Turn 13: Last Stand (Cont.)
Charge my horse down the stairs and into the baron.
[1d5=4] [1d4+2=5] vs [1d7+1=7] You charge your horse down into the cellar, but the Baron sees you coming and delivers a solid strike to your gut.
-1 HPAttack the baron with my hammer.
[1d5+1=6] vs [1d7+1=8] The baron dodges your strike and retaliates, but you barely feel the strike through your leather jerkin.
Attack skill increase-origamiscienceguy-
[1d4=2] You try your best to staunch the bleeding, but you can’t quite. You feel yourself losing focus. Fortunately the guards seem content to leave you alone.
-1 HPContinue with taking sword and helm from slit gaurd.
[-] You quickly don the guard’s skullcap and pick up his sword before two guards fall upon you again. [1d6+1=7] vs [1d4+1=3] You whip around from your crouched position and sever the femoral artery of the first fool to attack you, and he drops like a rock. [1d6+1=2] vs [1d4+1=2] The second one brings his sword down towards your shoulder, and you are just able to bring your sword up in time to rise to your feet slowly as he presses down on you.
1 Guard killed
+1 Honor and ValorThrow my knife at the baron.
[1d5+1=4] vs [1d7+1=2] You whip your knife at the Baron and manage to draw blood, leaving a gash along his side.
Baron at 7/8 HPNo martial arts skills...? Ok...
Dream I'm a king fu fighter. Then wake up, and retreat.
[1d4=1] You try to execute incredible kicks and punches against faceless aggressors in your dreams, but you seem unable to connect. Your frustration builds until suddenly you yell out and fly away. As you come to you realize how remarkable it is that you had that much control over your dream, if not the ability to do martial arts. You realize the guards are exclusively interested in the sword swinging peasant and the temple, and you take an opportunity to hide around the corner of the building. You notice a comrade bleeding out nearby though...
+1 Lucid Dreaming
+1 HP, at 0/3, DazedOne guard fell quickly to Jongo, and another was occupied with the increasingly skilled peasant. The remaining four redirected their efforts to the barricaded church [4d4=7] but barely moved the pile behind its doors.
Door HP 23/30The Baron was standing strong, and had only sustained a minor wound from three attacking peasants. Yet by the same token he had only retaliated effectively against one of them, and it seemed clear the peasants would prevail if only the temple could be held for long enough.
Priest (Dead)
2 Initiate (1 Bleeding)
4 Armed Men (2 Unconscious, 2 Dead)
10 Women and Children
3 Subdued Men
The Baron (In the Cellar)
Name: Rabble Rall
HP: 1/2 [-2]
Skills&Stats:
Attacks at 1d4 +2
Blocks 1
Looting I
Horsemanship I
Fortification I
Inventory:
Long Knife (equipped)
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 1
Honor: 1
Name: Orcus Pocus
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 2
Honor: 2
Name: Cortis McGornly
HP: -1/3 [-2]
Skills&Stats:
Attacks at 1d5 -1
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
5x Dull Wooden Arrows [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 1
Scavenging I
Inventory:
Shoddy Short Sword [equipped]
Iron Skullcap [equipped]
Broken Bottle
Peasant clothes
No money
Rough Steaks
Valor: 1
Honor: 1
Orlo Talbus:
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 1
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Shoddy Dagger [off-hand]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 3
Honor: 3
Name: Lork Pedelbum
HP: 0/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Lucid Dreaming I
Inventory:
Shoddy Long Knife [equipped]
Peasant clothes
No money
Valor: 1
Honor: 1
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor
The Baron
1d7+1 attack
8HP +1 block
Bounty of 2 Valor and 3 Honor