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Poll

What is the FDRP?

Village formerly known as Waybridge
- 2 (14.3%)
The entire barony!
- 3 (21.4%)
An idea which cannot die! (i.e. no place in particular, but rather your movement)
- 9 (64.3%)

Total Members Voted: 14


Pages: 1 ... 8 9 [10] 11 12 ... 38

Author Topic: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47  (Read 68437 times)

origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 8
« Reply #135 on: February 22, 2015, 02:21:39 am »

Crouch and break some of the palisade sticks for more arrows while I wait for the soldiers to be out of line of sight from each other.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

darkpaladin109

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 8
« Reply #136 on: February 22, 2015, 04:41:23 am »

Continue resting.
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Andres

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 8
« Reply #137 on: February 22, 2015, 06:20:35 am »

I kinda need some help in the cellar. Can I enlist the help of peasants who haven't posted their actions at least?
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 8
« Reply #138 on: February 22, 2015, 10:49:54 am »

Turn 9: At the Cellar Door

Practice my first aid skills on one of the bleeding NPCs. Do not use my precious rag for this.
[1d4=2] You lose the nobleman bleeding on the floor to his wounds, despite your best efforts.

Continue resting.
[-] You feel some strength coming back into your leg.
+1 HP

Crouch and break some of the palisade sticks for more arrows while I wait for the soldiers to be out of line of sight from each other.
[1d4=3] You fashion yourself some more arrows, but these are not as sharp as the ones you made previously. As you are doing so, you see the guard headed for the temple being attacked by one of your comrades, with another nearby. The guard outside the keep is getting fidgety, and keeps glancing in the direction of the temple.

Quickly! Get to the rooftops and check out what's going on outside! I'll be the alarm!
[1d4=3] You manage get onto a small roof, and you see a guard coming towards the temple.

Close the door of the church, open the cellar, and tell everyone inside the cellar to drop their weapons/surrender if they want to live. Go inside the cellar if another peasant joins me.
[1d5=4] You walk down a dank staircase and find yourself faced with a heavy wooden door, which appears to be barred or blocked from the inside. You throw your weight into it, and you hear wood creaking but it doesn’t throw open.
Cellar door at 21/25 HP


Ok, follow Nidilap to the rooftop and kill any guards I see!
As you follow Jongo, you see a guard approaching and decide to engage him. [1d4+1=4] vs [1d4+1=2] You rush the guard and cut at him with your knife, leaving a dark red streak on his upper arm.
Attack skill up
Guard at 2/3 HP




The peasants now found themselves facing a stout door, and the threat of discovery.
Spoiler: Inside the Church (click to show/hide)


Spoiler: Nirur Torir (click to show/hide)
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: origamiscienceguy (click to show/hide)
Spoiler: Nidilap (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: Peradon (click to show/hide)

Spoiler: Bestiary (click to show/hide)
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

darkpaladin109

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #139 on: February 22, 2015, 12:07:10 pm »

Go help Pedelbum AGRESS the guard.
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Nidilap

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #140 on: February 22, 2015, 02:04:14 pm »

Help wreck the gaurd
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

Nirur Torir

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #141 on: February 22, 2015, 02:06:01 pm »

Can I ride down into the cellar? I'm willing to help down there, but I rather want to stay on my horse.
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Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #142 on: February 22, 2015, 02:14:27 pm »

Can I ride down into the cellar? I'm willing to help down there, but I rather want to stay on my horse.
If you successfully walk your horse down stairs, which may be a challenge.
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #143 on: February 22, 2015, 02:33:10 pm »

shoot the fidgety guard with a sharp arrow (still have my height advantage)
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Nirur Torir

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #144 on: February 22, 2015, 03:03:00 pm »

Search the church for secret hiding places.
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Andres

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #145 on: February 22, 2015, 05:14:59 pm »

Keep attacking the door.
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Peradon

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #146 on: February 22, 2015, 09:13:03 pm »

Stab stab stab stab....
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Ya'll need Jesus. Just sayin'.

Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #147 on: February 22, 2015, 11:05:04 pm »

Turn 10: Rallying of the Guards

Search the church for secret hiding places.
[1d4=2] You check under all of the seats, behind every drape, behind the altar, and find nothing. Well, there was a kid hiding behind the altar, but he looked so tiny and afraid that you let him be.

Go help Pedelbum AGRESS the guard.
[1d5+1=3] vs [1d4+1=2] You are unable to score a solid hit on the guard.

shoot the fidgety guard with a sharp arrow (still have my height advantage)
[1d5+1=5] vs [1d4+1=4] Your arrow scrapes the guard but does not appear to injure him in any real way. It did alarm him in a very real way, however, and he has brought out a number of guards. That number is 7. They’re coming.

Help wreck the gaurd
[1d5+1=4] vs [1d4+1=4] The guard parries every strike, but is unable to return any of them.

Keep attacking the door.
[1d5=5] Dropping your shoulder, you slam as hard as you can into the door. It creaks and groans, and you hear sound of wood beginning to splinter. As you step back, you can see that it is beginning to warp.
Cellar door at 16/25 HP


Stab stab stab stab....
[1d5+1=3] vs [1d4+1=2] Your attack glances off the guard’s helmet.



With the cellar door holding strong and a sizeable group of guards bearing down on the temple, whatever element of surprise the peasants had once possessed disappeared without a trace.
7 guards will arrive at the temple next turn
Spoiler: Inside the Church (click to show/hide)


Spoiler: Nirur Torir (click to show/hide)
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: origamiscienceguy (click to show/hide)
Spoiler: Nidilap (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: Peradon (click to show/hide)

Spoiler: Bestiary (click to show/hide)
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #148 on: February 22, 2015, 11:09:48 pm »

Shoot the rope connecting the porticullis to the counterweight, and have the portcullis crush them and/or block their way.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Andres

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 9
« Reply #149 on: February 22, 2015, 11:33:05 pm »

Keep slamming the cellar door. While I make an escape route, I suggest you guys barricade the church door and hold the prisoners hostage. We can force the surrender of the guards that way but ONLY if we stop attacking them.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
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