This is more of a PTW rather than a sign up but put me on the wait-list anyway
((Added to the waitlist. Expect to play at some point, I hope to keep the waitlist fairly fluid.))
Turn 8: A Brief Respite
Loot a knife.
[-] You arm yourself with a long knife.
Try healing my wounds, or ask for someone to help do so.
[-] You pull the arrow out of your leg, and apply pressure to the small hole till it stops bleeding. You aren’t 100%, but you can fight on.
+1 HP, no longer staggeredSneak along the top of the palisade towards the keep.
[1d4=3] You approach the keep quietly and see two men talking energetically and gesturing towards the temple. One of them sets off towards it, and the other looks worriedly after him. The one moving towards the temple will soon be out of sight of the other. You suspect both are armed guards.
-Nidilap-
You join the others inside the church.
I grab a knife to use in my off-hand, count the people inside the church, and rest for the turn.
EDIT: I also order the initiate and the women to bandage the priest, the other initiate, and the bleeding noble.
[1d4=2] You can’t quite count high enough, but there are many women and children, a few men cowering, and another few in various states of incapacitation. [1d4=1] When you order the women to help bandage the fallen you earn yourself a slap, and the priest dies of his wounds. Thankfully the lack of combat has given you some time to catch your breath, and grab a secondary weapon.
+1 HPIn that case, grab a sword!
[-] You join those in the church, and find a long knife that had been used by a nobleman.
The peasants took a brief moment to recover and reorganize, arming themselves for the coming battle. The keep was controlled by the guards, the Baron was nowhere to be seen, and the peasants would soon lose the element of surprise gained by attacking during the service.
Priest (Dead)
2 Initiate (1 Bleeding)
4 Armed Men (2 Unconscious, 1 Dead, 1 Bleeding)
10 Women and Children
3 Subdued Men
? Others
Name: Rabble Rall
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +2
Blocks 1
Looting I
Horsemanship I
Inventory:
Long Knife (equipped)
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 1
Honor: 1
Name: Orcus Pocus
HP: 1/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 2
Honor: 2
Name: Cortis McGornly
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
2 x Wooden Arrows [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Scavenging I
Inventory:
Broken Bottle [equipped]
Peasant clothes
No money
Rough Steaks
Valor: 0
Honor: 0
Orlo Talbus:
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 1
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Shoddy Dagger [off-hand]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 3
Honor: 3
Name: Lork Pedelbum
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +1
Blocks 0
Inventory:
Shoddy Long Knife [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor