10 HP restored!
Turn Twelve - AlliesYamira and the remaining soldier move up. The monster hunter pulls out a bow, the arrowhead dripping with venom, and aims at the soldier.
Hit: 90 - 9 - 15 = 66
Roll: 12, hit
Crit: 3 - 1 = 2
Roll: 67, no crit
Dam: 13 - 5 -1
Raider Soldier D is killed!Turn Twelve - EnemiesA volley of arrows hurtles towards the mercenaries!
Raider Archer A moves to E8.Zahir's I support you, you support me activates!
Wrath activates!
Hit: 99 - 15- 8= 76
Roll: 65, hit
Crit: 3-2 = 1
Roll: 12
Dam: 10 - 3 - 1 = 6
Zahir is downed!An arrow thuds into Zahir's stomach, sending him down.
Hit: 99 - 17
Roll: 43, hit
Crit: 3- 1 = 2
Roll: 85, no crit
Dam: 10 - 1 = 9
Another slams into Gallus's shoulder, but he remains up... will certainly sting a bit when he dances, though.
Hit: 99 - 14 - 15 = 70
Roll: 85, miss
Laz retaliates!
Hit: 103 - 10 = 93
Roll: 33, hit
Crit: no
Dam: 9 - 6 = 3
Hit: 98 - 14 - 15 = 69
Roll: 68, hit
Crit: 3-2 = 1
Roll: 1, crit
Dam: 10-4-1 = 5x3 = 15
Lazarus is downed!Lazarus fends off an arrow, his return knife slicing the cheek of the archer that sent in. In his moment of distraction, however, the remaining raider swordsman takes the oppotunity to open him neck to navel.
Hit: 79 + 15 - 9 =85
Roll: 1, hit
Crit: 1-1=0
Dam: 16+1- 5 = 12
Ixani Soldier B is killed!The axemen turns to face the flanking Ixani soldiers, and with brutal ease chops down the last of the common soldiers.
Turn Thirteen - Players 47/100 EXP Ford: Non-mounted units can step on this tile for two mov. While fording, units have a -15 eva and -1 def penalty. Flying units do not suffer this penalty.
Forest: Units can step on this tile for two mov (or four mov if cavalry). While on this tile, units gain +1 def and +15 eva.