☼Woodland Elf Ideas☼
Here we go again...
Some traits
-Aboveground race, gets sick when below ground like humans, cannot dig (or maybe limited to temporary digging instruments like shovels)
-Druidic, as per gnomes. Elves are penalized for slaughtering animals. They rely heavily on milking and shearing.
-Cannot cut trees down at all. Woodcutting is completely anathema to them.
-As defenders of nature, the elves raid opposing civilizations. They bring back trophies from their raids.
-Has access to elven wood, a near steel equivalent
Wood Collection
Most tree types drop tree branches periodically during the year. These can be collected using plant/fruit gathering zones. All races can burn (3) tree branches into 1 coke or 1 ash at the smelter.
Woodland Shrine
Labor: Sorcery
Reactions:
-Coax branch into wood strand [tree branch, 1 seed]
-Shape strand into plank [wooden strand]
-Weave (3) strands into woven strand [3 wooden strand]
Druids Hut
-Create Nature's Heart [1 heart, 1 seed]
-Imbue strand with Nature's Heart [Nature's Fury, 1 woven strand] {grants Elven Wood log}
Bone Forge
As the Orc Bone Forge, or very similar. This will give Elves access to fire-safe building materials.
Ashland Glassblower
As per the Orc Ashland Glassblower, or very similar.
Ashland Fletcher
As per the Orc Ashland Fletcher, or very similar.
Raiders Hall
Similar to how orcs work. Raiding different races has different difficulties (failure means raiding party fails to return) and rewards
Raid Kobolds (easiest) - returns bones
Raid Goblins (moderate) - returns bones and copper trophies
Raid Orcs (hard) - returns bones and gold trophies
Great Bowyer
Makes Elven Great Bow from Elven wood and a rope