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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837060 times)

BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1590 on: July 05, 2015, 01:05:14 pm »

I've been setting spider basements on fire ever since the first time I tried actually hunting the widows, which ended in complete fucking catastrophe. What loadout/tactics do you use to extinguish the subterranean arachnid menace?

Setting the basement on fire.... I literally just light some web on fire and everything dies. But if you are really have trouble with it, lighting web on fire (I think lighting web on the walls can spread to the other side) and then using a fire extinguisher to keep the doors fire-free might help.

You can clear webbing off the walls and doors. Just stick your head inside and clear webs out from around the door.

Yeah but you risk getting poisoned and injured.

Open door, cast magic missile throw rock into the darkness, clear webs, cast magic missile set fire, close door and back out.
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1591 on: July 05, 2015, 01:09:19 pm »

I've been setting spider basements on fire ever since the first time I tried actually hunting the widows, which ended in complete fucking catastrophe. What loadout/tactics do you use to extinguish the subterranean arachnid menace?

Setting the basement on fire.... I literally just light some web on fire and everything dies. But if you are really have trouble with it, lighting web on fire (I think lighting web on the walls can spread to the other side) and then using a fire extinguisher to keep the doors fire-free might help.

You can clear webbing off the walls and doors. Just stick your head inside and clear webs out from around the door.

Yeah but you risk getting poisoned and injured.

Open door, cast magic missile throw rock into the darkness, clear webs, cast magic missile set fire, close door and back out.

I always have a spider right outside waiting behind the door. As soon as you open it, it knows you're there.... Unless they end up forgetting and decide to then follow the sound after the door closes?
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1592 on: July 05, 2015, 01:19:17 pm »

Once you clear a few spiders out it takes work to lure more to the door. I guess I just don't have many problems with spiders.
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gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1593 on: July 05, 2015, 03:06:49 pm »

I actually can't remember ever getting chitin from basement spiders - are you positive that they are a kind that leaves chitin?
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1594 on: July 05, 2015, 03:49:04 pm »

I never remember getting them either but looking at the jsons for them they do have the chitin flag.
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gimlet

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1595 on: July 05, 2015, 06:06:25 pm »

Hmm, in mine (recent experimental) it looks like giant black widows and black widow spiderlings have the CHITIN flag, but the regular sized black widow doesn't seem to.  Those are the basement spiders right?
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Steelmagic

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1596 on: July 05, 2015, 07:08:45 pm »

Man, basement spiders scare the hell out of me, as someone with arachnophobia. Even though they're just these little "S" symbols on the screen, something about it, man. Which is probably a good sign about the game, really.
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Darkmere

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1597 on: July 05, 2015, 07:23:21 pm »

The first character I played that made it into a lab freaked me the hell out when I heard people yelling in the other rooms. I kinda nope'd out of there for a while. The truth turned out to be much worse.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1598 on: July 05, 2015, 11:44:11 pm »

Man, basement spiders scare the hell out of me, as someone with arachnophobia. Even though they're just these little "S" symbols on the screen, something about it, man. Which is probably a good sign about the game, really.

I was hella scared of them at first. And then I realized my kawaii dapper catboy could just stab them all to death with no injury. I did so. Whilst cackling.

The first character I played that made it into a lab freaked me the hell out when I heard people yelling in the other rooms. I kinda nope'd out of there for a while. The truth turned out to be much worse.

Yeah, labs have a hella creepy atmosphere. Everything is dark and sometimes cold, there are enemies with guns that can kill you dead and there's something yelling "Te-ke-li-li" in the distance.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1599 on: July 06, 2015, 01:15:51 am »

You know what labs need? Non-hostile terrible mutated/mutilated test subjects shouting random things, some of them coherent enough to beg you to kill them and/or rarely to talk with you. (How about them giving you some really exotic quests.) I'm talking about people growing from the walls, etched into living furniture, splattered into pieces but still living after a teleportation accident... the whole cabinet of horrors.
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1600 on: July 06, 2015, 08:16:19 am »

And the chance of a random cowering scientist in a sealed panic-room.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1601 on: July 06, 2015, 10:17:41 am »

Ah, Mi-gos. Their random chatter always falls within the context of what's going on. Always.


Modding question: how do I add modded-in buildings to the map generation? It's not automatic, is it?
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1602 on: July 06, 2015, 09:25:47 pm »

And the chance of a random cowering scientist in a sealed panic-room.

That would be awesome if you could get special rare NPCs for your group. They could do things that you never could due to life-long experience in a skill.

EDIT: Anyone know what the ranch quests mean by "motor"? I brought them engines and electrical motors, but on of the electrical motors are large. Do they want just small or just large motors?
« Last Edit: July 06, 2015, 10:05:25 pm by Micro102 »
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1603 on: July 06, 2015, 10:41:46 pm »

And the chance of a random cowering scientist in a sealed panic-room.
Ah, makes me think of Half Life 1.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1604 on: July 06, 2015, 10:46:58 pm »

And the chance of a random cowering scientist in a sealed panic-room.

Or their skeleton/zombie.

On a completely unrelated note:

Apparently, if you have good[1-100] morale and have crossed the Feline mutation threshold, your emote is :3 instead of : ) . This made my day
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