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Author Topic: Era of Diesel - Game Thread - Shadow of Khans [Turn 13]  (Read 19243 times)

Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #135 on: January 21, 2015, 04:51:12 am »

Turn Update 6.2

The Free States of Mahdama consider the deal and are pressed to consider dealing with a power on the decline... yet see the benefits of obtaining the technology sooner to outweigh the costs.

Free States of Mahdama accepts Republic of Auros's Deal

(Not enough happened to require an update)
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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #136 on: January 21, 2015, 06:40:08 am »

Army movement:

Armies from #92 and #96, attack Aurosian capital.
Army from #89 to #92
Armies from #88 and #99 to #96
Armies from #82 and #86 to #84

Construction orders:

Railroads in #90 and #81, Military HQ in #84.

Research orders:

Begin working on various Experimental Sciences
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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #137 on: January 21, 2015, 08:26:19 am »

USA

Army movements

57 to 56
1x56 to 55
1x56 to 53
2x61 to 53

2*60 to 59 [Attack]
2*58 to 59 [Attack]
2*55 to 54 [Attack]
53 to 52 [Attack]
2x61 to 62 [Attack]

Building
Annex 61
HQ in 53
Fortifications in 54 and 52
Academy in 59

Research
Start researching the blueprints for primitive aircraft

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Toaster

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #138 on: January 21, 2015, 08:39:25 pm »

First Citizen Hill kept the armies moving out.

Troop Movement

1x 65 -> 64
2x 67 -> 66
1x 68 -> 65
2x 69 -> 68
1x 72 -> 69

Construction

Annex 65 and 67
Railroad in 68
Fortifications in 70

Diplomacy

Extend current deal with the USA (5 Max Armies) for an additional turn
Offer the Talmurian Empire Primitive Aeroplane blueprints in exchange for Modern Chemistry blueprints
« Last Edit: January 21, 2015, 09:18:48 pm by Toaster »
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #139 on: January 22, 2015, 01:35:06 am »

Turn Update 6.6 (Fixed?)

The Union moved further into the open Khaganate territory, installing new government officers as it swept through the prized western lands.

Talmuria wanted to end their feud with Auros once and all. The battle was long and bloody, with massive casualties on both sides, but in the end the brave Talmurian soldiers were outmatched by the enemy's fortifications and their army splintered into the wind

COMBAT REPORT (Talmurian Empire)
Quote
Talmurian Empire Armies (5) attack Republic of Auros Capital Province #93!

Defended by 3 Armies.

Combat 1
1d8+1+0 vs 1d8+1
Attacker Roll: 3+1 = 4
Defender Roll: 5+1 = 6
Talmurian Army Destroyed!

Combat 2
1d8+1+0 vs 1d8+1
Attacker Roll: 7+1 = 8
Defender Roll: 5+1 = 6
Aurosian Army Destroyed!

Combat 3
1d8+1+0 vs 1d8+1
Attacker Roll: 3+1 = 4
Defender Roll: 8+1 = 9
Talmurian Army Destroyed!

Combat 4
1d8+1+0 vs 1d8+1
Attacker Roll: 4+1 = 5
Defender Roll: 6+1 = 7
Talmurian Army Destroyed!

Combat 5
1d8+1+0 vs 1d8+1
Attacker Roll: 3+1 = 4
Defender Roll: 4+1 = 5
Talmurian Army Destroyed!

Combat 6
1d8+1+0 vs 1d8+1
Attacker Roll: 8+1 = 9
Defender Roll: 3+1 = 4
Aurosian Army Destroyed!

Combat 7
1d8+1+0 vs 1d8+1
Attacker Roll: 3+1 = 4
Defender Roll: 7+1 = 8
Talmurian Army Destroyed!

Victory for Republic of Auros forces!
5 Talmurian Empire armies wiped out
2 Aurosian armiest lost

The eager USA launched a prong invasion of the northern territory and the easternmost of Khaganate lands near its Allabard ally. Khaganate forces were crushed across each of these targets. The USA also managed to run a successful election in one of its captured provinces, formally bringing the territory into its union.

