>> But actually my dream (after my trip in Mexico) is to play a "race who performs sacrifices to the gods",
Nokao, I don't know if you've played Orcs a lot, but there's blood/bonemold metals, totems as currency, blood rituals at the Temple of Storms, weapons enchanted with blood magic.
I was very unlucky because in my MWDF 2f game that feature was a little buggy,
so instead of "something happens after totem sacrifice" I've got "totem explodes and kill all your orcs" that bringed me a lot of *fun*
So I waited 1 year and a half to come back and play again a more stable and rich game
There's nothing that I really hardcoded explicitly after any mezoamerican historical practices. But you can certainly build up to emulate something like a Tezcatlipoca gladitorial sacrifice by pitting captives into a constructed arena and sending in the clan champion's squad with macuahuitls, and you can use the resulting talismans to in a Rain, Sun, or Snow dance to control the weather for example.
Plus, you can use blood magic to power your steampunk equipment if you haven't looted enough gnomish diodes yet, which i think the aztecs also did historically*.
*or maybe in Shadowrun, I get those two confused sometimes ~~
Yes this are good ideas, but Naga & Kobolds are for sure more interesting races for this kind of things.
Of course all kind of gladitorial sacrifices was planned,
I also designed with QuickFort most of the structures,
so I'm just waiting for a stable/updated version of MWDF to play.
Maybe I'll do 6.2, but I would like to have DF client updated to .40 for Adventure Mode new features that I would like to use after creating this ancient monuments.
Infact,
Teotihuacan was build by a civilization that disappeared in nowhere, then Aztecs arrived and called that "City of Gods" because it was empty.
My idea would be to create that with Kobolds or Nagas, then try to reclaim it with Humans or play inside with Adventure mode discovering it as archeologist
However, I'm taking this off-topic.ANY improvement to MWDF would be great,
a Rewrite of it's code would be great thing to give less power to Dwarves,
and decide how this "version of DF divided in races" should be equilibrated.
Personally I would move all Guild+Magic to Humans, and leave Runes+"Divine stuff" (Cleric, Amrok, etc) to dwarves.