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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 836973 times)

Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1620 on: July 10, 2015, 12:13:05 am »

Pemmican is amazing stuff... nutritionally. It is not a tasty substance.

n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1621 on: July 10, 2015, 08:24:02 am »

Pemmican is amazing stuff... nutritionally. It is not a tasty substance.
More enjoyable than plain tallow, IMO.
Then again, I'm not as against pemmican's flavor as the rest of you.
May have something to do with the many reservation visits and camping trips I had as a kid.
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puke

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1622 on: July 10, 2015, 09:19:51 am »

Pemmican is amazing stuff... nutritionally. It is not a tasty substance.

mmmm... beef candles...
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1623 on: July 10, 2015, 09:24:57 am »

It just takes forever to craft. Might be lighter than smoked meat but you spend a lot of time and calories making pemmican.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1624 on: July 10, 2015, 06:30:09 pm »

First time I encountered a Refugee center with an established character and holy crap did whoever made this do a good job.  The quests are interesting and somebody to actually buy all my used junk is awesome.

Spoiler (click to show/hide)

After a spare tire replacement I went on to the next quest and I see I can actually assign my followers jobs around the refugee center and farm.  This is actually really awesome.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1625 on: July 10, 2015, 07:07:09 pm »

Spoiler (click to show/hide)

I suggest looking into increasing your tailoring, so that you can get around that muzzle of yours with an XL variant of something.
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1626 on: July 11, 2015, 02:37:53 am »

Daylight waking you up when you're in an enclosed structure should be fixed now.  OTOH bright artificial light will now do it too.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1627 on: July 11, 2015, 06:57:12 pm »

Is it normal for a refugee center to be empty?

Also, if you are going to start your own group, do you need things like beds, food, etc? Or could I put a billboard in the middle of nowhere and never return? What's the point of starting a group?
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i2amroy

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1628 on: July 11, 2015, 07:13:43 pm »

Are you playing with static NPC's on?
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1629 on: July 11, 2015, 07:17:33 pm »

Are you playing with static NPC's on?
Ah damn. And I had an OP character going too.
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jocan2003

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1630 on: July 11, 2015, 09:35:13 pm »

Well you can always import your character to a new world, i did that a few time. With a little bit of save game editing i can transfer my inventory, bionics and learned recipes, thats about the only thing i really care about.

http://www.wiki.cataclysmdda.com/index.php?title=Savegame_Editing

Everything is very well explained there. Have fun!
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1631 on: July 11, 2015, 11:35:17 pm »

Well you can always import your character to a new world, i did that a few time. With a little bit of save game editing i can transfer my inventory, bionics and learned recipes, thats about the only thing i really care about.

http://www.wiki.cataclysmdda.com/index.php?title=Savegame_Editing

Everything is very well explained there. Have fun!
Too late, now I have an even MORE OP CHARACTER!  :P


Now... what is the most energy efficient/sustainable light source that I can keep going? I need some light for crafting underground. I'm guessing it's going to involve solar cells but I don't need a floodlight. Maybe something even weaker then a flashlight that I could attach a rechargeable batter mod to?
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1632 on: July 11, 2015, 11:43:13 pm »

Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1633 on: July 11, 2015, 11:48:27 pm »

Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.

Cranial flashlight for sure. It consumes very little power, even when left on for long periods of time. Although a semi-sustainable method of generating bionic power[EG: Not Battery or Ethanol] would sort of be required for true convenience.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1634 on: July 12, 2015, 12:34:41 am »

Atomic nightlights, or oil lamps? Theoretically a cranial flashlight with the joint torsion ratchet would be free.

Cranial flashlight for sure. It consumes very little power, even when left on for long periods of time. Although a semi-sustainable method of generating bionic power[EG: Not Battery or Ethanol] would sort of be required for true convenience.

That sounds like what I want, if not a little hard to find and obtain.
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