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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833683 times)

TheBronzePickle

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1935 on: August 09, 2015, 05:46:51 pm »

I dunno, zombies? Abominations from other worlds? People losing their minds? Accumulation of methane from overly generous farts? There's lots of other reasons they'd be dead.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1936 on: August 10, 2015, 12:16:23 am »

I think they died due to an existential crisis.

Wouldn't RFID be implanted in this brave new future world? I've been wondering about that; it would be nice if we could manipulate robotic enemies like that. You know, hack police mainframe in a police station to add your face to a database, then insert an ID chip and voila, make copbots friendly etc.
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gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1937 on: August 10, 2015, 12:35:57 am »

Heh in the experimentals you can build gear that lets you hack friend/foe status for individual robots remotely.  Dunno if it works on turrets.

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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1938 on: August 10, 2015, 08:33:53 pm »

Eventual goal is to have a relationship between military zombies and their robots that is fairly complex. At it's basest level the military robots aren't hostile to the zombies, but the zombies are hostile to the robots (though if the robots have just been standing still not making noise than they should be fine, and military robots should be tough enough to resist a zombie or two wailing on them without any serious harm taken).

For things like the grenadiers the bombs should recognize that they are attempting to be used to destroy military property, and refuse to detonate on their own, though otherwise they should function identical to the zombie, since they are taking their IFF readings from the grenadier's still functional control implant.

Riot bots and cop zombies should have a similar thing (though not copbots, since they are just in a simple "destroy all humans" mode).

As for why it doesn't apply to the player carrying around id badges, it should be because said id isn't actually registered to them. The only times that it should matter whether or not the player is carrying an id card/badge is if the player started as a cop/scientist/military profession, in which case they should hypothetically be able to interact with said robots without necessarily being targeted.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1939 on: August 11, 2015, 12:36:22 am »

Give us new way to interact with mainframes by letting us hack into the system and add ourselves to the databases then. :)
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1940 on: August 11, 2015, 06:15:47 am »

Give us new way to interact with mainframes by letting us hack into the system and add ourselves to the databases then. :)
Someday. :P
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Jacob/Lee

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1941 on: August 11, 2015, 03:19:24 pm »

I found a saxophone in a house. Apparently I'm having no trouble playing it while crashing through windows and burglarizing the place... It draws a lot of attention, but I still love it. This game should be game of the year every year.

E: And since it can be worn...
Quote
You lie down to go to sleep...
You fall asleep.
You use your saxophone to keep warm.
« Last Edit: August 11, 2015, 03:31:12 pm by Jacob/Lee »
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gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1942 on: August 11, 2015, 04:09:46 pm »

Once in a while you'll even snuggle it!

You can play (at least) 3 instruments at once too, 1 held in weapon slot, 1 (or more maybe? Never actually tried) on torso, and the awesome harmonica on the head.  Doesn't actually seem to make any difference in the volume or happiness, but I just love the image of my 1 man band slaughtering it's way through town.  Also I often forget to wield a weapon, and end up killing stuff with my flute....
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1943 on: August 11, 2015, 09:18:49 pm »

And here you see the gimlet Komuso in its natural habitat.
Watch as it gracefully fiddles through the fields and plays through the plaza.
Oh, it's spotted one of the local wildunlife.
Observe how carefree it seems as it swings its chosen instrument of combat.

 :P
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1944 on: August 11, 2015, 11:44:14 pm »

FYI a fairly large feature landed recently, we now have support for a large number of ambient sounds, though we're still assembling a soundset we can ship with the game (there is one, but the copyright on the sounds aren't cleared, so we can't distribute it officially).  More details here: http://smf.cataclysmdda.com/index.php?topic=10390.msg245229#msg245229
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1945 on: August 12, 2015, 07:50:23 am »

Nice to see this made it to fruition. :D
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ZeroGravitas

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1946 on: August 12, 2015, 11:52:07 am »

does this game have real z levels yet
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1947 on: August 12, 2015, 12:05:50 pm »

No, still experimental, but it HAS been moved from the world mod list to instead the options menu!
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1948 on: August 12, 2015, 03:11:49 pm »

And there's a multi-level building mod! It is terrifying. Motels are even scarier, and harder to settle.

...Is it just me or are motels one of the greatest places to set up?

Jacob/Lee

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1949 on: August 12, 2015, 07:53:57 pm »

Today I learned: zombie hordes can move through river tiles. My armored car attracted a horde. I only realized what was going on when I saw dozens of zombies dragging themselves out of the water and then I slammed on the gas.
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