COMBAT REPORT (United Socialist Alliance)
Quote
United Socialist Alliance Armies (2) attack Bishe Khaganate Province #54!

Defended by 1 Army.

Combat 1
1d8+2 vs 1d8+3
Attacker Roll: 8+2 = 10
Defender Roll: 3+3 = 6
Khaganate Army Destroyed!

Victory for USA forces!
1 Khaganate army wiped out
Fortifications were destroyed in the assault.
United Socialist Alliance now occupies Province #54!
Quote
United Socialist Alliance Armies (1) attack Bishe Khaganate Province #52!

Defended by 1 Army.

Combat 1
1d8+2 vs 1d8+3
Attacker Roll: 1+2 = 3
Defender Roll: 4+3 = 7
USA Army Destroyed!

Victory for Khaganate forces!
1 USA army wiped out
Quote
United Socialist Alliance Armies (4) attack Bishe Khaganate Province #63!

Defended by 1 Army.

Combat 1
1d8+2+1 vs 1d8+3
Attacker Roll: 4+3 = 7
Defender Roll: 1+3 = 4
Khaganate Army Destroyed!

Victory for USA forces!
1 Khaganate army wiped out
Fortifications were destroyed in the assault
United Socialist Alliance now occupies province #63!



« Last Edit: January 22, 2015, 03:48:29 am by Glowcat »
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Parsely

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #140 on: January 22, 2015, 04:01:25 am »

100 > 94
102 > 94
105 > 101
103 > 101

HQ in 94, 101
Fort in 104, 102

Research Modern Chemistry
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 6]
« Reply #141 on: January 23, 2015, 10:34:05 pm »

Guniburg, with its borders secure for the moment, stretches out to prevent another catastrophy of national security from happening once more. A chef also discovered a breakthrough in chemicial compounds after accidently creating a wedding cake that melted itself through the ground. Search teams have yet to find the mysterious cake, but luckily the man kept extensive recipe notes.

The Aethonian returned the Falclands to Guniburg and began to mobilize their forces towards the United Kingdom of Arlon. It seemed likely that a showdown was about to occur..



NPCs Turn...

United Kingdom of Arlon notes that it will now get the showdown it so desperately wanted, and moves troops back to the Aethonian-Arlon border while constructing coastal fortresses in case the navy offshore attempts moving on their vulnerable territories. I finally decides to end its policy on external trade and reaches out to its fellow Monarchy.


Offers Talmurian Empire a Trade Agreement

1x Army from #19 to #25
1x Army from #27 to #25
1x Army from #20 to #21
1x Army from #23 to #21
1x Army from #23 to #24
2x Armies from #34 to #33

Build Military HQ in #21
Build Railroads in #27

Build Fortifications in #23 and #35


Bishe Khaganate fights with frenzied fervor. It availed them not.

Reduces MA/turn with Agatean Empire to 6/turn

1x Army from #30 to #51
1x Army from #49 to #51
1x Army from #50 to #52
1x Army from #52 to #62


3x Armies from #51 to #54
3x Armies from #62 to #63



Build an Academy in #30
Build Fortifications in #50
Build Fortifications in #54 and #63 [FAILED]


COMBAT REPORT (Bishe Khaganate)
Quote
Bishe Khaganate Armies (3) attack United Socialist Alliance occupied Province
#54! Defended by 2 Armies.

Combat 1
1d8+1 vs 1d8+1
Attacker Roll: 1+1 = 2
Defender Roll: 2+1 = 3
Khaganate Army Destroyed!

Combat 2
1d8+1 vs 1d8+1
Attacker Roll: 7+1 = 8
Defender Roll: 5+1 = 6
USA Army Destroyed!

Combat 3
1d8+1 vs 1d8+1
Attacker Roll: 2+1 = 3
Defender Roll: 3+1 = 4
Khaganate Army Destroyed!

Combat 4
1d8+1 vs 1d8+1
Attacker Roll: 1+1 = 3
Defender Roll: 8+1 = 4
Khaganate Army Destroyed!

