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Which graphics set should the Modest Mod be uploaded in next?

Afro
- 1 (0.7%)
Duerer
- 8 (5.4%)
GemSet
- 14 (9.5%)
Ironhand
- 29 (19.6%)
Jolly Bastion
- 5 (3.4%)
Mayday
- 15 (10.1%)
Obsidian
- 17 (11.5%)
Spacefox
- 35 (23.6%)
Wanderlust
- 11 (7.4%)
Other (please specify)
- 13 (8.8%)

Total Members Voted: 148


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Author Topic: Modest Mod v0.42.06-1  (Read 153383 times)

A_Cuter_Triangle

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Re: Modest Mod v0.42.04-1a
« Reply #255 on: January 14, 2016, 04:12:40 pm »

Is there anything in this mod which would cause world-gen rejections?  I was having trouble getting the Medium Region world to generate because it "could not place controllable civs."  I tried with and without the mod installed, and the problem only happened with the mod (3-6 rejections without vs 109 and counting with).  I am using LNP with Phoenix graphics, and the latest version of the Modest Mod with Phoexnix graphics.  I tried redoing the installation twice.

P.S.--Thanks for this mod.  I love playing with it!
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Button

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Re: Modest Mod v0.42.04-1a
« Reply #256 on: January 14, 2016, 04:52:07 pm »

Is there anything in this mod which would cause world-gen rejections?  I was having trouble getting the Medium Region world to generate because it "could not place controllable civs."  I tried with and without the mod installed, and the problem only happened with the mod (3-6 rejections without vs 109 and counting with).  I am using LNP with Phoenix graphics, and the latest version of the Modest Mod with Phoexnix graphics.  I tried redoing the installation twice.

P.S.--Thanks for this mod.  I love playing with it!

It shouldn't have anything that could cause that, but I might have accidentally deleted something when merging changes between modules. Were you using any modules, or just the base Modest Mod? Do you have any other mods installed as well?

Also, were you using "Create a world," or advanced worldgen settings? "Could not place controllable civs" usually means there weren't enough non-savage, non-good, non-evil mountains, which is extremely unusual in a Medium "Create a World."
« Last Edit: January 14, 2016, 05:07:53 pm by Button »
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I used to work on Modest Mod and Plant Fixes.

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A_Cuter_Triangle

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Re: Modest Mod v0.42.04-1a
« Reply #257 on: January 14, 2016, 05:17:18 pm »

Hi, Button.  Thanks for replying.  I was not using any modules or other mods except the graphics pack.  I was using Advanced World Gen, but it was with the Medium Region that comes with dwarf-fortress.  I had been trying to make my own list of parameters, and every setting I tried would not gen, so I tried the default ones, and they didn't work, Then I tried them with an unmodded (except graphics) dwarf fortress, and that did work.
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Button

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Re: Modest Mod v0.42.04-1a
« Reply #258 on: January 14, 2016, 09:31:05 pm »

Hey Triangle,

I downloaded a new DF and installed Phoebus + Modest Mod on it, and only got 13 rejections using the Medium Region preset, none from being unable to place civs.

Did you try putting the mod on a new install of DF itself? You may have accidentally saved a change to the preset.
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A_Cuter_Triangle

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Re: Modest Mod v0.42.04-1a
« Reply #259 on: January 15, 2016, 12:01:27 am »

 ::)  So I was using the wrong version of Dwarf Fortress.  Sorry for the false alarm!
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Vattic

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Re: Modest Mod v0.42.04-1a
« Reply #260 on: January 15, 2016, 09:02:33 pm »

Nice work on the updating; Hasn't merging the creature variations made porting the raws fun? While borrowing your romantically odd creature tokens for my own raws I noticed you've left MOUNT_EXOTIC on a fair few giant birds. Will be great when that fix isn't necessary.
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Button

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Re: Modest Mod v0.42.04-1a
« Reply #261 on: January 16, 2016, 12:49:22 am »

Nice work on the updating; Hasn't merging the creature variations made porting the raws fun? While borrowing your romantically odd creature tokens for my own raws I noticed you've left MOUNT_EXOTIC on a fair few giant birds. Will be great when that fix isn't necessary.

Bit of a pain, yeah.

If you mean the ORIENTATION tags, supposedly Toady fixed that in vanilla; but leaving them in shouldn't hurt anything, and I'm way too lazy to go in and remove them given that's the case ;).

