Turn 11: Last Stand
Barricade the church door!
[1d4=1] The door actually falls off of it’s hinges as you attempt to close it.
+1 Fortification-darkpaladin-
[1d4=4] You help Rabble try to barricade the church. You take the door he so carelessly dislodged and prop it back up before pulling a bench behind it to secure it.
Shoot the rope connecting the porticullis to the counterweight, and have the portcullis crush them and/or block their way.
[1d5+1=5] Your arrow flies through the air with remarkable accuracy and frays the rope, but it doesn’t quite snap.
Rope at 1/6 HP[
SMACK THAT GAURD WITH A STEAK TO SURPRISE HIM, THAN GASH HIS THROAT!
[1d4=3, meatsmack ineffective] [1d5+1=5] vs [1d4+1=2] Despite your ineffectual attempts to use your steaks as a weapon, your subsequent attack does land true, and you cut the guards throat. It isn’t terribly deep, but it is bleeding profusely.
Guard HP 0/2 (Bleeding)
Attack Skill IncreaseKeep slamming the cellar door.
[1d5=3] You feel yourself tiring as you repeatedly throw your body against the door, but yo u are making progress...
Cellar door at 13/25 HPKick him in the groin, then stab!
[1d5+1=3] vs [1d4+1=3] Your kick and subsequent attack are deflected by the guard.
Three peasants, and their horse, are barricaded inside of the temple, while outside another three are attempting to hold of seven incoming guards. The situation was becoming more dire for those attempting the coup, and it looked like this would turn into a final stand that would determine the fate of the rebellion.
Priest (Dead)
2 Initiate (1 Bleeding)
4 Armed Men (2 Unconscious, 2 Dead)
10 Women and Children
3 Subdued Men
? Others
Name: Rabble Rall
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +2
Blocks 1
Looting I
Horsemanship I
Fortification I
Inventory:
Long Knife (equipped)
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 1
Honor: 1
Name: Orcus Pocus
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 2
Honor: 2
Name: Cortis McGornly
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
1x Wooden Arrows [equipped]
5x Dull Wooden Arrows
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 0
Scavenging I
Inventory:
Broken Bottle [equipped]
Peasant clothes
No money
Rough Steaks
Valor: 0
Honor: 0
Orlo Talbus:
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 1
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Shoddy Dagger [off-hand]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 3
Honor: 3
Name: Lork Pedelbum
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Inventory:
Shoddy Long Knife [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor