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Poll

What is the FDRP?

Village formerly known as Waybridge
- 2 (14.3%)
The entire barony!
- 3 (21.4%)
An idea which cannot die! (i.e. no place in particular, but rather your movement)
- 9 (64.3%)

Total Members Voted: 14


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Author Topic: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47  (Read 68491 times)

Andres

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #165 on: February 24, 2015, 01:36:31 am »

Grab a child to use as a hostage to force the subdued men to break through the cellar door for me.
« Last Edit: February 24, 2015, 05:07:58 am by Andres »
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origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #166 on: February 24, 2015, 01:43:53 am »

I'll show you badass.

Jump from the palisade and do a front flip while shooting a guard in midair and land on another guard to soften my fall.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Andres

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #167 on: February 24, 2015, 05:06:41 am »

If Nirur Torir or darkpaladin 109 don't get their turns in, I'll have Rabble Rall barricade the door more and Orcus Porcus help in coercing the prisoners to break down the cellar door.

(Why did Rabble Rall get Fortification I? That's not a combat skill and he failed in that task.)
« Last Edit: February 24, 2015, 05:22:50 am by Andres »
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darkpaladin109

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #168 on: February 24, 2015, 05:14:57 am »

Use CRAFTSMAN'S HAMMER on CELLAR DOOR.
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heydude6

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #169 on: February 24, 2015, 07:23:28 am »

(Why did Rabble Rall get Fortification I? That's not a combat skill and he failed in that task.)
You are more likely to level up from failing a task than from succeeding at it.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Andres

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #170 on: February 24, 2015, 07:41:01 am »

(Why did Rabble Rall get Fortification I? That's not a combat skill and he failed in that task.)
You are more likely to level up from failing a task than from succeeding at it.
Tactics, Horsemanship, Acrobatics, Knot Tying, and Scavenging are going to disagree with you. All were the products of 4's. Looting and Fortification were the only skills to increase on any other roll and they were both 1's.
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Nidilap

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #171 on: February 24, 2015, 09:08:11 am »

"Remember what you saw here. The revolution is coming. Tell your superiors so."

Return to the church with the gaurd's weapon and helmet.
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #172 on: February 24, 2015, 02:04:13 pm »

If Nirur Torir or darkpaladin 109 don't get their turns in, I'll have Rabble Rall barricade the door more and Orcus Porcus help in coercing the prisoners to break down the cellar door.

(Why did Rabble Rall get Fortification I? That's not a combat skill and he failed in that task.)
((I'd prefer you not post suggested actions unless it is very late into the turn time. It's a little disrespectful to try and control another player's character before they've had a reasonable amount of time to post.))

(Why did Rabble Rall get Fortification I? That's not a combat skill and he failed in that task.)
You are more likely to level up from failing a task than from succeeding at it.
Tactics, Horsemanship, Acrobatics, Knot Tying, and Scavenging are going to disagree with you. All were the products of 4's. Looting and Fortification were the only skills to increase on any other roll and they were both 1's.
Quote from: Introduction
All noncombat skill rolls operate on a d6 scale (typical RTD rating), but you start off rolling 1d4. Rolling a 1 will give two 20% chances at skill gain, rolling your highest value will give one 20% chance
((You are more likely to gain skills on absolute failure, it just so happens that so far people's luck has led to skill gain on successes.))
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Nirur Torir

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #173 on: February 24, 2015, 03:32:25 pm »

Tear the door of its hinges again!!! Wheee!

Or I guess I could just barricade the door more.
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origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #174 on: February 24, 2015, 03:34:08 pm »

Is there a window in the church I could possibly climb through?
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #175 on: February 24, 2015, 03:40:06 pm »

Is there a window in the church I could possibly climb through?
Sadly no. If you want a place that you can minimize the number of guards that can reach you you could go to the stables or stay on the wall where you are. Either of those would offer a space where a single peasant could engage a guard one at a time. This would, however, free up extra guards to attack the temple. Essentially you have to decide whether you want to protect yourself or protect the peasants who seem to be closest to successfully taking the Baron. It looks like everyone has posted, but I'll give you a bit to change your action if you'd like.
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origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #176 on: February 24, 2015, 03:41:15 pm »

I shot an arrow through a window earlier though. And I have amazing acrobatic skills.
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Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #177 on: February 24, 2015, 03:46:07 pm »

I shot an arrow through a window earlier though. And I have amazing acrobatic skills.
I suppose you could take an acrobatics roll to dive through a window. The windows of the temple are high up, more meant to let light in with the rising sun than to be at eye level. Best of luck!
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origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 11
« Reply #178 on: February 24, 2015, 03:48:02 pm »

That would just be a backup plan if it all goes to crap. After my temporary badassness ends 8)
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 10
« Reply #179 on: February 24, 2015, 05:00:17 pm »

Turn 12: Last Stand (Cont.)

