The beta patch, called "The Festag Update Beta", has been posted and is available to opt in if you wish.
A major thing of note is the patch also includes updates to all the legendary lords and lords from the Old World races.
Campaign Changes and Fixes
Fixed a crash that could occur when a Vampire Coast faction owning Pirate Coves was destroyed.
Fixed a rare end turn crash.
Fixed a crash that could occur when Beastmen Brayherds changed stances.
Fixed a crash that occurred when a building was changed while a settlement panel was open.
Fixed a crash that occurs when loading back into the campaign map from Tyrion’s Sunfang quest battle.
Fixed a crash that could occur when triggering the Chaos challenger spawn when playing as Norsca.
Fixed a crash in multiplayer campaign that occurred when one player unlocked a Vampire bloodline when the other player was playing as a non-Vampire Count race.
Luthor Harkon no longer has +2 to pirate crew recruitment.
Count Noctilus’ Lord of Dread trait is now applied to Rotting Promethean Gunnery Mobs.
Count Noctilus’ -1 turn for Necrofex Colossus recruitment now applies when recruiting via Noctilus’s ship and global recruitment.
Khazrak’s +3 recruit rank for Bestigors now correctly applies factionwide.
Malagor’s diplomacy bonus with other Beastmen is now +30.
Morghur’s -60% upkeep for Chaos Spawn now correctly applies.
Morghur’s Shadowgave trait now gives +8 melee defence rather than melee attack.
Orion’s 20% upkeep for cavalry now correctly applies.
Fixed the following factionwide effects not applying to Ship armies:
Harkon’s Man-o-War skill: +1 recruitment rank for Vampire Fleet Captains
Noctilus’ Master of the Dreadfleet skill: +2 Lord recruit rank
Cylostra’s Conjuration Through Hate skill: +2 recruitment rank for Mourngul Haunters
Pirates’ Rest building effect: +1 Lord recruit rank
Fleet Enforcement Admiral Office position: +3 recruit rank for Heroes and Lords
Exhaustion now correctly applies when establishing a pirate cove with a hero.
Fixed agent success chance becoming 100% when the actual chance fell below 0%.
Vampire Coast lord skills that require unit rank 7 now apply their effects correctly.
Vampire Coast army skills should now apply correctly to Regiments of Renown.
Gunnery Wight’s Gunsight skill now increases missile damage rather than weapon strength.
The Converted, Centuries and Command technologies for Vampire Counts now correctly apply their bonuses when recruiting via the Legendary Lord’s ships.
The Converted technology now provides +5 tank for heroes recruited via a Legendary Lord’s ship.
The following Greenskin technologies now also apply to Savage Orcs: Betta Arrer ‘Eads, Beasts of Burden, Black Orc Bellow, Betta Bowstrings, Massive Choppas.
Vampire Fleet Captain skill Kidnapping Assault Garrison action changed to Assault Units.
Vampire Fleet Captains now have The Hunger ability.
Bone Giants now gain buffs from Arrows of Asaph skill.
Blood Dragon skill Ordo Draconis now correctly reduces Blood Knight recruitment time.
Removed hidden duplicate skills for Von Carstein Bloodline Lords.
Vampire Counts tech Serve in Life or in Death now correctly gives +15% income from Repression buildings.
Lokhir Felheart will now be immortal if confederated.
Wurrzag no longer has +30% upkeep for Savage Orcs after confederating with him.
Black Arks will no longer lose their buildings upon defeat in battle.
Sisters of Slaughter can now be recruited from Black Arks.
Capturing or sacking a region with the Third Book of Nagash will no longer spawn a sea storm in the region. A sandstorm should spawn as expected.
Norscan technologies Blockading the Vampire Coast and Secrets of the Deep now use the correct icons.
Fixed a Bloodkisses exploit that allowed rapid generation.
Added Non-vampiric attrition immunity to Sylvanian Crossbowmen and Handgunner units.
The following Beastmen factions (and their associated Brayherds) now have Chaos Wastes attrition immunity: Blooded Axe, Manblight, Ripper Horn, Shadowgor, Skrinderkin, and Stone horn.
Fixed attrition immunity for certain attrition types when in stances.
Reduced the public order penalty when capturing a settlement on easy difficulty.
Fixed certain High Elf Mage Hero mounts not equipping in campaign.
Prophetess now correctly gains her Royal Pegasus mount.
Damsel Barded Warhorse skill has been removed.
Removed links between any mount skills that had them.
Fixed various instances where sea encounters could spawn on land or could not be attacked.
Fixed an issue where treasure maps could point off the map.
Fixed an issue with one of the treasure hunting puzzles having two solutions.
