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Author Topic: The Art of War: Feudal Lord Simulator: OOC Thread  (Read 40493 times)

hector13

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #345 on: January 20, 2015, 09:46:02 am »

Happy with the actions, they are golden :)

Spoiler: McCord House Unit (click to show/hide)

Is it possible to add things/take them away from House units as a result of research and such?
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Deidei

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #346 on: January 20, 2015, 09:49:55 am »

My actions, as you have them written down, are okay.
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swordsmith04

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #347 on: January 20, 2015, 10:18:10 am »

Spoiler: Harðhöm (click to show/hide)

High tyrol

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #348 on: January 20, 2015, 10:48:34 am »

Edited mine
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Ghazkull

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #349 on: January 20, 2015, 11:08:04 am »

i wasnt following the OOC closely...have there been rule updates or something, with everyone posting house units and stuff?
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Taricus

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #350 on: January 20, 2015, 12:12:56 pm »

Yep, all in the OP there Ghaz. May want to post a revised turn as well.
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InstantHax

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #351 on: January 20, 2015, 01:14:02 pm »

Will be revising my post, ploz give time
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evilcherry

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #352 on: January 20, 2015, 01:27:38 pm »

Cheese, I told you, for a large game like this you need a definite cutoff.

We have been dragging on at this stage for almost 4 days.

hector13

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #353 on: January 20, 2015, 02:42:58 pm »

Cheese, I told you, for a large game like this you need a definite cutoff.

We have been dragging on at this stage for almost 4 days.

Are you expecting this to be the most important thing in cheese's existence? Patience is a virtue.
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Taricus

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #354 on: January 20, 2015, 02:47:27 pm »

Besides, everyone's still finding their feet in regards to what we can and can't do with actions.
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highmax28

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #355 on: January 20, 2015, 02:57:52 pm »

Cheese, I told you, for a large game like this you need a definite cutoff.

We have been dragging on at this stage for almost 4 days.

Are you expecting this to be the most important thing in cheese's existence? Patience is a virtue.
I agree with hector on this one. Especially since Mastahcheese has a history of doing like 50 things at once, most of them being on the go
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Ghazkull

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #356 on: January 20, 2015, 05:16:43 pm »

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GiglameshDespair

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #357 on: January 20, 2015, 05:22:22 pm »

What's this about House units?

Also, one last change to my actions, Mastah.
« Last Edit: January 20, 2015, 05:58:45 pm by GiglameshDespair »
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TalonisWolf

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #358 on: January 20, 2015, 06:18:23 pm »

...

TalonisWolf: Unfortunately, I've closed the Sign-ups. But you may be able to replace in if someone drops out. (You'd be after Dwarfy, in that case, though.)

...


Alright, you mind PM'ing me when there is an opening? If I don't respond in a reasonable amount of time, pass it on to whoever is next.
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flabort

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Re: The Art of War: Feudal Lord Simulator: OOC Thread (LAST CALL FOR ACTIONS)
« Reply #359 on: January 20, 2015, 07:34:05 pm »

What's this about House units?
Yes, I thought Cheese said we'll find out about our house units when we recieve them.
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