Eesh, no love for fallout tactics?
... yeah, FO:T gets no love. FO1 & 2 were both pretty nice. Can't recall if I finished either, but they get kicked on every once in a long while and mucked with a bit before being forgotten again. I still haven't played the FO3 related stuff -- yet to have managed to get my hands on a computer that can really run 'em. Skyrim's more or less in the same position, unfortunately. I'd kinda' like to, one of these days, though. TES's strength has always been environment and whatnot, substantially over gameplay and mechanics, and what I've seen of Skyrim via video and such definitely has it as a decent successor of the earlier games in that realm.
Anywaaay. I loved morrowind's aesthetics more than just about every other aspect of it, and doubly so once you mod out several of the annoyances (like the leveling system --
fuck the vanilla leveling system -- and the lack of passive magicka regen) so you can just seamlessly explore around, talk to people, explore ruins, caves, etc., etc. And mod in more junk, of course. Still, dem mushrooms and mushroom towers. The towers were hell to navigate due to the small corridors, but so uniquely pretty :3
Oblivion... every once in a while I kick oblivion back on and try to mod it into something I want to play, partially succeed, and then get bored with it usually about two seconds later -- by the time the mods are half working, interest has waned
With that said, though, Nehrim was kinda' freaking awesome (and considerably easier to get to
just run) and for that alone Oblivion largely ties with morrowind for me in terms of overall enjoyment, even if the TES folks can't claim too terribly much credit for it. It's just... very
very. Beautiful landscapes, really interesting bunches of stuff, lots of lots of things. Really draws me in much more quickly than Oblivion itself. Pretty sure it's because of the giant trees. Gotta' love dem giant trees.