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Author Topic: XCOM: Long War - (Canceled: Moving to new campaign for Beta 15)  (Read 97478 times)

Toaster

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Re: XCOM: Long War - By the lasers red glare
« Reply #465 on: January 03, 2015, 02:10:11 pm »

You REALLY want me dead, don't you?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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birdy51

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Re: XCOM: Long War - By the lasers red glare
« Reply #466 on: January 03, 2015, 02:14:17 pm »

Giselle fears no Alien. Giselle... Is GERMAN!!!
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BIRDS.

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UXLZ

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Re: XCOM: Long War - By the lasers red glare
« Reply #467 on: January 03, 2015, 02:24:43 pm »

I'm so glad I'm not on that mission.

You seem to be lucky at avoiding missions with chryssalids, aren't you?

I don't think I even know what a Chryssalid is.

I'm not sure my character knows, either...
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RAM

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Re: XCOM: Long War - By the lasers red glare
« Reply #468 on: January 03, 2015, 03:03:05 pm »

The original X-com, or U.F.O., depending upon where you were, had an opponent named cryssalid, which was known for crossing half the map, killing one of your soldiers, then having that soldier attack you, and just as you think that dumping all of your ammunition on the cryssalid has saved you, your former solder explodes into a cryssalid and converts your whole team in a matter of seconds while some random psychic on the far side of the planet is looking through its eyes and making your rookies think that cleaning each other's gun barrels with their tongues while polishing their triggers in the middle of a melee is the latest and most reputable(not to mention immune to all forms of innuendo) form of weapon maintenance.

I think that Xcom may have some sort of small children who are wearing foam Godzilla claws that like to assault your soldiers with harsh language...
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GiglameshDespair

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Re: XCOM: Long War - By the lasers red glare
« Reply #469 on: January 03, 2015, 03:04:32 pm »

They're aliens who love hugs, actually. You just have to let them get close and enjoy snuggles.
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RAM

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Re: XCOM: Long War - By the lasers red glare
« Reply #470 on: January 03, 2015, 04:17:20 pm »

Whelp, I got plenty of kills, but no promotion, oh well... And yikes four days even with the reduction, that'll smart...

Hrmm, my rank is just LT now, even though I was, what, a corpsral? Does the officer thing overwrite your old class?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Mephansteras

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Re: XCOM: Long War - By the lasers red glare
« Reply #471 on: January 03, 2015, 04:44:08 pm »

Spoiler: Operation Crystal Star (click to show/hide)

Spoiler: Soldiers (click to show/hide)


With that taken care of, we need to decide how we're going to proceed. We have enough money for two more Interceptors, and might be able to scrape together enough for a third. Are we going North America, Europe, or South America?



@RAM: Yeah, you now have rank based on your Officer Rank. So it goes Lieutenant 1, 2, 3, etc. Until we unlock the next level of Officers, at which point if you've gone on at least 5 missions as a Lieutenant I can promote you to Captain.

@Toaster: I'm not trying to kill you, I just find Engineers really useful on difficult missions.
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Tiruin

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Re: XCOM: Long War - By the lasers red glare
« Reply #472 on: January 03, 2015, 04:45:24 pm »

You REALLY want me dead, don't you?
That's why we need MECs. :3
PUNCH THEM AWAY D:
(Defense Europe, is my vote).

Also I've to agree on Engineers being solidly useful on difficult missions--especially in the LW Impossible difficulty ._.
Every. Grenade. Counts.

Especially given that Engineers have an ability to use the Arc Projector multiple times (instead of that Foundry upgrade we're all used to), as well as repairing SHIVs with that AP.
« Last Edit: January 03, 2015, 04:47:41 pm by Tiruin »
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Toaster

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Re: XCOM: Long War - By the lasers red glare
« Reply #473 on: January 03, 2015, 05:00:27 pm »

I figured it's like that; it's just funny that I end up on all the nasties.  Also, 11 kills?  Get me packmaster!

Especially given that Engineers have an ability to use the Arc Projector multiple times

Don't encourage him.  d=
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

UXLZ

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #474 on: January 03, 2015, 05:03:45 pm »

Defending Europe is my vote, as well.
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IronyOwl

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #475 on: January 03, 2015, 05:35:47 pm »

Having Toaster capture everything is my vote.
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GiglameshDespair

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #476 on: January 03, 2015, 06:02:00 pm »

An early capture like Beagle did for Alium grenades would be good.

I'll go for... Ranger. Boost that damage output.
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Remalle

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #477 on: January 03, 2015, 06:02:33 pm »

Precision Shot for me please.
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Toaster

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #478 on: January 03, 2015, 06:04:20 pm »

Having Toaster capture everything is my vote.

Noes!

The sad thing is that Suppression and Ranger aren't really much for engies, so Repair becomes the logical choice.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GiglameshDespair

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Re: XCOM: Long War - Best damn soldiers on the planet!
« Reply #479 on: January 03, 2015, 06:05:45 pm »

Toaster, we appreciate your sacrifice. Now take this taser and go stun that giant, raging alien.

Godspeed.
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