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Author Topic: Extraterrestrial Defense Department- Nation management during invasion  (Read 5443 times)

a1s

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #45 on: December 02, 2014, 03:08:37 pm »

so... dead?
Bro... It's been two days
3 actually (updates are what matters for game survival.) But mostly I just dislike saying "bump".


Waiting for more things, unless you all think its ready for another week.
Clearly we're missing something (production?), so maybe give us a tiny hint.

We've already studied UFO armor, do we have any AA that can bring them down (at least in favorable conditions?) Let's build more of those.
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Aseaheru

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #46 on: December 02, 2014, 03:12:54 pm »

Production, thats mostly it.
Also, assigning people to projects. Looking at the cluster of 30 general engineers, 5 ballistics engineers, 2 computer engineers, a biochemist and a pair of doctors and saying "do that" is probably not going to end well.

As for things that can take them down, its more of a matter of aiming them. 20mm cannons did a number on them, but most of the missiles couldent get a lock.

Analysis of the gunsight videos might help, and remember that you can do things like sending out ships, getting things to the soldiers to help them out...
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a1s

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #47 on: December 02, 2014, 04:33:01 pm »

OK, here we go:
chemical analysis on the ceramics, the crystals, and the ferrous alloys. Test their capacities and qualities; melting points, stress tests, all that. I want to know just what we're dealing with, so we can possibly make it ourselves, or at least figure out how to break it.
6 engeneers.

Examine the engines, if there are engines, as well, and we should definitely do firing tests on the [craft] weapons. I want to see what mechanism they use.
6 general engineers.

See if the craft has any weapons, get one of our ballistics engineers working on that, too.
6 engineers and 2 ballistic.

Get our biochemist and doctors working on the alien captured. I know we said to analyze them, but I want them to be goddamn experts on the way their cells work, the way their organs interact, and most of all; I want to know about the immune system. Diseases and poisons are our friends, when used on the enemy.
I also want us constructing ballistic gel equivalents for the alien life-forms, to simulate how it will act inside [armor].
2 docs and a biochemist +1 engineer to design the dummies

Can we fire [personal scale] weapons (all types, not just 1 and 3)? What sort of damage can they do? Are our APCs safe from direct hits? (just in case: don't use actual APCs, use armor plate). Can our armored vests stop the fragments? And are there fragments to stop or is the explosion just a side effect? How much ammo do the weapons have on average? Can we identify spare ammo? If we can, and we have it, can you actually replace ammo in a gun? Do other tests- we have 13 Type Ones left, I'd like to keep one 'for the museum' and the rest are released to the engineering team to play with as they see fit.
6 engineers and 2 ballistic.

Figure out how to get locks on enemy UFOs (do they emit heat? do they have good radio profiles? how hard would it be to just point a laser designator at them? Can we mathematically predict the likeliest point they'll end up? You're the geeks, bring me a suggestion.)
2 computer geeks and 1 ballistics engineer and 5 general ones.
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Aseaheru

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #48 on: December 02, 2014, 04:48:27 pm »

Update up soonish*

*soonish meaning that it will (hopefully) take less than 24 hours.
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Aseaheru

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #49 on: December 02, 2014, 05:37:52 pm »

Quote
    chemical analysis on the ceramics, the crystals, and the ferrous alloys. Test their capacities and qualities; melting points, stress tests, all that. I want to know just what we're dealing with, so we can possibly make it ourselves, or at least figure out how to break it.

6 engineers.
  From what the engineers can tell, the ceramics are roughly equivalent to a ceramic being developed for orbiters and jet turbines, but with none of the low tensile strength observed in those materials. The engineers are greatly excited by this find, but warn that they cannot do more research on this without better equipment, and advise showing them to a materials engineer.

  The crystals appear to be a form of quartz glass, 'layers of dots, seemingly created via laser'. It is uncertain what role this plays in the craft, although one engineer speculated about data storage.

  The ferrous alloy has a melting point roughly equivalent to that of tungsten, a tensile strength of about twice that of steel, and a compressive strength roughly equivalent to that of concrete. The engineers put to work on this warn that they need similar equipment to what is needed for the ceramics.