Puzzles will now display correctly when playing in colour blind modes.
Adjusted the Skaven and Dark Elf loyalty dilemmas to trigger less frequently.
An event message is now received stating that the treasure hunt failed when lords and heroes are unsuccessful with their attempts to dig for treasure.
The Amanar Rises event message shown after completing the campaign will now have the appropriate text displayed within the event message.
Fixed a rare instance where event names could be renamed when changing resolution.
Sartosa and The Awakening can no longer be upgraded to tier 5 when occupied by Wood Elves.
Fixed an issue where the Vampire Fleet Captains provided in level 3 garrisons would not have their spells.
All factions now have a garrison in Galleons Graveyard.
Athel Loren now has a garrison when owned by Dark Elves or Tomb Kings.
Skavenblight and Hellpit now have garrisons when owned by Bretonnia.
Bloated Corpses should no longer grant kills without dying in the autoresolver.
Fixed an issue whereby armies that spawned would sometimes not interact correctly with loyalty, certain effects and offices correctly.
Beastmen and Chaos should no longer be able to occupy Albion.
Galleon’s Graveyard can no longer be flooded or raided by Beastmen.
Vampire Coast ships in encampment stance on sea will no longer show models that should be limited to encampment stance on land.
Skin Wolf Werekin and Shaman Sorcerers will no longer show as Exalted Hero and Chaos Sorcerers in the Recruit Hero screen.
The Red Duke now displays animations correctly on the campaign map.
Cylostra Direfin’s porthole should now display correctly on all graphics settings.
The objective arrow will no longer show as a yellow square when the diplomacy screen is open.
Pirate’s Rest now correctly shows +1 Capacity for Gunnery Wights on the building information panel.
The price of pirate cove buildings now displays correctly.
Kemmler’s -50% upkeep for Necromancer heroes now works correctly.
The Lahmian Bloodline -50% upkeep effect now correctly shows on the amount shown on the hero’s information panel.
Various text and typo issued fixed.
Music on campaign will trigger more responsively to campaign actions.
Battle Changes and Fixes
Fixed a crash that could occur when a player tries to connect as a spectator to an ongoing battle and then trying to host a battle afterwards.
Added Battle of the Eternal Tides map to Custom Battle.
Cylostra Direfin’s Slaughterer of the Deep ability now works correctly.
Female Vampire Fleet Admirals now have Skirmish.
Female Dreadlord animations should now play correctly in the Mengil’s Manflayers rogue army.
Fixed a large number of cases where deployment zones were the wrong way around.
The buildings outside of the playable area in The Awakening siege map will no longer float.
Miscellaneous Changes and Fixes
Improved total memory allocation use when using DX12.
Various localisation issues fixed.
Capitalised the “I” in “Infamy” in the Race Attributes section for all Vampire Coast factions on the Lord selection screen, making them literally playable again.
Added port icons next to mentions of port in the help text.
The help text regarding how Lokhir Fellheart acquires Black Arks has been updated for clarity.
Unit Balancing
Bretonnia
Green Knight: Hit reactions ignore chance from 0 to 50, knock interrupts from 0 to 50, +20 ap melee damage, +10 base melee damage.
Pegasus Knights: increased mass from 700 to 1000.
Knights Errant: +4 charge bonus
Defenders of Fleur-de-Lis: +4 charge bonus
Grail Relique: Icon of Devotion-ability’s effect range changed from 40 to 55 meters.
Dark Elves
Kharibdyss: is now aquatic.
Dwarfs
Thane: now has access to Master Rune of Slowness in multiplayer.
Master Engineer: no longer has access to Master Rune of Slowness in multiplayer.
Empire
Mortar: -50 cost
Flagellants: increased Strength of the Penitent-ability’s physical resistance effect from +12% to +15%.
Greenskins
Krimson Killerz: +20 men on Ultra, +150 cost, -5 armour, -1 health per entity, -1 charge bonus, -2 ap melee damage, +0.6 melee attack interval, tweaks to splash attack characteristics.
Azhag: can now equip the Spider Banner in multiplayer.
High Elves
Alastair the White Lion – Dragon mounts: added Siege Attacker.
Lizardmen
Bastiladon (Solar Engine): slightly improved accuracy of projectile.
Norsca
Marauder Ice Wolf Chariots: can now run at 95 speed.
Marauder Champions: +4 health per entity
Marauder Champions (Great Weapons): +4 health per entity, +2 run speed.
Kihar the Tormentor: added siege attacker
Fimir (both): added siege attacker
Fimir Balefiend (both): added siege attacker
Skaven
Plague Monk Censer Bearers: +1 melee attack
Tomb Kings
Tomb Scorpion: Hit reactions ignore chance from 0 to 40, knock interrupts from 0 to 40, mass from 3000 to 2400, -2 melee defence, added Siege Attacker.