Victory for USA forces!
3 Khaganate army wiped out
1 USA army lost
Quote
Bishe Khaganate Armies (3) attack United Socialist Alliance occupied Province
#63! Defended by 4 Armies.

Combat 1
1d8+1 vs 1d8+1
Attacker Roll: 6+1 = 7
Defender Roll: 3+1 = 4
USA Army Destroyed!

Combat 2
1d8+1 vs 1d8+1
Attacker Roll: 7+1 = 8
Defender Roll: 6+1 = 7
USA Army Destroyed!

Combat 3
1d8+1 vs 1d8+1
Attacker Roll: 4+1 = 5
Defender Roll: 8+1 = 9
Khaganate Army Destroyed!

Combat 4
1d8+1 vs 1d8+1
Attacker Roll: 1+1 = 2
Defender Roll: 8+1 = 9
Khaganate Army Destroyed!

Combat 5
1d8+1 vs 1d8+1
Attacker Roll: 2+1 = 3
Defender Roll: 8+1 = 9
Khaganate Army Destroyed!

Victory for USA forces!
3 Khaganate armies wiped out
2 USA armies lost.

The Free States of Mahdama attempt to retake their lands from the Agatean invaders. They clash against them but fail to defeat the superior training of the Agatean soldiers.

2x Army from #9 to #8
2x Army from #10 to #8
3x Army from #11 to #8


1x Army from #12 to #9
2x Army from #12 to #10
1x Army from #13 to #11
1x Army from #16 to #11
1x Army from #15 to #13
1x Army from #17 to #18
1x Army from #18 to #15
1x Fleet from #16 to F

Build an Academy in #12 and #10
Build Railroads in #17
Build Fortifications in #8 [FAILED]


COMBAT REPORT (Free States of Mahdama)
Quote
Free States of Mahdama Fleet (1) attack Agatean Empire Navy in F! Against 1
Fleet.

Combat 1
1d8+1 vs 1d8+0
Attacker Roll: 1+1 = 2
Defender Roll: 2+0 = 2
Free State Fleet retreats to #16

Victory for Agatean Empire forces!
1 Free State Fleet retreated
Quote
Free States of Mahdama Armies (7) attack Agatean Empire occupied Province #8!
Defended by 7 Armies.

Combat 1
1d8+0 vs 1d8+1
Attacker Roll: 2+0 = 2
Defender Roll: 8+1 = 9
Free State Army Destroyed!

Combat 2
1d8+0 vs 1d8+1
Attacker Roll: 2+0 = 2
Defender Roll: 4+1 = 5
Free State Army Destroyed!

Combat 3
1d8+0 vs 1d8+1
Attacker Roll: 6+0 = 6
Defender Roll: 1+1 = 2
Agatean Army Destroyed!

Combat 4
1d8+0 vs 1d8+1
Attacker Roll: 3+0 = 3
Defender Roll: 1+1 = 2
Agatean Army Destroyed!

Combat 5
1d8+0 vs 1d8+1
Attacker Roll: 5+0 = 5
Defender Roll: 8+1 = 9
Free State Army Destroyed!

Combat 6
1d8+0 vs 1d8+1
Attacker Roll: 6+0 = 6
Defender Roll: 1+1 = 2
Agatean Army Destroyed!

Combat 7
1d8+0 vs 1d8+1
Attacker Roll: 4+0 = 4
Defender Roll: 6+1 = 7
Free State Army Destroyed!

Combat 8
1d8+0 vs 1d8+1
Attacker Roll: 1+0 = 2
Defender Roll: 1+1 = 5
Free State Army Destroyed!

Combat 9
1d8+0 vs 1d8+1
Attacker Roll: 1+0 = 1
Defender Roll: 2+1 = 3
Free State Army Destroyed!

Combat 10
1d8+0 vs 1d8+1+1
Attacker Roll: 1+0 = 1
Defender Roll: 6+2 = 8
Free State Army Destroyed!

Victory for Agatean Empire forces!
7 Free State armies wiped out
3 Agatean armies lost.



