Turn 12: Last Stand (Cont.)
Or I guess I could just barricade the door more.
[1d5=5] You start piling up benches, candlesticks, and pretty much everything in the church that can be moved. You even enlist the help of your horse in dragging large objects. Before long you have a pile of objects, all supporting eachother, and everything bracing the door.
Door HP increased to 30/30
Crude Barricade HP 10/10Use CRAFTSMAN'S HAMMER on CELLAR DOOR.
[1d5+1=6] You take a mighty swing with your hammer and punch a hole straight through the door to the cellar, leaving relatively little to hold it together.
Cellar door at 7/25 HPJump from the palisade and do a front flip while shooting a guard in midair and land on another guard to soften my fall.
[1d5=3, acrobatics][1d5=5] vs [1d4+1=2] You flip off of the wall and over the heads of the incoming guards. For a brief moment you seems suspended above them as you draw back an arrow and release it directly towards the guard below you. It enters his shoulder just as you complete your flip, landing on your feet directly in front of another guard. [1d5=2] vs [1d4+1=4] He stabs at you, cutting open your side and putting an end to your antics. You are bleeding heavily, and require attention quickly.
Guard A at 1/3 HP
-2 HP, 0/2 (Bleeding)
+1 Max HP"Remember what you saw here. The revolution is coming. Tell your superiors so."
Return to the church with the gaurd's weapon and helmet.
[1d4=1] Your threat rings hollow as the 7 guards come upon you. Two are distracted by your comrade’s acrobatic antics, but the force is still threatening. [1d6+1=4] vs [1d4+1=2] One tries to lunge at you, but you sidestep and slash his exposed arm with your bottle. [1d6+1=6] vs [1d4+1=5] Another one tries to attack while you are off balance, and you just have time to bat his thrust away before it would have caught you.
Guard B at 2/3 HPforce the subdued men to break through the cellar door for me.
[1d4=4] You strike your most intimidating pose and demand that the three most cowardly looking men get to work on opening that door. They glance at eachother and seem on the verge of rebelling against you when you take a step forward, and their courage quickly evaporates. [3d3=7] Their strikes seem half-hearted, but the door had been so battered by your previous attempts that even the most casual of efforts by the three men was capable of knocking the door off it’s hinges. Inside you see a candlelit cellar with boxes of candles, barrels of drink, and one Baron attempting his best to look brave. He appears to have taken the lid of a barrel as his shield of choice, and a candlestick as his weapon. Not fearsome arms, all things told, but the man had years of training that the peasants lacked, as well as the benefits of a rich diet.
Cellar door at -1/25 HPKUNG FU KICK HIM OFF THE CHURCH ROOFTOP!
[1d4=4 tactics][1d5+2=7] vs [1d4+1=2] In a grisly scene you kick one of the guards so hard in the jaw that his head whips back until it is facing backwards, and the man falls with a crashing sound. [1d5+1=2] vs [1d4+1=5] Sadly, in the moments during which you are on the ground following your kick you are knocked unconscious by the club of a guardsman.
1 Guard killed
-3 HP (Unconscious)
+1 max HP
+1 Valor and HonorOutside of the temple, the peasants put up a fearsome initial fight but quickly crumpled under the numbers of guardsmen. Only one peasant remained in fighting condition after the initial fight, to face down the remaining 6 guards.
Inside the temple a barricade was constructed in short order, and the cellar door was brought down. With six guards outside, though, the barricade could also fall quickly, and the Baron was not yet in hand.
Priest (Dead)
2 Initiate (1 Bleeding)
4 Armed Men (2 Unconscious, 2 Dead)
10 Women and Children
3 Subdued Men
The Baron (In the Cellar)
Name: Rabble Rall
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +2
Blocks 1
Looting I
Horsemanship I
Fortification I
Inventory:
Long Knife (equipped)
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 1
Honor: 1
Name: Orcus Pocus
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 2
Honor: 2
Name: Cortis McGornly
HP: 0/3 [-2]
Skills&Stats:
Attacks at 1d5 -1
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
5x Dull Wooden Arrows [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 0
Scavenging I
Inventory:
Broken Bottle [equipped]
Peasant clothes
No money
Rough Steaks
Valor: 0
Honor: 0
Orlo Talbus:
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 1
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Shoddy Dagger [off-hand]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 3
Honor: 3
Name: Lork Pedelbum
HP: -1/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Inventory:
Shoddy Long Knife [equipped]
Peasant clothes
No money
Valor: 1
Honor: 1
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor
The Baron
1d7+1 attack
8HP +1 block
Bounty of 2 Valor and 3 Honor