Attribute Distribution: 9 Points
Background-Accomplished(1), High Level(2), National Calibre(3), World Calibre(4) [Lifts skill innate/learning cap, only 1 choice of background.]
Behavior-Determines how fighter acts and how often/who fighter calls out(challenges).
Career-Determines how willing your fighter is willing to fight 'friends'. Also other restrictions that determine if the fighter will refuse a fight for other reasons.
Combat-Generally determines what tactics fighter uses and increases proficiency in certain fighting tactics/moves.
Drugs-Never Take: REC(1), PED(1) and/or TRT(1)
Attribute Explanations -
As I bother to write em up.Behavior-Respectful: Indicates fighter is known for being a respectful, dignified person.
Behavior-Self Confident: Only ever Challenges more popular fighters
Combat-All Heart: Indicates that the fighter will never mentally collapse when getting badly out-fought.
Combat-Axe Murderer: Favors pressuring opponents with aggressive tactics.
Combat-Escape Artist: When taken down to ground, will always try to stand back up. (Won't ever attempt submissions.)
Combat-Fighting Spirit: Fighter would rather get injured, rather then tap out.
Combat-Head Hunter: Will aim for KO punches more often.
Combat-Head Kicker: More likely to try to kick opponent's head.
Combat-[Signature Move Here] Master: Excels at using named signature move.
Career-Loyal: Cannot be bribed to fight people they like. (If you make a friend, that is one less person I can put you against.)
Career-Never Backs Down: Never refuses a fight when smaller then opponent.
Career-Proper Preparer: Will never take short notice fights.
Mental-Handles Pressure: Won't choke nor thrive in the spotlight.
Negative Attributes = +1 Point
Bottler: More likely to tap out
Mentally Crumbles: Mentally collapses when getting badly out-fought.
No Last Stand: Does not go for broke in the final rounds.
Slow Starter: Does not fight at full strength in the first rounds.
Surrender Monkey: Content with simply showing up and tapping out.
Chokes Under Pressure: Chokes when in the spotlight.
+chance to take REC(1), PED(1) and/or TRT(1)
++chance to take REC(1), PED(1) and/or TRT(1)
Super Attributes = Cost 2 Points
Big Game Hunter: Thrives in the spotlight.
About DrugsRecreational(REC): Degrades fighter over time.
Performance Enhancing Drug(PED): Illegal, enhances fighter.
Testosterone Replacement Therapy(TRT) Enhances fighter. Controversial, I can set this to legal or illegal, even basing it on time period.
Illegal - Your fighter will be tested for drugs in an MMA Regulated area, getting caught would void your match results.