~~Turn 7 (Year 1900.7)~~

The United Kingdom of Arlon could not spawn units due to insufficient max army support.

Quote
Event Roll: 65





(click for full-size image)




(EDIT: Oh for.. Agateans armies at at their cap, not where that info image says.)

Current Populous Provinces (controlled by)
#8:   (Free States of Mahdama) [OCCUPIED]
#12:   (Free States of Mahdama)
#20:   (United Kingdom of Arlon)
#40:   (Aethonian Empire)
#45:   (Aethonian Empire)
#60:   (United Socialist Alliance)
#61:   (Bishe Khaganate)
#73:   (Citizens' Union of Allabard)
#84:   (Talmurian Empire)
#88:   (Talmurian Empire)
#92:   (Talmurian Empire)

Spoiler: Technology Status (click to show/hide)


Spoiler: Other Diplomacy Status (click to show/hide)
« Last Edit: January 23, 2015, 10:38:26 pm by Glowcat »
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10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 7]
« Reply #142 on: January 24, 2015, 03:57:34 am »

Movements

Fleet to H
4 armies from 4 to 9
2 armies from 3 to 1
1 army from 5 to 6

Construction

Annex 8
HQ in 1
Fortifications in 8 (if possible. Probably not.)
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 7]
« Reply #143 on: January 24, 2015, 04:29:13 am »

Turn Update 7.1

The Agatean Empire counter attacked against the Free States, swiftly taking its connection to the peninsula.

COMBAT REPORT (Agatean Empire)
Quote
Agatean Empire Armies (4) attack Free States Province #9! Defended by 1 Army.

Combat 1
1d8+1 vs 1d8+2
Attacker Roll: 8+1 = 9
Defender Roll: 4+0 = 4
Free State Army Destroyed

Victory for Agatean Empire forces!
An Academy was destroyed in the assault
Agatean Empire now occupies #9!



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Tiruin

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 7]
« Reply #144 on: January 24, 2015, 02:59:50 pm »

((The free states forgot to trade? :P))

> Propose a trade with the Citizen's Union of our RP this turn (or the Modern Chemistry blueprint from the free states, if forgotten) for them to Ally with Guniburg and the Talmurian Empire, for the next 3 turns.

> Armies Idle.
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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 7]
« Reply #145 on: January 24, 2015, 09:30:28 pm »

((The free states forgot to trade? :P))

> Propose a trade with the Citizen's Union of our RP this turn (or the Modern Chemistry blueprint from the free states, if forgotten) for them to Ally with Guniburg and the Talmurian Empire, for the next 3 turns.

> Armies Idle.


The Citizen's Union is a bit leery of this deal, but is curious what the other two parties (and their current ally the USA) have to say on the matter.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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10ebbor10

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 7]
« Reply #146 on: January 25, 2015, 06:42:53 am »

Propose a trade with the Talmurian Empire, where I provide them with 2 PI in exchange for 4 army cap.
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Haspen

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 7]
« Reply #147 on: January 25, 2015, 08:07:39 am »

Propose a trade with the Talmurian Empire, where I provide them with 2 PI in exchange for 4 army cap.

Talmurian Empire agrees to this trade.
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Glowcat

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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 7]
« Reply #148 on: January 25, 2015, 10:03:48 pm »

Turn Update 7.2?

Auros attempted some trades, but they seem to have been met with cold interest.
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Re: Era of Diesel - Game Thread - Shadow of Khans [Turn 7]
« Reply #149 on: January 26, 2015, 10:15:09 am »

Troop Movement

1x 64 -> 63
2x 65 -> 63
2x 66 -> 64
2x 68 -> 65
2x 69 -> 68
1x 72 -> 68

Construction

Academy in 67, 68
HQ in 65
Annex 66

Research

Military Aircraft

Diplomacy

Extend the 5 Max Army deal to the USA for an additional turn.

Propose a trade with the Citizen's Union of our RP this turn (or the Modern Chemistry blueprint from the free states, if forgotten) for them to Ally with Guniburg and the Talmurian Empire, for the next 3 turns.

Due to lack of response from other parties, this offer is declined.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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