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Author Topic: Hephaestus OOC  (Read 167324 times)

PyroDesu

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Hephaestus OOC
« on: November 19, 2014, 10:56:14 am »

Sorry for spoiling your pristine subforum PW, but we really need this.

You need not spoiler plans here, as this is where they should go.
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Radio Controlled

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Re: Hephaestus OOC
« Reply #1 on: November 19, 2014, 10:59:40 am »

A bold move! Let's see how the big cheese reacts...
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piecewise

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Re: Hephaestus OOC
« Reply #2 on: November 19, 2014, 12:36:26 pm »

If you say so, pyro. Though, you could have just asked; that is to say you could have just asked specifically for me to create one because up until now I've only seen questions of if one is needed. Regardless, if it helps you post more often, then it's fine.

PyroDesu

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Re: Hephaestus OOC
« Reply #3 on: November 19, 2014, 12:43:24 pm »

If you say so, pyro. Though, you could have just asked; that is to say you could have just asked specifically for me to create one because up until now I've only seen questions of if one is needed. Regardless, if it helps you post more often, then it's fine.

Eh, I've been seeing (and feeling) sentiment that we need one for a while, and even a few questions as to whether we could have one.

Also, I noticed that Toady left it so anybody can post new threads here (you (well, Toady) can restrict posting of new threads in a subforum, I'm fairly sure).
« Last Edit: November 19, 2014, 12:45:48 pm by PyroDesu »
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piecewise

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Re: Hephaestus OOC
« Reply #4 on: November 19, 2014, 01:17:55 pm »

If you say so, pyro. Though, you could have just asked; that is to say you could have just asked specifically for me to create one because up until now I've only seen questions of if one is needed. Regardless, if it helps you post more often, then it's fine.

Eh, I've been seeing (and feeling) sentiment that we need one for a while, and even a few questions as to whether we could have one.

Also, I noticed that Toady left it so anybody can post new threads here (you (well, Toady) can restrict posting of new threads in a subforum, I'm fairly sure).
True, and I don't really mind in this circumstance, but certain people have voiced concerns about the precedent this might set. In the future, just ask and I'll make the thread myself. Fair enough?

syvarris

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Re: Hephaestus OOC
« Reply #5 on: November 19, 2014, 03:18:02 pm »

Yay, new thread!  Pyro, might I ask that you change the name to Tinker discussion or something?  Mostly, I'm asking because it would be nice to have OOC type posts out of the Tinker thread, because then it's easier to search through it for specific PW posts about things.

Spoiler: Sod divisions (click to show/hide)

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Re: Hephaestus OOC
« Reply #6 on: November 19, 2014, 04:10:11 pm »

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I'm not sure what the bit about "basic unit for deciding ratios" is supposed to mean.  Just that ten is a nice number?  Well, I'll point out that real militaries don't use ten man squads:

Ratios, as in the amount of heavier troops and what kind of roles we mix in with the grunts (eg if one has 2 support troops in a 7 man squad, that means about 29% of your squad/forces is support). And yes, they don't use ten, but they use numbers around that, so it seems reasonable.

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In any case, I think you're missing the point of squads being divided into fireteams.  They're not there because those fireteams necessarily need to be in the same group with other fireteams, but because it's easier for the platoon leader to give orders to three or so squad leaders, who then only need to command three fireteams.  Since we have sods commanded by some number of guys in a bunker who're sipping coffee, we don't need a structure revolving around commanders.

Oh no, I know the reason why (see when I said "a fireteam is just an extremely efficient thing to use in the field, which is why they use it as well in RL"). I know a lot of the stuff they do in the military is for reasons not entirely applicable to a force of perfect warriors, but still. Besides, when the going gets chaotic, I still think the ability to say 'fireteam one hold, fireteam two flank right' would be mighty convenient. Even if they're not in the thick of battle, it'll still be chaotic. Ever played a frantic online shooter? But I do agree that it's not nearly as vital as in RL.

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Now, I can understand lowering the size of the basic fireteam to five sods, but I think seven sods is good because we have more roles in a sod team than a real life fireteam.  If you can think of a five man fireteam assortment that doesn't have holes, then by all means I'll accept it.
This is what i meant with ten men being the basic unit for ratios: you'd only need to ensure the 10 man squad is covered. The constituent fireteams wouldn't be equal, but they are not supposed to get extremely separated from the rest of their squad to the point that one gets in a situation it can't handle, and the other isn't reasonably near enough to help.

