empty a hundred rounds at a squirrel (they all missed), walk up and bash the squirrel to death with the gun, then die punching a zombear.

The future is now.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2993 on: February 16, 2016, 05:37:52 pm »

 Right, so creatures that cant hurt my char can still cause bleeding.

 That appears slightly bullshit.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2994 on: February 16, 2016, 06:11:25 pm »

Feral Predators, I assume? Yeah, theirs is an automatic torso bleeding effect. Personally, I hate most of those evolved special zombies.
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... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2995 on: February 16, 2016, 06:21:44 pm »

I usually turn monster evolution off.
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2996 on: February 17, 2016, 02:41:39 am »

I have it set to the minimum possible without having it off.
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2997 on: February 17, 2016, 02:52:11 am »

Do you mean maximum (i.e. 100)? Minimum would be 0.01 and make evolution really fast.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2998 on: February 17, 2016, 11:54:26 am »

Evolutions depend upon a few things


Quote
- Season Length.  The longer the season, the slower the evo.  [The game may be considered easier if you use high season length]
- Monster Difficulty.  Each monster has a difficulty rating, and that seems to help determine when they can start spawning.
- Half-Life.  Each monster can have their evo timing offset by a number in their raws, a 'half-life' that presumably determines when 50% of them will try to evolve upon spawning/returning to the bubble.
- Group settings.  To a limited degree, I can control the evolution speed by 'clogging' the evo tree with false branches or evolutions into a weaker or same-tier monster.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2999 on: February 19, 2016, 09:32:53 pm »

My Sleepy, Heavy Sleeper catgirl just turned off her alarm clock and kept on sleeping.

Cheeky little cat.


EDIT: Also, why do brass knuckles not work with brawling?
« Last Edit: February 19, 2016, 09:42:45 pm by Kaitol »
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