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Author Topic: XCOM: Long War - (Canceled: Moving to new campaign for Beta 15)  (Read 97447 times)

Sheb

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #150 on: December 08, 2014, 12:12:56 pm »

Yeah, lasers. I like cutting up aliens as much as the next man, but we cannot afford to wait much longer for lasers.
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Mephansteras

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #151 on: December 08, 2014, 12:17:41 pm »

...Jilio? d=  At least he is suitably ugly.

Can you get a third item slot in LW?  I can't remember.  (It's on my list of things to play, if I ever finish my classic campaign.  Last attempt got sidelined by a crashed game and I haven't gotten back in to it.)


Let's carve up a Sectoid.

Woops, type, sorry. I'll fix his name.

And, I don't THINK you can get a third slot, but I'm not 100% certain on that.
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Toaster

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #152 on: December 08, 2014, 12:26:07 pm »

No problem.

Woops, type, sorry. I'll fix his name.

Normally I'd ignore this, but the irony is too strong here.
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Mephansteras

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #153 on: December 08, 2014, 12:36:39 pm »

*sigh* It's going to be one of those Mondays, I see...
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UXLZ

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #154 on: December 08, 2014, 12:55:31 pm »

I'll go for lasers this time as well.

I need to know this though: Are there late-game weapons that are *ballistic* or is it all laser/energy based?
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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #155 on: December 08, 2014, 12:56:46 pm »

There are five tiers of weapons, and the first and third are ballistic.  I haven't played so I can't say for certain, but I think they're balanced so you don't just jump everyone up a tier when it becomes available- there are reasons for using the lower tiers.
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Mephansteras

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #156 on: December 08, 2014, 01:21:04 pm »

There are five tiers of weapons, and the first and third are ballistic.  I haven't played so I can't say for certain, but I think they're balanced so you don't just jump everyone up a tier when it becomes available- there are reasons for using the lower tiers.

For the most part this is true, although you pretty much go from standard ballistics to lasers on everyone as soon as you can afford to. Past that there are advantages to all of the weapons.
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UXLZ

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #157 on: December 08, 2014, 05:00:21 pm »

So my character's weapons won't just be flat-out inferior if I decide to stick to purely ballistic guns?
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RAM

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #158 on: December 08, 2014, 05:28:17 pm »

I'll vote for the anatomical inspection, mostly to be contrary...
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birdy51

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #159 on: December 08, 2014, 05:51:37 pm »

Lasers make for fun and profit.
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Sheb

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #160 on: December 08, 2014, 05:52:23 pm »

Just to be clear, there are now 5 levels of weapons, Ballistic, Beam Lasers, Gauss, Pulse Laser and Plasma. We could try to skip beam lasers, but I don't recommend it.
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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #161 on: December 08, 2014, 05:57:52 pm »

Name: Angle
Gender: Any
Nationality: American
Appearance: Any

Preferred class: Any Support
Preferred weapon: Any
Preferred equipment: Any
Preferred tactics: No losses are acceptable losses! No one gets left behind!
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IronyOwl

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #162 on: December 08, 2014, 06:12:11 pm »

I'll futiley suggest autopsies for engineers for satellites. Much as I want to take them alive, we can't be falling behind on our logistics.
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UXLZ

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #163 on: December 08, 2014, 06:13:08 pm »

Just to be clear, there are now 5 levels of weapons, Ballistic, Beam Lasers, Gauss, Pulse Laser and Plasma. We could try to skip beam lasers, but I don't recommend it.

Man, I am definitely sticking to Gauss for the late game. I haaaate plasma-based stuff, and pulse lasers, well... (They're a bit boring.) Also, the unit I'm basing my character off of uses ballistic/Gauss-based weaponry. Purely ballistic would probably be best if I was going for maximum adherence to the source material, but I doubt it will be good enough come even midgame.
Besides, Gauss is awesome.

On a more pragmatic note, what would be the benefits of skipping beam lasers? (Aside from not needing to spend the time researching them.)
Is there anything else we could research that would be massively useful if they're finished ASAP? (Like, some sort of benefit that increases the longer the thing has been researched.)
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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #164 on: December 08, 2014, 08:06:39 pm »

Yeah, as for course of action, securing the engineers and funds to get north America covered in satellites sounds super useful.
« Last Edit: December 08, 2014, 08:56:06 pm by Angle »
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