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Poll

Which graphics set should the Modest Mod be uploaded in next?

Afro
- 1 (0.7%)
Duerer
- 8 (5.4%)
GemSet
- 14 (9.5%)
Ironhand
- 29 (19.6%)
Jolly Bastion
- 5 (3.4%)
Mayday
- 15 (10.1%)
Obsidian
- 17 (11.5%)
Spacefox
- 35 (23.6%)
Wanderlust
- 11 (7.4%)
Other (please specify)
- 13 (8.8%)

Total Members Voted: 148


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Author Topic: Modest Mod v0.42.06-1  (Read 153429 times)

Rogue Yun

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Re: Modest Mod v0.40.24-2a
« Reply #225 on: December 24, 2015, 05:57:33 pm »

Apologies if this has been asked before.

Do I need to run world gen after installing Modest Mod, or can I use it with an existing fort/world?

I vote you run worldgen. Messing around with raws in save files, in general, is not the best thing to do.
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Dirst

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Re: Modest Mod v0.40.24-2a
« Reply #226 on: December 24, 2015, 10:22:40 pm »

Apologies if this has been asked before.

Do I need to run world gen after installing Modest Mod, or can I use it with an existing fort/world?

I vote you run worldgen. Messing around with raws in save files, in general, is not the best thing to do.
Parts of it might work if you studiously avoid adding or deleting any reactions and interactions, but it's much easier to just gen a new world.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

MonkeyHead

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Re: Modest Mod v0.40.24-2a
« Reply #227 on: December 27, 2015, 05:41:44 am »

ptf for new version... assuming the accelerated module is still there, of course.

:)

Zarathustra30

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Re: Modest Mod v0.40.24-2a
« Reply #228 on: December 31, 2015, 03:11:22 pm »

Hi! Love your work. Any idea when (or if! Thank Toady for bugfixes.) a new version will be released? Do you need any help on that front?

Also: would you accept a tooltip module?
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Button

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Re: Modest Mod v0.40.24-2a
« Reply #229 on: December 31, 2015, 04:26:49 pm »

Apologies if this has been asked before.

Do I need to run world gen after installing Modest Mod, or can I use it with an existing fort/world?

What Rogue Yun and Dirst said.

Hi! Love your work. Any idea when (or if! Thank Toady for bugfixes.) a new version will be released? Do you need any help on that front?

Also: would you accept a tooltip module?

This weekend!

The only help I could use is in confirming that Toady's orientation fix in 0.42.04 went through.

Quote
Also: would you accept a tooltip module?

Could you elaborate on this?
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Zarathustra30

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Re: Modest Mod v0.40.24-2a
« Reply #230 on: December 31, 2015, 05:35:50 pm »

Quote
Also: would you accept a tooltip module?

Could you elaborate on this?

I mean I write out tooltips for all vanilla reactions (encoded in the raws) explaining what they do for a new Modest Module.
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Button

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Re: Modest Mod v0.40.24-2a
« Reply #231 on: December 31, 2015, 07:57:37 pm »

Quote
Also: would you accept a tooltip module?

Could you elaborate on this?

I mean I write out tooltips for all vanilla reactions (encoded in the raws) explaining what they do for a new Modest Module.

Sure. If you feel like it, go for it. Otherwise I'll add it to the poll up top and get around to it... eventually.

In my defense, Expanded Plants is friggin huge.
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Zarathustra30

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Re: Modest Mod v0.40.24-2a
« Reply #232 on: January 01, 2016, 10:47:41 pm »

Okay, here are the two reaction files, modified with descriptions of all reactions. There is no unifying format, but I tried to include reagents, where to find the reagents, what use the product is, and any potential pitfalls (such as papyrus-making directing the user to look at the screw press for paper-making, because that wasn't really clear). Unfortunately, due to limited space, I could only include one or two of those (I prioritized pitfalls).

Any comments or suggestions?
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Spacebat

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Re: Modest Mod v0.40.24-2a
« Reply #233 on: January 02, 2016, 05:53:36 pm »

Have you considered using Rubble to make the mod easier to update and install with other mods?
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Button

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Re: Modest Mod v0.40.24-2a
« Reply #234 on: January 02, 2016, 08:19:33 pm »

Okay, here are the two reaction files, modified with descriptions of all reactions. There is no unifying format, but I tried to include reagents, where to find the reagents, what use the product is, and any potential pitfalls (such as papyrus-making directing the user to look at the screw press for paper-making, because that wasn't really clear). Unfortunately, due to limited space, I could only include one or two of those (I prioritized pitfalls).

Any comments or suggestions?

I think you may have uploaded a draft version - your post says there are descriptions for all reactions, but a number of them have no description, including tanning, rendering fat, pressing honeycombs, and brewing drinks. That's not necessarily a problem - I can fill in the missing ones as needed - but in case you've already done the work, I don't want to duplicate it.

Have you considered using Rubble to make the mod easier to update and install with other mods?

I haven't looked at Rubble in quite some time. It may be time to look at it again. Not for this release, though.
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I used to work on Modest Mod and Plant Fixes.

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Zarathustra30

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Re: Modest Mod v0.40.24-2a
« Reply #235 on: January 02, 2016, 11:10:37 pm »

I decided to skip the self-explanatory reactions, but I can go back and fill those in.

EDIT:Okay, I think I got them all except for MAKE_SHARP_ROCK, which is adventure-only.
« Last Edit: January 03, 2016, 12:03:11 am by Zarathustra30 »
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Authority2

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Re: Modest Mod v0.40.24-2a
« Reply #236 on: January 03, 2016, 08:20:14 pm »

ptw
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Button

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Re: Modest Mod v0.42.04-1
« Reply #237 on: January 04, 2016, 01:17:15 am »

OK! The files are uploaded, the first post is edited.

Phoebus and ASCII only at the moment, as most graphics packs haven't updated for 0.42.04 yet.

There's a bug in Accelerated in one of the plants, but the error log won't even tell me what file it's in, so I didn't want to hold up the release for it.

As always, please let me know if you find any bugs, or anything that you think is outside the spirit of the mod. Also, if there's a graphics pack you want that's updated for 0.42.04 that I missed, please let me know.

I'm going to bed.



To-do list for the next version:

  • Check "gobble" tokens and consider putting them on some critters
  • Consider giving clawed animal people a claw kick attack like you did with birds
  • Consider making a Module for Photuris predator fireflies
  • Should make firefly+ flesh inedible
  • Give more accurate vision_arcs to critters in general in the future
  • Consider giving sapients back the accelerated template, now that they can't be butchered
  • Consider adding millstones & querns to the non-magma-safe menu
  • Add specific reactions for milling to slurry
  • Un-remains-ify pearls
« Last Edit: January 04, 2016, 05:20:40 pm by Button »
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I used to work on Modest Mod and Plant Fixes.

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Igfig

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Re: Modest Mod v0.42.04-1
« Reply #238 on: January 04, 2016, 02:25:54 pm »

  • Consider making a Module for Photuris predator fireflies
  • Should make firefly+ flesh inedible
What do these refer to? Did I miss something earlier in the thread?

Thanks for continuing to keep the mod up to date!

milo christiansen

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Re: Modest Mod v0.40.24-2a
« Reply #239 on: January 04, 2016, 02:35:17 pm »

Have you considered using Rubble to make the mod easier to update and install with other mods?

I haven't looked at Rubble in quite some time. It may be time to look at it again. Not for this release, though.

At one time (eg for 40.24, Rubble 6.16) I had a Rubble version of Modest Mod available in the main Rubble download. I would be happy to port it again if someone else maintains it...
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