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Anways, yes, I'm fine with this if that's how you want to handle the elites.  I think it'll add unneeded complexity, and also overlap with the Black Ops if you're specifically sending them out, but it's your war.
I believe we might have a different view on the idea of an 'elite' unit, so we can still also use your idea. It's probably that the two roles are different enough to warrant different loadouts anyways.

Could you give me an idea as to what you would see an elite equipped with within your vision?

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And I'm the type of guy who sets the microwave to run for 57 seconds.  Is it silly?  Yes, but I like the number seven, especially when paired with five or three.
If this comes down to personal preference, somebody is going to be disappointed.

Nah man, I was just joking with that. "beauty in harmony", really? That's a line so cheesy I can make a sandwich out of it!

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Yes, I'm aware of all this, but the point stands that we don't have anything like those numbers.  Currently, we're producing 24,600 sods per RL year.  We could up that to 37,800 if we switched all the fleshpits to produce brains rather than bodies, but aside from that Pyro has all but said we aren't going to increase sod production further.  That means that we're either going to have a frightfully insignificant number of troops, or we're going to have to massively supplement our forces with forces from allies like Q'baja.

In either case, if we have to fight on a large number of planets, we aren't going to be dropping thousands of troops on each, especially if there's remote bases and things that wouldn't even need a full fifty troops.  Yes, this is unrealistic, but SPACE MAGIC it's a game.

So, we agree we have way to few troops. So then, what would be better: to consolidate them enough so that we at least ensure we can win when we deploy them, or spread our meager forces even thinner? I admit though that always flinging a 1000 around might be a bit much (in the context of this game) but 50 just kinda feels underwhelming. For the record, when I say 'fling around' I mean, for example, the size of a troopship. In a model of 50 dudes, you'd have ships ferrying 7 squads of people around as a standard unit, which to me feels silly low. To use some hyperbole, why not give each sod his own ship then? Maximum flexibility!

I have to admit I might be thinking too much as if this was a real war, in which matters of organisation would be very important. But if we can get away with deploying army groups that are literally outnumbered by my biochem class and pw says that works, that would be hilarious.

Question: in your model of 50-man armies, how are armored units, airforces, and specialized units handled? Are these their own armies, deployed alongside them? Do they get their own ships?



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((Also, we probably will be capturing planets by just taking single cities/buildings.  Remember how we captured Heph?  Single city-sized area.  Q'baja?  Destroying one building.))

In order to preserve my fragile sanity I like to think those were exceptions. We got Hep due to their over reliance on automatization and the loopholes Steve put in, and on Q'baja we aren't taking the planet, our allies will do that themselves. We are just ensuring their loyalty by preventing the UWM from crying for help, they will then handle the rest.

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There's a reason I've been focusing on growing our sod production so much, and still trying to find ways to up production further.
For which you have my gratitude.

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...You realize that earlier in the post, we were discussing whether a ten man squad split into two five man fireteams is superior to just using seven man fireteams, right?  Detailing the amount of artillery/armor/airforce in a regiment is way above that level.

Yes, but we might actually use those squads in-game ourselves in the future, as in during missions. I doubt pw will let me organize a full-scale campaign anytime soon. As such, it makes some sense to work out in detail the smaller matters, but handwave the larger ones.

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Anyway, I meant that if we have large sums of troops, and the UWM goes and nukes our artillery, it's a larger break to say that this brigade is without "special" troops in general, or to just not really make any fuss about it.  If we use small fifty-troop ARMies, then it's less unrealistic to say we effectively lost two out of twenty of them- maybe future artillery is performed by heavy bodies shuffled out of the regular infantry.

If we ever actually get to do stuff like this (crosses fingers). But I do get where you're coming from. It's just that I think we'll just be sending these units out into the void for Steve to command behind the scenes, rather than us having to worry ourselves that one group is growing short on x or y.

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I mentioned it earlier in this post, but I figured our sods would be commanded the same way sods are always commanded- by a guy in a bunker with computers and nice comms.  The Leader sod is only a "Leader" because it leads the fireteam due to it's armor, and because it has the best comms- if it's killed, then it's possible for the team to be cut off from command.

And pray tell me, where do we get these trained dudes? Recruit them? Grow them?

Also, if there's ever anything disrupting your comms (eg that bunker is nuked) then all of the forces they commanded are all useless. If there's a commander per squad, there's more redundancy.