Quote

    Examine the engines, if there are engines, as well, and we should definitely do firing tests on the [craft] weapons. I want to see what mechanism they use.

6 general engineers.
The ship appears to have two engines, connected to a dense network of reaction control thrusters, along with a pair of much larger thrusters at the 'rear' of the craft. Geiger readings
Quote

    See if the craft has any weapons, get one of our ballistics engineers working on that, too.

6 engineers and 2 ballistic.

No weapons located, and the engenders proceeded to assist in other projects.
Quote

    Get our biochemist and doctors working on the alien captured. I know we said to analyze them, but I want them to be goddamn experts on the way their cells work, the way their organs interact, and most of all; I want to know about the immune system. Diseases and poisons are our friends, when used on the enemy.

  The biochemist states that the aliens have 'right handed' amino acids, are carbon-based, appear to be warm-blooded, and require far less oxygen to survive. Indeed, oxidization occurred in parts of the corpses, leading them to believe that they require breathing apparatus on earth. Further examination of stomach contents and similar reveal that the diet of the class A's appears to be more vegetarian than that of the class B's. As for immune systems, the biochemist and the doctors state that expecting terrestrial diseases to work on an extraterrestrial is like expecting humans to exist in space.
Quote

    I also want us constructing ballistic gel equivalents for the alien life-forms, to simulate how it will act inside [armor].

2 docs and a biochemist +1 engineer to design the dummies

This goes fairly well, and dummies of both types are created fairly easily. Making more shouldn’t take too long, but would still have to be a specialist project, unless you want thousands and thousands of them.
Quote

    Can we fire [personal scale] weapons (all types, not just 1 and 3)? What sort of damage can they do? Are our APCs safe from direct hits? (just in case: don't use actual APCs, use armor plate). Can our armored vests stop the fragments? And are there fragments to stop or is the explosion just a side effect? How much ammo do the weapons have on average? Can we identify spare ammo? If we can, and we have it, can you actually replace ammo in a gun? Do other tests- we have 13 Type Ones left, I'd like to keep one 'for the museum' and the rest are released to the engineering team to play with as they see fit.

6 engineers and 2 ballistic.
  Test firing of the weapons goes well enough, although sighting is near-impossible, the trigger mechanism is near-impossible for humans to use, and they are a bit too heavy for normal use, although it is pointed out that it is far lighter than the S-18/100. The round, which appears to be a bastardized cross between a RPG, a hollow point round and a tank shell (particularly one of the APHE type). from what they can tell, shortly after firing a small rocket motor fires, increasing speed of the round to roughly 300m/s. On impact with a target it appears to explode in such a way as to drive a stream of molten metal (they believe it is a lead alloy) into the target. Tests against mockups of BTR-80s reveal that as they currently stand they can be pierced, and the rounds are less effective against body armor, although they still seriously damaged the dummies wearing it. Tests against samples of alien armor proved that they have issues penetrating that aswell.
  Reloading of the weapons is tricky for humans.
Quote
Figure out how to get locks on enemy UFOs (do they emit heat? do they have good radio profiles? how hard would it be to just point a laser designator at them? Can we mathematically predict the likeliest point they'll end up? You're the geeks, bring me a suggestion.)
2 computer geeks and 1 ballistics engineer and 5 general ones.
  Going back over the gunsight video from the 'intersection' of the UFO (And footage from ground and air based radar systems), the UFO was near invisible to radar, the infrared profile was next to none, and that only observed when it fired a maneuvering thruster, and of the few missiles that did manage to get a lock it dodged. Indeed, the only missile that got close to hitting it was TV guided, and passed within six CM of the craft.  The best bet to hitting them is to fill the area with flack, shells, or rockets, and a proposal has been made to the military to fit rocketpods such as used on the gunship helicopters onto the interceptors.

