Grab new cards (SP3546, GZ9296, ZN9721). Hook up tank 575658 with card SP3546, engage!
Get the stuff in this quote, then go hole up in Testing Room 6. Begin tests!
That combination yields a large hammer made of fine glowing particles. The hammer floats gently to the ground, where it bursts apart into the individual particles which then quickly disperse. The ground where it landed is strangely deformed and shredded, as though scrambled.
Oh. Well, umm, give me a sec...
Grab Tanks 145, 587, 1341, and 1786, and cards AL4969, AL5645, AY1733, and AY8625, as well as more of tank 54534 if I can find one. Return to my setup and again just open the valve on each tank enough to determine the subtance in them, then use the diamond tank to figure out what the cards print.
We'll do the tanks first. We'll also assume you go into one of the test chambers.
145 gives you a dusty, crumbling, black substance that looks like stone. You shove it off in one corner.
587 gives you a pool of greenish yellow liquid that rapidly begins eating away at the concrete.
1341 gives you dirt. Just dirt.
Tank(15346)>Printer(WF5644)
Wolfkit, still doing this in the medical chamber, potentially ruining it for when someone gets injured but ok.
This combo prints a Styrofoam pyramid.
Tank [276456] -> Long Metal Box -> Printer [LT1634]
Cylinder [XKM&] --^ ^-- Hexagon
Next, there are several hexogonal metal things, with a dome like central budge. They've each got a different symbol on them, but are all about the same size and all have a single cord coming out of them that ends in a rectangular plug.
Grab one each of those I set aside earlier; the cylinder's tag is on there, but the hexagons I don't have labels. Insert both, turn on any switches on that box for them, then activate the whole thing. Try again.
Toaster ALSO still doing this in the medical room.
Lets see here.
Tank into Modifier, attach fuse xkm&, attach hex (=>) and printer with card.
This configuration prints a good half dozen pickaxes made of flesh. THey're rather floppy and useless.
The cylinder (fuse) expends itself and ejects from the Box (Modifier)
Move into another testing chamber, leave the tanks behind.
Head to supply and mix tanks 278378, 83216 and 276456.
Grab a card reader and card DW0983.
Replace the spike ending with the card reader and insert the card.
Insert the new tanks.
Activate the card and the second hexagon and cylinder. lets say DPT(
Hide in airlock.
The supply room, I should point out, isn't just materials like those out on the table. it contains all sorts of junk, scrap metal, electronics, welders, tools, all that crap.
Ok, if you ever use these mixed elements, make sure to tell me you're using them. Because your tanks are all still gonna have the original labels on them. And that fuse with that hex. The hex has a picture of a little skull running on cartoon legs.
Now, when you talk about removing the spike ending and replacing it with the card reader, do you mean to remove the spike tip and replace it with the printer/card reader set up or try to attach the card reader directly to the end of the set up with no printer?