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Author Topic: The Art of War: Feudal Lord Simulator: OOC Thread  (Read 40266 times)

mastahcheese

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The Art of War: Feudal Lord Simulator: OOC Thread
« on: January 12, 2015, 02:06:40 am »

Moon Wu stood up from his chair, leaving his book open on the table.
As he waited for the ink to dry, to let him turn the page to continue writing, he paced over to his window, overlooking the countryside.
At last, there was peace in the land.
But what had it taken to get this far?
Wu turned back around and walked back over to his desk, and turned the page, before sitting down to continue his book.


The Art of War

IC Thread

This may sound like a feudal warfare game, but it's more than just that. It's an attempt at being a simulator of the entirety of being a feudal lord, complete with oppressed peasantry, meddling nobles, external threats and internal sabotage, and of course, war.

The eventual goal of the game is to reach the state mentioned in the preface. Peace of the land.
This, of course, will never happen until all who oppose you lay in a bloody heap at your feet, one way or another.

This will be the OOC thread and sign-ups thread, so the actual gameplay won't be taking place here, just everything else.

Since this game is intended to get somewhat complicated, I would seriously advise you to join only if you're willing to take things at least marginally seriously. This isn't going to be MEGA SERIOUS or anything, and humor is always welcome.
But I swear to god, if you try to summon an army of scythers, it WON'T WORK.

At first, many aspects of the game may seem confusing, as I may even outright leave you uninformed of how things work. You can assume this to take effect for the majority of cases, actually. Don't worry, most of the game will either be self-explanatory, inherently intuitive, or something that an NPC will try to help you out with. They won't hold your hand for you, though, or at least, if they do, they'll be sure to brush the germs off on their robes afterward.

In any case, I'll let you guys discover how the game runs as you go along. After all, you aren't playing as people who have been in power for the past 40 years, you're playing as people who, as a whole, have no damn idea what they're doing.

Another thing you know, each "turn" in-game represents a season. A full year takes only 4 turns. Each season, there will be a random event to hopefully introduce more conflict to the game. (For the first 10 turns, there will be 2 events per turn to help kick things off.)
I won't tell you what any of these do until they happen.

Creating your character, and noble family

The exact person you play as isn't really going to be that important, as they'll likely die. Just throwing that out there.
Your family, however, is going to stick with you for a rather long time.
One rule you do know: if you die, you can only resume play as one of your offspring, barring special circumstances.
If you run out of living heirs, you lose. So try to keep that from happening.

Spoiler: Sign-up Sheet (click to show/hide)

Spoiler: Traits (click to show/hide)

After you've created your character, the other member of your family (your main character's spouse) will then have their own traits randomly rolled, and you'll have the start of your noble lineage, which should hopefully survive to supper.

In order to assist you in figuring out how to drive your nation into the ground, you will also begin the game knowing some advisors.
These consist of your Military Advisor, Internal Affairs Advisor, Foreign Affairs Advisor, and Economic Advisor.
Note that these characters do not simply exist as info dumps. They represent people under you, that are entirely vulnerable to assassination, bribery, untimely demises, corruption, incompetence, and generally disliking you.
You can assign more advisors as you will, they will simply be drawn from your county's population.
Each advisor (and NPC noble-class characters in general) will have a single positive trait, plus another trait that may be anything.

Important Notice:

In order to better simulate being an uninformed lordling, this game will primarily run through spoilers.
Please don't open spoilers that don't pertain to you, or spoilers posted by other players. If you want to find out what someone is up to, you'll have to get some in-game scouts and spies to tell you, and hope they don't get caught and executed.
But of course, you wouldn't let that happen, would you?

Alright, I think that about sums it up. The game map will be posted when I make the IC thread, and feel free to ask any questions you may have.



« Last Edit: January 22, 2015, 11:11:52 pm by mastahcheese »
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The Derail Thread

Dorsidwarf

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #1 on: January 12, 2015, 02:11:17 am »

Pterosaurs Tooth Wagon.
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mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #2 on: January 12, 2015, 02:12:36 am »

Pterosaurs Tooth Wagon.
For the love of Krishna, tell me this is in the wrong thread.
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Stirk

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #3 on: January 12, 2015, 02:13:32 am »

Pterosaurs Tooth Wagon.
For the love of Krishna, tell me this is in the wrong thread.

That is probably "Reserved".

But more logical.
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adwarf

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #4 on: January 12, 2015, 02:18:33 am »

Spoiler: The Haerun Family (click to show/hide)
« Last Edit: January 12, 2015, 02:23:48 am by adwarf »
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Lucus Casius

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #5 on: January 12, 2015, 02:22:01 am »

Spoiler: House Skleros (click to show/hide)

« Last Edit: January 13, 2015, 07:36:31 pm by Lucus Casius »
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Stirk

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #6 on: January 12, 2015, 02:22:34 am »

Well I am thinking about joining, but have some questions first. It is your fault for saying we could ask!

1. What is the setting? Medieval you said, but medieval where? The title and opening sound like it is an Eastern setting, though the coat of arms sounds more like a western concept. Is it a real world location, or a fictional world? I could probably wait for the map to help answer this, but I actually have to get up tomorrow and should probably get some sleep.

2. I forgot because I made one so long -_-
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Glowcat

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #7 on: January 12, 2015, 02:28:53 am »

Application:

Quote
Family Name: Linshi Dynasty

Family Crest: A profile view of a mountain lion stalking underneath the canopy of three trees

Lord's Name: Linshi Peng
> Lady's Name: Linshi Chun

Starting Traits: Focused, Fortunate, Withdrawn

Starting Skill: Stewardship
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mastahcheese

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #8 on: January 12, 2015, 02:35:56 am »

1. What is the setting? Medieval you said, but medieval where? The title and opening sound like it is an Eastern setting, though the coat of arms sounds more like a western concept. Is it a real world location, or a fictional world? I could probably wait for the map to help answer this, but I actually have to get up tomorrow and should probably get some sleep.
The Coat of Arms in to help me differentiate between players, along with setting up starting information. But the setting as a whole is probably a tad closer to Eastern settings, but really it's a mix.
It's totally fictional. No correlation to anything real.
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Elephant Parade

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #9 on: January 12, 2015, 02:38:44 am »

Oh man, another game where I can govern by random chance. I'll post a sheet tomorrow. Elephantia and the Great Die will claim victory!
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wipeout1024

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #10 on: January 12, 2015, 02:39:55 am »

Family Name: Tanshin

Family Crest: A rose, which has thorns coming out of it and surrounding the rose.
Lord's Name: Donrun
>Lady's Name: Sachiko


Starting Traits:
Agile
Charismatic
Faithless

Starting Skill:
Seduction
« Last Edit: January 12, 2015, 02:44:56 am by wipeout1024 »
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Haspen

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #11 on: January 12, 2015, 03:11:36 am »

PTW with possible joining.
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Stirk

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #12 on: January 12, 2015, 03:16:54 am »

*Snaps fingers*

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PTW

I am an idiot.
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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #13 on: January 12, 2015, 03:22:31 am »

Family Name: Tan-Seong

Family Crest: White chrysanthenum silhouette resting on three circles filled purple on black background.
Lord's Name: Seo-jun
>Lady's Name: Gyuri

Starting Traits:
Focused
Genius
Weak

Starting Skill:
Law
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Orange Wizard

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Re: The Art of War: Feudal Lord Simulator: OOC and Sign-up Thread
« Reply #14 on: January 12, 2015, 03:24:13 am »

« Last Edit: January 12, 2015, 03:31:35 am by Orange Wizard »
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