Spoiler: Facilities assigned (click to show/hide)
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stabbymcstabstab

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #50 on: December 02, 2014, 05:50:39 pm »

Start looking for a way to mount the alien weapons on to vehicles (1 ballistics, 1 computer, 5 general engineers? maybe)

also, start designing a 30MM RPG round we should be able to use a flare launcher and round for a base design. (2 ballisitics, 5 general engineers?)
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a1s

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #51 on: December 05, 2014, 11:27:08 am »

They might be gyrojets for all you know.
The round, which appears to be a bastardized cross between a RPG, a hollow point round and a tank shell (particularly one of the APHE type). from what they can tell, shortly after firing a small rocket motor fires, increasing speed of the round to roughly 300m/s.
Quote
Son of gun, They wers!

moving on, we need to recruit a materials engineer. And show him the ceramics.
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Aseaheru

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #52 on: December 09, 2014, 01:20:17 pm »

Bumping for hope of more suggestions, aswell as explanation on how we can come up with a 30mm rocket propelled grenade.

Or why you would would mount guns that are unable to eat thru their armor instead of guns that can... which you already have...
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a1s

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #53 on: December 09, 2014, 06:49:28 pm »

Bumping for hope of more suggestions, aswell as explanation on how we can come up with a 30mm rocket propelled grenade.
Well, I'm not in any way supporting this idea, but he did say it was based off of a flare (signal rocket). Presumably it's also based on a scaled down version of whatever anti-tank RPG round we have (you're not telling me we don't have those? We're sending stuff into space for Math's sake!)

Or why you would would mount guns that are unable to eat thru their armor instead of guns that can... which you already have...
BTR-80 is not a respected vehicle in the West. At least among the non-weapon-geek, non-modern-wargamer people. I, for one, like the Soviet vehicle design very much (BMP-1 was a revolutionary design, and don't get me started on the Arena APS.)


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Aseaheru

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #54 on: December 09, 2014, 07:09:09 pm »

Most of those people also seem to think that the M-16 was better than the AK-47, in every way.

30mm is a tad small. Most RPGs are between 64 and 103mm.
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a1s

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #55 on: December 09, 2014, 07:42:04 pm »

The best bet to hitting them is to fill the area with flack, shells, or rockets, and a proposal has been made to the military to fit rocketpods such as used on the gunship helicopters onto the interceptors.
Make it happen. This is top priority, as long as the enemy holds the sky we will always be targets.
3 ballistics, 2 computer (maybe try to get some guidance in there?), 15 general engineers.

Alien-vehicle hybrid program is scrapped. Sorry. You can keep the micro-RPG project, if you think it's a good idea. or...
(2 ballisitics, 5 general released to mcstabstab's full discretion)

Design an automatic version of the  S-18 that we can mount on our M1986-30s (since it's hard to remember numbers I will call them "Dawn" APCs). Weight is no object (it's mounted), but it would be nice to have a high rate of fire.
(we're out of ballistic guys) 5 general engineers.

Develop an armor modification (some ceramic insert?) that would offer our guys some protection from alien GFHs.
10 general engineers.

we need to recruit a materials engineer. And show him the ceramics.
Also, a linguist. Just thinking ahead with this one.
Do I need to assign personnel to this?



Also start producing M1978-Fs ("Woodpeckers"), our production lines have lain fallow long enough.
Start producing 20x105mm ammunition.
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Rolepgeek

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #56 on: December 09, 2014, 07:47:19 pm »

Meh.

Looks good to me, I suppose.

Micro-RPG project seems less like an effective idea than finding a way to use/understand how the alien weapons work, though...
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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #57 on: December 09, 2014, 07:56:07 pm »

Considering the Geneva convention probably doesn't apply when its most likely been destroyed, we should probably look into the things it banned.
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a1s

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #58 on: December 10, 2014, 09:06:12 am »

we should probably look into the things it banned.
So... landmines? Or asphyxiating gas?

That could work. I mean, every single one of us in this room will be tried for war crimes, but maybe this way the court will be human.

assign 2 biochemists, the doctor and the engineer (they make a good team) to research a possible poisonous substance to use against the aliens.

Micro-RPG project seems less like an effective idea
Well, since you agree (and stabbymcstabstab is absent), we could split that project's staff evenly between the armor project and the  S-18 project (the 5th engineer is sent to the poIsonous gas project, but then we already knew that)

P.S. Speaking of the geneva convetion, I wonder why the Big Boys didn't use their famed nukes on the aliens?
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Aseaheru

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Re: Extraterrestrial Defense Department- Nation management during invasion
« Reply #59 on: December 10, 2014, 04:08:05 pm »

Ready for the turn?
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