Or I guess I could just barricade the door more.
[1d5=5] You start piling up benches, candlesticks, and pretty much everything in the church that can be moved. You even enlist the help of your horse in dragging large objects. Before long you have a pile of objects, all supporting eachother, and everything bracing the door.
Door HP increased to 30/30
Crude Barricade HP 10/10


Use CRAFTSMAN'S HAMMER on CELLAR DOOR.
[1d5+1=6] You take a mighty swing with your hammer and punch a hole straight through the door to the cellar, leaving relatively little to hold it together.
Cellar door at 7/25 HP

Jump from the palisade and do a front flip while shooting a guard in midair and land on another guard to soften my fall.
[1d5=3, acrobatics][1d5=5] vs [1d4+1=2] You flip off of the wall and over the heads of the incoming guards. For a brief moment you seems suspended above them as you draw back an arrow and release it directly towards the guard below you. It enters his shoulder just as you complete your flip, landing on your feet directly in front of another guard. [1d5=2] vs [1d4+1=4] He stabs at you, cutting open your side and putting an end to your antics. You are bleeding heavily, and require attention quickly.
Guard A at 1/3 HP
-2 HP, 0/2 (Bleeding)
+1 Max HP



"Remember what you saw here. The revolution is coming. Tell your superiors so."

Return to the church with the gaurd's weapon and helmet.

[1d4=1] Your threat rings hollow as the 7 guards come upon you. Two are distracted by your comrade’s acrobatic antics, but the force is still threatening. [1d6+1=4] vs [1d4+1=2] One tries to lunge at you, but you sidestep and slash his exposed arm with your bottle. [1d6+1=6] vs [1d4+1=5] Another one tries to attack while you are off balance, and you just have time to bat his thrust away before it would have caught you.
Guard B at 2/3 HP


force the subdued men to break through the cellar door for me.
[1d4=4] You strike your most intimidating pose and demand that the three most cowardly looking men get to work on opening that door. They glance at eachother and seem on the verge of rebelling against you when you take a step forward, and their courage quickly evaporates. [3d3=7] Their strikes seem half-hearted, but the door had been so battered by your previous attempts that even the most casual of efforts by the three men was capable of knocking the door off it’s hinges. Inside you see a candlelit cellar with boxes of candles, barrels of drink, and one Baron attempting his best to look brave. He appears to have taken the lid of a barrel as his shield of choice, and a candlestick as his weapon. Not fearsome arms, all things told, but the man had years of training that the peasants lacked, as well as the benefits of a rich diet.
Cellar door at -1/25 HP

KUNG FU KICK HIM OFF THE CHURCH ROOFTOP!
[1d4=4 tactics][1d5+2=7] vs [1d4+1=2] In a grisly scene you kick one of the guards so hard in the jaw that his head whips back until it is facing backwards, and the man falls with a crashing sound. [1d5+1=2] vs [1d4+1=5] Sadly, in the moments during which you are on the ground following your kick you are knocked unconscious by the club of a guardsman.
1 Guard killed
-3 HP (Unconscious)
+1 max HP
+1 Valor and Honor




Outside of the temple, the peasants put up a fearsome initial fight but quickly crumpled under the numbers of guardsmen. Only one peasant remained in fighting condition after the initial fight, to face down the remaining 6 guards.

Inside the temple a barricade was constructed in short order, and the cellar door was brought down. With six guards outside, though, the barricade could also fall quickly, and the Baron was not yet in hand.
Spoiler: Inside the Church (click to show/hide)


Spoiler: Nirur Torir (click to show/hide)
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: origamiscienceguy (click to show/hide)
Spoiler: Nidilap (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: Peradon (click to show/hide)

Spoiler: Bestiary (click to show/hide)
« Last Edit: February 25, 2015, 09:24:22 am by Urist Arrhenius »
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You can also watch me learn to draw.
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