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Author Topic: XCOM: Long War - (Canceled: Moving to new campaign for Beta 15)  (Read 97408 times)

UXLZ

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #120 on: December 03, 2014, 10:56:26 pm »

Is Long War procedural and the story is up to the player, or does it have an actual storyline that's been pre-set by the dev?
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RedKing

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #121 on: December 03, 2014, 11:18:26 pm »

Bit of both. There's an overall storyline progression but most of the missions are procedurally generated.
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crazysheep

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #122 on: December 03, 2014, 11:24:12 pm »

((probably better moving that to the XCOM thread, but eh, I'll bite. Long War is a mod for XCOM which doesn't actually change the storyline, but introduces a metric ton of shiny new things while retaining the original storyline of "aliens invade, you command humanity's last line of defence".))
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RAM

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #123 on: December 03, 2014, 11:32:38 pm »

Woo, I'm on the team. For a high combined value of death and glory!!! Or just hanging back and pew-pewing at things, either works...
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IronyOwl

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #124 on: December 04, 2014, 04:54:27 am »

Oh wow. I just realized our team consists of two Gunners and a Rocketeer, Infantry, Sniper, and Medic. This whole mission is going to be nothing but carnage. Including the medic, because I don't think anybody on this team's got time to bleed.
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Darkening Kaos

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #125 on: December 04, 2014, 05:03:49 am »

       We're gonna run out of air to fill with dakka.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
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UXLZ

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #126 on: December 04, 2014, 07:22:28 am »

Too Many Guns. Too Many Guns spoil the fun. Well, maybe.

'But sir, their bullets will block out the sun!'
'Then we shall fight in the s-*SPLAT*'
'Booom. Head shot.'

'Who would ever think to bring a knife to a gunfight? This plan is infallible.'
'People have thought of that before, sir. There's a good reason it never caught on.'
'Nonsense. Bring me all of my kitchen!'
'Very well sir...'
*shuffling(
'Ah, this will do nicely!' *picks up object*
'Sir, that's a butter knife. Made of wood.'

No idea why I wrote those. Anyway, good luck to the soldiers heading out on this dangerous mission.






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Powder Miner

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #127 on: December 04, 2014, 07:37:39 pm »

SPLOSION TIIIIME
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Mephansteras

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #128 on: December 05, 2014, 01:20:25 pm »

Spoiler: Sacred Gift (click to show/hide)

As the troops recover from the mission the egineers are hard at work finishing up our new power generator


We'll need to decide what to work towards next.


All of our aircraft are in fighting condition once again. It's nice to see the hanger full and ready for action!


Russia contacts us about trading them some weapon fragments for a skilled engineer. We have enough to spare, and more engineers are more than welcome!



With the extra pair of hands the new Satellite uplink is finished up just that much faster!


Not long afterwords we pick up the signature of an alien scout craft


Flash is ordered to take it down with extreme prejudice


Unfortunately, despite doing heavy damage to it the alien craft is just too fast for our interceptor to keep up with


A second interceptor is launched to try and cut it off, but the scout is just too fast. At least we scared it off from whatever mission it was on.



Germany follows Russia's lead in requesting alien weapon fragments from us. We agree to this request as well, but Dr. Vahlen warns us that we do need to keep a stockpile for our own research efforts. I'm not too concerned, however. I imagine we'll get pleny of opportunity to aqcuire more soon enough.


As we near the end of the month we take stock of our situation.



Of course, the Aliens weren't going to leave us alone for long! An abduction attempt in the United States stirs the base up in a hurry.


We prepare a squad to deal with the alien threat. Mostly rookies, since we still have soliders who haven't seen combat against the aliens yet.


And so, Operation Silent Vanguard beings...



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RAM

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #129 on: December 05, 2014, 08:43:17 pm »

Phew, I was worried that I was going to die with no noteworthy actions, but all's good now. Too bad about the lack of promotions...
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Vote (1) for the Urist scale!
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IronyOwl

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #130 on: December 05, 2014, 09:23:52 pm »

Curses. Still, 0 poisonings is a good start.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

UXLZ

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #131 on: December 06, 2014, 05:30:44 am »

Good to see no one was killed.
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Ahhh~ She looked into your eyes,
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Darkening Kaos

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #132 on: December 06, 2014, 05:43:49 am »

     "Hey!  It's a hippy liberal Alium.  Have a face full of bullets!  And, have a nice day"
« Last Edit: December 06, 2014, 05:48:41 am by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Mephansteras

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #133 on: December 06, 2014, 10:17:40 pm »

Operation Silent Vanguard


The troops return, exhausted and somewhat shaken. The mission was rougher than any previous mission. The aliens showed improved tactics, with two squads sticking together at all times. In addition, the sectoids seem to be sending more and more psionic users against us. Time and again they pinned the troops down using psionic attacks to shake their will or damage the mind. By the end of the mission even point blank shots were far from a sure thing, and it took a concentrated effort by the soldiers to win. And even with that, we suffered our first KIA of the war. I fear it will be far from our last.







The next few days are uneventful. We finish up construction of the Satellites, Scopes, and Marksman Scope.

We also trade in a few more weapon fragments for Engineers. This time to China.



Finally, as we reach the end of the month, we are faced with a decision. Where do we put our 2 Satellites?.

We could:
  Put them over North America to start working towards the Air War bonus, which would help pay for the second fleet of Interceptor's we'll need if we expand out of Africa
  Put them over South America to gain the Power bonus, which would make our Steam generator considerably cheaper to build and maintain
  Put them over the rest of Africa to add to our income without needing to acquire any more Interceptors.








Silent Vanguard was such a pain! My computer crashed once and the game crashed twice trying to play this mission. Which was also brutal and quite difficult. Also, the poor scout was apparently doomed. She died in every playthrough of that mission. Pity, too, as she was quite effective against the aliens. Up until the end, where she missed a shot against a flanked sectoid who turned around and blasted her face off through cover.

I'm just glad it's over.
« Last Edit: December 06, 2014, 11:25:25 pm by Mephansteras »
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RAM

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Re: XCOM: Long War - Kicking aliens around for fun and profit!
« Reply #134 on: December 07, 2014, 12:42:17 am »

I vote South America.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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