Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 47

Author Topic: XCOM: Long War - (Canceled: Moving to new campaign for Beta 15)  (Read 97444 times)

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #150 on: December 08, 2014, 12:12:56 pm »

Yeah, lasers. I like cutting up aliens as much as the next man, but we cannot afford to wait much longer for lasers.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #151 on: December 08, 2014, 12:17:41 pm »

...Jilio? d=  At least he is suitably ugly.

Can you get a third item slot in LW?  I can't remember.  (It's on my list of things to play, if I ever finish my classic campaign.  Last attempt got sidelined by a crashed game and I haven't gotten back in to it.)


Let's carve up a Sectoid.

Woops, type, sorry. I'll fix his name.

And, I don't THINK you can get a third slot, but I'm not 100% certain on that.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #152 on: December 08, 2014, 12:26:07 pm »

No problem.

Woops, type, sorry. I'll fix his name.

Normally I'd ignore this, but the irony is too strong here.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #153 on: December 08, 2014, 12:36:39 pm »

*sigh* It's going to be one of those Mondays, I see...
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #154 on: December 08, 2014, 12:55:31 pm »

I'll go for lasers this time as well.

I need to know this though: Are there late-game weapons that are *ballistic* or is it all laser/energy based?
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #155 on: December 08, 2014, 12:56:46 pm »

There are five tiers of weapons, and the first and third are ballistic.  I haven't played so I can't say for certain, but I think they're balanced so you don't just jump everyone up a tier when it becomes available- there are reasons for using the lower tiers.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #156 on: December 08, 2014, 01:21:04 pm »

There are five tiers of weapons, and the first and third are ballistic.  I haven't played so I can't say for certain, but I think they're balanced so you don't just jump everyone up a tier when it becomes available- there are reasons for using the lower tiers.

For the most part this is true, although you pretty much go from standard ballistics to lasers on everyone as soon as you can afford to. Past that there are advantages to all of the weapons.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #157 on: December 08, 2014, 05:00:21 pm »

So my character's weapons won't just be flat-out inferior if I decide to stick to purely ballistic guns?
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

RAM

  • Bay Watcher
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #158 on: December 08, 2014, 05:28:17 pm »

I'll vote for the anatomical inspection, mostly to be contrary...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #159 on: December 08, 2014, 05:51:37 pm »

Lasers make for fun and profit.
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #160 on: December 08, 2014, 05:52:23 pm »

Just to be clear, there are now 5 levels of weapons, Ballistic, Beam Lasers, Gauss, Pulse Laser and Plasma. We could try to skip beam lasers, but I don't recommend it.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #161 on: December 08, 2014, 05:57:52 pm »

Name: Angle
Gender: Any
Nationality: American
Appearance: Any

Preferred class: Any Support
Preferred weapon: Any
Preferred equipment: Any
Preferred tactics: No losses are acceptable losses! No one gets left behind!
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #162 on: December 08, 2014, 06:12:11 pm »

I'll futiley suggest autopsies for engineers for satellites. Much as I want to take them alive, we can't be falling behind on our logistics.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

UXLZ

  • Bay Watcher
  • God Eater
    • View Profile
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #163 on: December 08, 2014, 06:13:08 pm »

Just to be clear, there are now 5 levels of weapons, Ballistic, Beam Lasers, Gauss, Pulse Laser and Plasma. We could try to skip beam lasers, but I don't recommend it.

Man, I am definitely sticking to Gauss for the late game. I haaaate plasma-based stuff, and pulse lasers, well... (They're a bit boring.) Also, the unit I'm basing my character off of uses ballistic/Gauss-based weaponry. Purely ballistic would probably be best if I was going for maximum adherence to the source material, but I doubt it will be good enough come even midgame.
Besides, Gauss is awesome.

On a more pragmatic note, what would be the benefits of skipping beam lasers? (Aside from not needing to spend the time researching them.)
Is there anything else we could research that would be massively useful if they're finished ASAP? (Like, some sort of benefit that increases the longer the thing has been researched.)
Logged
Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #164 on: December 08, 2014, 08:06:39 pm »

Yeah, as for course of action, securing the engineers and funds to get north America covered in satellites sounds super useful.
« Last Edit: December 08, 2014, 08:56:06 pm by Angle »
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler
Pages: 1 ... 9 10 [11] 12 13 ... 47