Moravia Orbital Colony, Ulysses | 237d/3008AD | Von Hapsburg System
Megacity Time: 7:25Maintenance Worker's Lounge
Quiet (+1 Intellect, -1 Stealth)
Deuce listened to the chatter over the team comm. Didn't he see water controls back there?
'This is Deuce; I might have some access to the water system. Let me see what I can do.
Just what can I do with the water system? Might as well check the others (power, atmosphere, and heating) while I'm at it. Can any changes I made be locked? Would I have to shut down power to prevent them from being overridden?
[6|3-1]
Bonus from 'Quiet' location modifierYou find that the many utilities connected to the network are controlled via command-line, as in, you mount them as a device and then send messages to them directly. Some of them have cool ASCII control interfaces. Others have little more than a /? page and commands. Still, you can figure this out.
It's important to note that you are not the only one on this network. You can detect other computers running on the network as well, and any action made is logged. on the other hand, as long as you have the password you can send commands to any device on the network. It's fairly light security.
You can't "lock" a vital life support system, since that could be abused all too well. If you crash the water system, it would have to be rebooted manually though. There may be a slight complication with shutting off water pumps, however: the water flows outward into the rest of the ring via centrifugal force. That means that it will still naturally flow in one direction without the pumps. It just won't get recycled.
...
Headquarters, Floor 3
Professional Atmosphere (+1 Intellect)
((Don't worry about it DBZ. Fluff is always fun))
"Interesting. But I'm afraid this is rather grim news. I'm not from Tectonics, and I think there's little hope in holding out for their assistance. We may, may, be able to get help from the Academy if we can tell them of this situation but... well, you know how they are. Have you made any effort to contact people?"
((By the way, you should hear Valrak if your character has a waterproof headpiece.))
"I don't really expect to get rescued. But I'd rather not throw in the towel just yet, since I could always meet strange new surprises. Like you.
Anyway, contacting people is just a little difficult with just my headset communicator. It broke down just a few weeks ago, which really sucked. Our waterproof devices are designed to be failure-proof, they're engineered specifically to not require a watertight shell because they can operate full of water just fine. I have no idea why it broke. Either way, if I used to to contact a ship for help I'd be traced and found. No use in blowing my cover.
Say, do you know anything about the Autarka Tercii project? Have they gotten funding yet?"As his mind wanders, you notice his skin subtly changing color and pattern. Not too noticeably, but noticeable nonetheless.
Maintenance Shafts
Hidden (+1 Stealth)
This complicates the situation. Could the person who contaminated the water have also been the one who killed this guard?
Check the control panel for a way to shut off the water. If it requires special permissions, radio over secure comms to see if a teammate can assist.
[2] Nope, all you can do is rotate the camera,s shut them off, or download and wipe their memory. There's a console, but it's locked via password, and you're not sure what it does. (if you can connect your system to it via USB, however, you can investigate)
You still have sight of the stranger from the water facility. He is already at elevator tram C and is waiting to board when it arrives, presumably. You guess that you could reach the tram before he gets there if you hurry.
...
Moravia Lab
High Security (-1 Stealth)
Nerin and Valrak continue scanning, using the Milliscanner and their sensors to watch for anything abnormal. "Cut it off then. And make sure there are several people present during the shutdown and several to guard any way people can reactivate it."
Nerin pings Warden. "If you can without being discovered, shut off the water. Likely Biomatrix infestation."
Valrak pings the rest of the infiltrators "Nobody drink or touch water from the station's source. Avoid physical contact with people without hazmat suits, do your best to locate a hazmat suit, and don't touch anything that looks like a blob. Very high chance of biomatrix outbreak."
"I'll call the HQ. That's the only way to lock it down or open it back up. Should be safe unless someone gets to the server farm. Then we'd be screwed.""Now's the time for optimism, gentlemen... we can do this. Just make sure we track any cases of exposure."A cart full of hazmat suits is rolled into the ER trough the airlock. It hisses as it pumps air back into the ER's tanks and refills it with cabin air. The airlock will not vent air back into the rest of the living space, for safety purposes.
Nerin: [5+1/3] There are, fortunately, no more of the strange spineless people on the scanner. While this scanner works well on people, you start to realize that this scanner might not even detect the standard infection blobs at all, or at least as anything more than faded splotches.
Valrak: [6/2] With your enhanced senses, you spot a small party of globules rolling across the ground in a corner of the facility. They seem to be heading toward the security checkpoint, but are staying hidden beneath counters and tables as they move across the room.
It's really strange how nobody notices these things when they just pass by.
[4] Also, while switching between frequencies, you find out that the globs constantly emit a certain radio wavelength, similar to wi-fi frequencies but restricted to a distinctive band that doesn't overlap with a lot of devices. This should make them easier to track. As of now, no humans are emitting this frequency.