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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837036 times)

ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1065 on: May 09, 2015, 07:32:25 pm »

Z level bug report: SOmetimes stuff from lower Z levels spawns in the surface. I found several mangled chuds recently.


Also: Now I'm getting ppowwws and 9mm casings from what apparently is happening underground in a lab.


I guess experimental features are not quite playable yet. :(
« Last Edit: May 09, 2015, 07:35:22 pm by ChairmanPoo »
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Twiggie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1066 on: May 10, 2015, 08:20:57 am »

yeah I've seen that a lot. When you go downstairs and back up again sometimes it brings all the creatures up to the surface. Rather annoying with science labs, and billions of giant black widows isn't fun either.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1067 on: May 10, 2015, 12:27:51 pm »

No. It's not the same. That's the monsters following you.


What I mean is that with the game's experimental Z levels (not just the mod. The game option) triggered, monsters from underground get teleported aboveground.
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Twiggie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1068 on: May 10, 2015, 04:19:10 pm »

I think I'm sane enough to know the difference between monsters following me and teleporting, thanks for your concern though.
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Tnx

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1069 on: May 10, 2015, 04:29:41 pm »

They actually appear right by you on the first turn when you go back up stairs?  I've never seen that happen, usually it says "X is coming up the stairs!" or something like that.
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ShinQuickMan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1070 on: May 10, 2015, 04:42:27 pm »

Damn those Hulks. Lost about 5 characters by getting ninja'd by one of them. If it weren't for that, I wouldn't have too much trouble taking care of them. Though to be fair, two of those times were due to me being stubborn and going for night raids, despite knowing better.
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1071 on: May 10, 2015, 06:13:21 pm »

Damn those Hulks. Lost about 5 characters by getting ninja'd by one of them. If it weren't for that, I wouldn't have too much trouble taking care of them. Though to be fair, two of those times were due to me being stubborn and going for night raids, despite knowing better.

Night raids without nightsight and light step is just asking for trouble.

azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1072 on: May 10, 2015, 07:00:54 pm »

Z level bug report: SOmetimes stuff from lower Z levels spawns in the surface. I found several mangled chuds recently.


Also: Now I'm getting ppowwws and 9mm casings from what apparently is happening underground in a lab.


I guess experimental features are not quite playable yet. :(
Thanks for the report, looks like the item spawn code isn't z-aware yet, so when underground monsters kill each other or drop items (shell casings mostly), they appear on the surface.  I didn't know about this one.
Just to clarify, when an option is marked experimental, we pretty much mean it's broken and unplayable, z-level features and hordes are both in that category.
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blackmagechill

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1073 on: May 10, 2015, 07:41:23 pm »

Ft. Lost-in-the-woods in Mo
Equipment Operator or Master-at-Arms?

EDIT (for relevance): My save files have been getting corrupted with both Cataclysm and DF recently. I'm running Windows 8 on an Asus 11" laptop. It has an SSD instead of a regular spinny hard drive, could that be my problem or is it operating system related?

Also is there a guide to modding in this game because geez quality levels for crafting needs to be implemented
« Last Edit: May 10, 2015, 07:44:29 pm by blackmagechill »
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1074 on: May 10, 2015, 08:08:04 pm »

HAZMAT
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FArgHalfnr

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1075 on: May 11, 2015, 08:58:44 am »

HAZMAT

I'd love to have one of those suits IRL. Not that I'll need it, they just look awesome.
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FArgHalfnr for the #1 eldrich monstrocity.

Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1076 on: May 11, 2015, 09:31:01 am »

Just wear it out and about the house, answer the door while wearing it, take the garbage out while wearing it, go down to the mailbox to pick up the mail while wearing it.... be sure to wave at the neighbors.

Hi Neighbor!

Though looking around it looks like disposable hazmat suits are actually pretty cheap.  Though those ones don't cover the face and I imagine you'd need to get a protective mask for it to be functional as any real protection.  It looks like they only get expensive when you start talking about reusable, and radiation protection.
« Last Edit: May 11, 2015, 09:47:09 am by Greiger »
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1077 on: May 11, 2015, 09:46:47 am »

Howdy!
Spoiler (click to show/hide)
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Dorsidwarf

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1078 on: May 11, 2015, 09:48:02 am »

Class-A HAZMAT suits start at £780, and just get higher, and the costume ones are those lame-looking Class C ones (like the soldiers wear in The Signal)
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Toaster

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #1079 on: May 11, 2015, 09:48:57 am »

PTW, even though I'm terrible.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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