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Author Topic: Total War: Warhammer! Now with 2! And 3!  (Read 515605 times)

Majestic7

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Re: Total War: Warhammer! Now with 2!
« Reply #3465 on: November 23, 2018, 09:57:38 am »

If you confederate a faction, do you get to recruit LL's they haven't recruited yet? Or do you have to wait till they've recruited all of them for maximum awesomeness?
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Teneb

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Re: Total War: Warhammer! Now with 2!
« Reply #3466 on: November 23, 2018, 10:09:33 am »

If you confederate a faction, do you get to recruit LL's they haven't recruited yet?
Nope
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Monstrous Manual: D&D in DF
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Hanslanda

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Re: Total War: Warhammer! Now with 2!
« Reply #3467 on: November 23, 2018, 10:36:02 am »

If you confederate a faction, do you get to recruit LL's they haven't recruited yet?
Nope

Yeah just the ones already active. I'll never have Herbert Ghost or whatever that one guy's name is.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Mech#4

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Re: Total War: Warhammer! Now with 2!
« Reply #3468 on: November 23, 2018, 08:39:20 pm »

If you confederate a faction, do you get to recruit LL's they haven't recruited yet?
Nope

Yeah just the ones already active. I'll never have Herbert Ghost or whatever that one guy's name is.

I do think they changed it in the patch after the Queen and the Crone came out so you can now gain the legendary lords from confederating while they're wounded.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
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Teneb

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Re: Total War: Warhammer! Now with 2!
« Reply #3469 on: November 23, 2018, 08:41:19 pm »

If you confederate a faction, do you get to recruit LL's they haven't recruited yet?
Nope

Yeah just the ones already active. I'll never have Herbert Ghost or whatever that one guy's name is.

I do think they changed it in the patch after the Queen and the Crone came out so you can now gain the legendary lords from confederating while they're wounded.
Still need to be recruited.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Burnt Pies

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Re: Total War: Warhammer! Now with 2!
« Reply #3470 on: November 24, 2018, 08:38:23 am »

I recommend the legendary lord respec mod for that kind of thing. Lets you recruit the unrecruited and redo the skill choices of those already recruited, which is pretty important given how much of a fixation the AI has with the godawful blue lines. Only weakness is that it breaks quests a lot of the time, so the mod just gives confedded LLs their uniques when they hit the level requirement for the quest (same way the AI gets them)

https://steamcommunity.com/sharedfiles/filedetails/?id=1391653276
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Majestic7

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Re: Total War: Warhammer! Now with 2!
« Reply #3471 on: November 24, 2018, 10:02:59 am »

Thanks for the tip.
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Levi

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Re: Total War: Warhammer! Now with 2!
« Reply #3472 on: November 24, 2018, 08:20:24 pm »

!!Important Notice!!

The Wood Elves have been removed from the lush forests, and now live awkward but entertaining lives in the mountains.

That is all.
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Teneb

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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Mech#4

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Re: Total War: Warhammer! Now with 2!
« Reply #3474 on: November 24, 2018, 09:41:30 pm »

Speaking of mountains near the elves: Enterprising modders are remaking Kemmler's faction based on an old (Vampire Coast old) armylist for him: The Barrow Legion.

Neat, I look forward to seeing how it goes.

They don't list the units at the link so here's the army list from the 1d4Chan wiki. Click expand on the far right.

Some interesting things from the army list are Barrow Wight heroes on chariots, Shadow Druids (Etheral spell casters), skeletons with javelins, ghosts, Simulacra (apparently similar to Ushabti) and Glooms (similar to wraiths but weaker with higher unit numbers)

They also seem to be adding some extra things as they have a Terrorgeist and dragon (zombie probably) shown on their patreon page.


Edit: Apparently, Kemmlar also had his own lore of magic at one point with spells like Desiccating Grasp (Kemmler ignores armour, any wounds instantly kills target), a better Danse Macabre and Curse of Eternities which is a better Curse of Years but seems to funtion more like Fate of Bjuna does in Total War (Damage overtime to a unit, though Curse of Eternities gets stronger over time).
« Last Edit: November 24, 2018, 09:47:01 pm by Mech#4 »
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
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Tack

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Re: Total War: Warhammer! Now with 2!
« Reply #3475 on: November 24, 2018, 11:13:32 pm »

“Project hobo”

Well, i’m sold.
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Majestic7

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Re: Total War: Warhammer! Now with 2!
« Reply #3476 on: November 25, 2018, 04:48:36 am »

!!Important Notice!!

The Wood Elves have been removed from the lush forests, and now live awkward but entertaining lives in the mountains.

That is all.

But what about mountain elves, also known as goblins? They already have an ecological niche there. Both have pointy ears and sneaky nature, so both are obviously elves.
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FantasticDorf

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Re: Total War: Warhammer! Now with 2!
« Reply #3477 on: November 25, 2018, 07:44:31 am »

If you confederate a faction, do you get to recruit LL's they haven't recruited yet?
Nope

Yeah just the ones already active. I'll never have Herbert Ghost or whatever that one guy's name is.

I do think they changed it in the patch after the Queen and the Crone came out so you can now gain the legendary lords from confederating while they're wounded.

Grab Toddbringer, you know you want to.
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Teneb

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Re: Total War: Warhammer! Now with 2!
« Reply #3478 on: November 25, 2018, 05:16:25 pm »

PSA: there is a big mean bug on the lose.

How bad? It crashes the game. Consistently.

How does it work? If a vampirate faction has any coves when they are wiped out, the game crashes because it can't figure out what to do with those.

I suspect hunting down and razing each cove could solve the problem, but it's still really shitty.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Hanslanda

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Re: Total War: Warhammer! Now with 2!
« Reply #3479 on: December 04, 2018, 01:55:21 pm »

I started a new game as Archaon with a singular goal: the Sword of Khaine.

I want to take it and butcher legions of foes and every. Single. Legendary lord.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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