Turn 10: Rallying of the Guards
Search the church for secret hiding places.
[1d4=2] You check under all of the seats, behind every drape, behind the altar, and find nothing. Well, there was a kid hiding behind the altar, but he looked so tiny and afraid that you let him be.
Go help Pedelbum AGRESS the guard.
[1d5+1=3] vs [1d4+1=2] You are unable to score a solid hit on the guard.
shoot the fidgety guard with a sharp arrow (still have my height advantage)
[1d5+1=5] vs [1d4+1=4] Your arrow scrapes the guard but does not appear to injure him in any real way. It did alarm him in a
very real way, however, and he has brought out a number of guards. That number is 7. They’re coming.
Help wreck the gaurd
[1d5+1=4] vs [1d4+1=4] The guard parries every strike, but is unable to return any of them.
Keep attacking the door.
[1d5=5] Dropping your shoulder, you slam as hard as you can into the door. It creaks and groans, and you hear sound of wood beginning to splinter. As you step back, you can see that it is beginning to warp.
Cellar door at 16/25 HPStab stab stab stab....
[1d5+1=3] vs [1d4+1=2] Your attack glances off the guard’s helmet.
With the cellar door holding strong and a sizeable group of guards bearing down on the temple, whatever element of surprise the peasants had once possessed disappeared without a trace.
7 guards will arrive at the temple next turnPriest (Dead)
2 Initiate (1 Bleeding)
4 Armed Men (2 Unconscious, 2 Dead)
10 Women and Children
3 Subdued Men
? Others
Name: Rabble Rall
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +2
Blocks 1
Looting I
Horsemanship I
Inventory:
Long Knife (equipped)
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 1
Honor: 1
Name: Orcus Pocus
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 2
Honor: 2
Name: Cortis McGornly
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
1x Wooden Arrows [equipped]
5x Dull Wooden Arrows
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Scavenging I
Inventory:
Broken Bottle [equipped]
Peasant clothes
No money
Rough Steaks
Valor: 0
Honor: 0
Orlo Talbus:
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 1
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Shoddy Dagger [off-hand]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 3
Honor: 3
Name: Lork Pedelbum
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Inventory:
Shoddy Long Knife [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor