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Author Topic: Roll to Escape the Dungeon!  (Read 22207 times)

Nidilap

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Re: Roll to Escape the Dungeon!
« Reply #60 on: February 14, 2015, 08:59:53 pm »

Sneak West. Nock an Arrow.
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

Xvareon

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  • Alias: Setokaiva
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Re: Roll to Escape the Dungeon!
« Reply #61 on: February 14, 2015, 09:12:30 pm »

((Any chance that our characters will meet each other in the dungeon at some point? Or are we all in our own separate dungeons?))

KNEEL BEFORE YOUR MASTER, FIENDISH GOBLIN-THING! Taste the prick of death! (Oldie but goodie; spear to the neck!)

RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #62 on: February 14, 2015, 09:22:39 pm »

((Any chance that our characters will meet each other in the dungeon at some point? Or are we all in our own separate dungeons?))

That's what I meant by "Things might get interesting soon."
And with your current actions, we're almost there.
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AoshimaMichio

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Re: Roll to Escape the Dungeon!
« Reply #63 on: February 15, 2015, 03:02:15 am »

Loot. 5 steps to south. Listen carefully.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Pancaek

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Re: Roll to Escape the Dungeon!
« Reply #64 on: February 15, 2015, 07:26:59 am »

Go through door. If nothing notices me, head west.
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RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #65 on: February 17, 2015, 04:41:59 pm »

Turn 8
[Prev][Next]

Garrick

[INI][INI]
[ATK][DDG][DMG][RST]
[ATK][DDG][DMG][RST]

You strike the gretchin lightning fast, and then again. It falls, defeated, and dissipates into four coins and 8 exp. (8 more until level up!)

You then hear a quiet thump from the North!
Spoiler: Map (click to show/hide)
Spoiler: Xvareon (click to show/hide)


Barry

You quietly nock an arrow, and then sneak towards the West.

[STL]

Unfortunately, you accidently lose your balance and have to grab the wall next to you. A bit of sound emanates, but you also hear the combat sounds abrubtly end.
Spoiler: Map (click to show/hide)
Spoiler: Nidilap (click to show/hide)


Aoshi

You pick up your two coins and start sneaking again. Right as you're about to turn the corner, something bounces off the wall in front of you!

You barely recognize it as a Gretchin when it's right at your face!

Elements of Notice
Gretchin, level 1
Spoiler: Map (click to show/hide)
Spoiler: AoshimaMichio (click to show/hide)


Grigori

You walk outside, and it doesn't seem like there is anything.

You then go West, turn a corner, and stop at a T-section. Not too far from you is a Troglodyte! However, it doesn't seem to have noticed you... yet.

Elements of Notice
Troglodyte, level 0
Spoiler: Map (click to show/hide)
Spoiler: Pancaek (click to show/hide)


[Prev][Next]
« Last Edit: March 20, 2015, 10:59:42 am by RoaryStar »
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Pancaek

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Re: Roll to Escape the Dungeon!
« Reply #66 on: February 17, 2015, 04:47:34 pm »

Damn that's ugly. Charge it with my hammer and Yell a loud warcry. Make sure to yell after I've started moving, none of this standing around yelling when I could also be attacking, you know?
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Xvareon

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Re: Roll to Escape the Dungeon!
« Reply #67 on: February 17, 2015, 04:58:36 pm »

Hark! What new devilry awaits me? All shall fall before my lance! First, I take the coins from the floor where perished the foolish gretchin. Then, I advance north to investigate the sound!

((This is going great so far! May I suggest a new enemy type? I'll tell you via PM.))

Nidilap

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Re: Roll to Escape the Dungeon!
« Reply #68 on: February 17, 2015, 08:35:26 pm »

Hello?...
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #69 on: February 17, 2015, 08:47:33 pm »

Hello?...

Garrick hears it halfway through his move.
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RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #70 on: February 22, 2015, 09:29:01 am »

Excuse the double post, but

- Garrick needs to respond to the "Hello" in the middle of the turn, and
- Aoshi needs to give a move.
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AoshimaMichio

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Re: Roll to Escape the Dungeon!
« Reply #71 on: February 22, 2015, 10:39:40 am »

Oh, I forgot this somehow...

Ain't much options here. Stab life out of the Gretchin. Go for eyes if it matters.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Xvareon

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Re: Roll to Escape the Dungeon!
« Reply #72 on: February 23, 2015, 07:52:21 pm »

((Oh, sorry, for some reason my E-Mail did not notify me of these updates. It usually does. Weird. =P)

I pause as I hear the voice, then start moving towards the sound again, much slower and with my spear out. "Who goes there? Friend or foe? Show yourself!"

RoaryStar

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Re: Roll to Escape the Dungeon!
« Reply #73 on: February 26, 2015, 03:52:31 pm »

Turn 9
[Prev][Next]

Garrick

You pick up your four coins and advance. Four steps later, you hear a voice calling out "Hello?"

You stop in your tracks, and call back, "Who goes there? Friend or foe? Show your-"

You're interrupted by a loud warcry from your South-East!
Spoiler: Map (click to show/hide)
Spoiler: Xvareon (click to show/hide)


Barry

You call out "Hello?".

Not half a second later, you hear a reply: "Who goes there? Friend or foe? Show your-"

He falters as you hear a loud warcry from your East!
Spoiler: Map (click to show/hide)
Spoiler: Nidilap (click to show/hide)


Aoshi

[ATK][BLK][DMG][RST]
[INI][INI][INI]
[ATK][DDG][DMG][RST]
[ATK][DDG]
[ATK][DDG][DMG][RST]
[INI][INI][INI]
[ATK][DDG][DMG][RST]
[DTH]

You bring one dagger up as a shield and one to stab just in time for the Gretchin to impale itself!

Right after that, you viciously stab at him until he dies; thrice to be exact.

You earn 18 exp (2 until level up) and 5 coins lie where the Gretchin used to be.

Turning the corner, you emerge into a dimly-lit section of the hallway. There are no enemies in sight.
Spoiler: Map (click to show/hide)
Spoiler: AoshimaMichio (click to show/hide)


Grigori

[BLF][BLF]

You charge at the Troglodyte, and it's stunned into silence as it turns around!

[ATK][DDG][DMG][RST]
[DTH]

[INI][INI]
[ATK][DDG][DMG][RST]

You first strike almost kills it, and your second one seals the deal.

You do all of this while screaming "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" at the top of your lungs.

You earn 12 exp from your kill and two coins drop to the floor.

You've leveled up! (21 exp until next level, assuming unallocated points)
Spoiler: Map (click to show/hide)
Spoiler: Pancaek (click to show/hide)


[Prev][Next]
« Last Edit: March 20, 2015, 11:00:11 am by RoaryStar »
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Xvareon

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Re: Roll to Escape the Dungeon!
« Reply #74 on: February 26, 2015, 05:55:37 pm »

((You're right. This is getting interesting. ^^))

I move one space to the north, into the corner, so I can brace my spear against the wall (bonus against charges, plz?) and watch in both directions. Then, eyes to the south corridor! None shall stop me now!
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