Vampire Coast
Deck Droppers (all): -10 flying speed, reduced turn speed.
Deck Droppers (Handguns): -2 ammo, slightly reduced accuracy, -2 ap projectile damage, -1 base projectile damage.
Deck Droppers (Bombers) & Salt Lord’s Scuttlers: +2 ammo
Zombie Gunnery Mob (Bombers): +5 charge bonus, +2 ammo, +4 melee attack, +40 number of men (on ultra).
Zombie Gunnery Mob (Handcannons): +50 cost, +40 number of men (on ultra), -8 base projectile damage, +8 ap projectile damage.
Animated Hulks: +25 armour, +4 melee defence, +10 leadership
Gallows Giant: projectiles no longer expire before reaching max range.
Shadewraith Gunners: -100 cost
Death Shriek Terrorgheist: +0.5 entity height, entity is now 57% wider, so a bigger target and harder to pull out from melee.
Luthor Harkon – Death Shriek Terrorgheist: now uses the same entity size as the regular Death Shriek Terrorgheist (previously used a dragon-sized entity).
Luthor Harkon: removed All Hands Hoay!-ability In multiplayer battles.
Aranessa: removed Hornswaggle-ability in multiplayer battles.
Vampire Fleet Admirals (all): removed Hornswaggle-ability in multiplayer battles.
Cylostra Direfin – Rotting Leviathan: Added Siege Attacker.
Vampire Counts
Terrorgheist: +0.5 entity height, entity is now 57% wider, so a bigger target and harder to pull out from melee.
Blood Dragon Vampire Lord (all): removed Undeath Resurgent-ability in multiplayer battles.
Blood Dragon Vampire Lord – foot: -5 armour, +100 cost
Blood Dragon Vampire Lord – Barded Nightmare: -10 armour, +100 cost.
Blood Dragon Vampire Lord – Hellsteed: -5 armour, +100 cost
Blood Dragon Vampire Lord – Zombie Dragon: -8 melee defence, +100 cost
Red Duke – foot: +100 cost, added Frenzy-ability.
Red Duke – Barded Nightmare: +100 cost, added Frenzy-ability.
Red Duke – Hellsteed: +10 armour, +100 cost, added Frenzy-ability.
Red Duke – Zombie Dragon: -4 melee defence, +100 cost, added Frenzy-ability.
Vampire (Shadows) – Hellsteed: +10 armour
Vampire (Vampires) – +10 armour
Lahmian Vampire Lord – Hellsteed: +10 armour
Lahmian Vampire Lord – Zombie Dragon: added siege attacker.
Necrarch Vampire Lord – Zombie Dragon: added siege attacker.
Von Carstein Vampire Lord – Zombie Dragon: added siege attacker.
Wight King – Skeletal Steed: +10 armour
Isabella von Carstein – Hellsteed: +10 armour
Mannfred von Carstein – Hellsteed: +10 armour
Wood Elves
Treeman: Hit reactions ignore chance from 0 to 70, knock interrupts from 0 to 70.
Orion: +10 melee defence
Wildwood Rangers: +4 leadership
Wardens of Cythral: +4 leadership
Abilities
General
Helm of Discord: -10m effect range.
Dwarfs
Red Ruin (Ungrim): changed to unlimited uses, duration from 50 to 35 seconds, +9 cost in multiplayer, added recharge in melee condition.
Axe of Dargo (Ungrim): -16 ability duration, -90 ability recharge, added recharge in melee condition.
Master Rune of Slowness: changed to -18% movement speed, removed charge bonus effect.
Greenskins
Spider Banner: increased tier to uncommon, +82 cost, added 30m effect range.
Get on Wiv’ It (Azhag): removed charge bonus effect, added +8 leadership effect instead.
Gitsnik (Grimgor): -18 ability duration, -90 ability recharge, added recharge in melee condition.
Wood Elves
Horn of the Wild Hunt (Orion): +3 duration, removed speed effect, +36% charge bonus changed to +54% charge bonus.
Spells
Denizens of the Deep: +4 seconds recharge time.
Drowned Dead: +1 power cost.
Drowned Dead Upgraded: +1 power cost
Invocation of Nehek: -1 seconds duration.
Invocation of Nehek Upgraded: -1 seconds duration.
Some things of note is a fix for heroes getting 100% chance to succeed due to exhaustion wrapping past 0% back to 100%, Tomb Scorpions and Treemen don't ignore hitbacks and knock interrupts, and a fix for the crash when you destroy a Vampire Coast faction that has existing Pirate Coves.