It's the [AMPHIBIOUS] and [AQUATIC] mounts that I remove the tags from; flying mounts can be annoying, but they're not bugged to nearly the same extent. Though that's a decent idea for a Module.
« Last Edit: January 16, 2016, 12:53:32 am by Button »
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Always assume I'm not seriously back

Vattic

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Re: Modest Mod v0.42.04-1a
« Reply #262 on: January 16, 2016, 10:01:23 pm »

I had forgotten the commitment issues were fixed. You can remove them easily if your editor's find and replace supports regular expressions. \n\t*\[ORIENTATION.* should work unless you modify orientation in ways you want to keep, the vanilla game does not.

Giant Platypus and Capybara both have AMPHIBIOUS and working MOUNT_EXOTIC. They are named in reverse like 'PLATYPUS, GIANT' which could be why.

I might have to try enabling flying mounts again to see how they behave as I thought they were equally bugged.
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Taverius

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Re: Modest Mod v0.42.04-1a
« Reply #263 on: January 30, 2016, 06:13:25 am »

Oh dear, are the MOUNT_EXOTIC issues still a thing? :D

Glad to see this is still going, at any rate; and amused to see I'm still in the thanks section.

Hopefully BAMM will let me switch to CLA easily when I start playing again.

Keep on modding!

P.S. Has anyone confirmed whips are not lightsabers anymore? Tell me that's not a thing anymore lol.
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TheHossofMoss

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Re: Modest Mod v0.42.04-1a
« Reply #264 on: January 30, 2016, 04:54:39 pm »

Oh dear, are the MOUNT_EXOTIC issues still a thing? :D

Glad to see this is still going, at any rate; and amused to see I'm still in the thanks section.

Hopefully BAMM will let me switch to CLA easily when I start playing again.

Keep on modding!

P.S. Has anyone confirmed whips are not lightsabers anymore? Tell me that's not a thing anymore lol.

As far as I know, you can still chisel a Bronze colossus into a statue rather quickly with a silver whip.
« Last Edit: January 30, 2016, 10:42:46 pm by TheHossofMoss »
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Button

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Re: Modest Mod v0.42.04-1a
« Reply #265 on: January 31, 2016, 08:06:24 pm »

Oh dear, are the MOUNT_EXOTIC issues still a thing? :D

Glad to see this is still going, at any rate; and amused to see I'm still in the thanks section.

Hopefully BAMM will let me switch to CLA easily when I start playing again.

Keep on modding!

P.S. Has anyone confirmed whips are not lightsabers anymore? Tell me that's not a thing anymore lol.

I believe with CLA you would just install CLA's graphics and then use the ASCII version of the MM.

Whips are still incredibly overpowered, but the combat overhaul in 0.40 made them slower to attack and recover than swords.
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I used to work on Modest Mod and Plant Fixes.

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Authority2

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Re: Modest Mod v0.42.04-1a
« Reply #266 on: February 01, 2016, 08:18:33 am »

EDIT: Found the solution further up in the thread.
« Last Edit: February 01, 2016, 08:23:07 am by Authority2 »
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cochramd

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Re: Modest Mod v0.42.04-1a
« Reply #267 on: February 02, 2016, 10:43:04 am »

I want use Modest Mod for 42.06 when it comes out (hopefully should have a better CPU by then), but also want to play with a lot of other raw modifications. Should v0.42.04-1a be compatible with 42.06? I'm thinking of downloading it now and starting to work on those raw modifications.
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Button

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Re: Modest Mod v0.42.04-1a
« Reply #268 on: February 02, 2016, 11:17:51 am »

I want use Modest Mod for 42.06 when it comes out (hopefully should have a better CPU by then), but also want to play with a lot of other raw modifications. Should v0.42.04-1a be compatible with 42.06? I'm thinking of downloading it now and starting to work on those raw modifications.

It's hard to say. Toady's doing a lot with reactions for 42.06, and we don't know how much of that will be raw-ified. However, with the exception of Accelerated, if you're comfortable with raw modding you should be fine with adding in 42.06's changes after-the-fact.
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I used to work on Modest Mod and Plant Fixes.

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Urist_McArathos

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Re: Modest Mod v0.42.04-1a
« Reply #269 on: February 08, 2016, 11:00:25 am »

Is this version compatible with 42.05, or should I hold off for a bit?  I'm planning to merge the accelerated mod with the phoebus/LNP setup.
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