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There's two ways it'll get to be worse: one, tech advances, which we should beat the UWM in (meaning our armor would get stronger quicker relative to the UWM's weapons), and two, the UWM switching to weapons that trade something for AP ability (Which will mean our regular infantry will be more effective by comparison).
Either way, I don't think this is something to worry about.  At most it requires using somewhat different tactics, which are easily adjusted.

Hey, why do you think I commissioned that armor research? Either way, that was just a side note, to remind us we can't grow complacent and just say 'battlesuit plate is good enough' indefinitely. If we do indeed try to keep a leg up over them, then good job guys!

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And yes, I am enjoying this discussion.  I better be, considering that I drug you into it.

At least you gave me the chance to bail before it started  ;)
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syvarris

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Re: Hephaestus OOC
« Reply #7 on: November 19, 2014, 06:10:56 pm »

Spoiler: Spoilered for length (click to show/hide)

Nikitian

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Re: Hephaestus OOC
« Reply #8 on: November 19, 2014, 11:10:50 pm »

Oooh, finally we have the thread!

I'm going to chime in a little about the troops discussion. Poor, deluded me.

1)It might have merit to keep certain units robosod-free, to get the most out of that ease of supply bonus flesy sods enjoy - not having to depend on the special nutritional fluids.
That, or perhaps it's time we devise a little cute omnivore fleshmonster producing the nutrient slurry in the field to deal with that particular supply issue once and for all.

2)Most of the time, I think, it would likely be just a few - well, not buildings, sites - we have to take, secure and control to conquer the planet. I assume that most of threats can be simply glassed from the orbit (or, in case of population, threatened to be glassed). That leaves us with either installations that are buried deep enough to be virtually invulnerable to any bombardment safe planet-busting one, or high-value target sites that we want to capture mostly intact (and those are likely to be few and far between).
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NAV

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Re: Hephaestus OOC
« Reply #9 on: November 19, 2014, 11:23:21 pm »

In Soviet Hephaestus, gun wields you.

PTW.
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PyroDesu

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Re: Hephaestus OOC
« Reply #10 on: November 20, 2014, 12:58:31 am »

Oooh, finally we have the thread!

I'm going to chime in a little about the troops discussion. Poor, deluded me.

1)It might have merit to keep certain units robosod-free, to get the most out of that ease of supply bonus flesy sods enjoy - not having to depend on the special nutritional fluids.
That, or perhaps it's time we devise a little cute omnivore fleshmonster producing the nutrient slurry in the field to deal with that particular supply issue once and for all.

2)Most of the time, I think, it would likely be just a few - well, not buildings, sites - we have to take, secure and control to conquer the planet. I assume that most of threats can be simply glassed from the orbit (or, in case of population, threatened to be glassed). That leaves us with either installations that are buried deep enough to be virtually invulnerable to any bombardment safe planet-busting one, or high-value target sites that we want to capture mostly intact (and those are likely to be few and far between).

For 1, while it might be amusing to convince Xan the 3rd to produce such things (well, the potential results might be amusing), perhaps we might look at some kind of digester equipment (insert local edibles (with sufficient nutrient content), get nutrient slurry) before expanding into using an organic solution?

As for 2: Just wait until the UWM makes you carry out that threat. Even if they don't, threatening to glass from orbit is not the best of plans, especially if we want the (newly freed from UWM control) planet to work with us.

In Soviet Hephaestus, gun wields you.

No no no, in Soviet Hephaestus, factories make YOU!
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Xantalos

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Re: Hephaestus OOC
« Reply #11 on: November 20, 2014, 01:09:38 am »

If you want you totally could get Xan3 to do stuff. All he needs is a will decomp and I can do whatever.
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Nikitian

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Re: Hephaestus OOC
« Reply #12 on: November 20, 2014, 02:16:24 am »

Well, they've got the 'don't work with them or we will annihilate you' terror propaganda going on, why shouldn't we do the same thing? Only with good-guys flavor: 'They are monsters, we exterminate them, support them against us and you're a monster too, you bastard' or something like that.
We'll anyway have to run a convincing public awareness campaign to paint us as 'good guys' if we are to counter the very likely mass brainwashing of population on UWM worlds we conquer, so better put it to use, right?
And we don't have to devastate whole planets, just a few key strokes against the military targets, and the planet would be mostly ripe for conquest.

All this assumes, of course, orbital superiority. Which is, except for rare cases of either stealth landing (like Assault on Hephaesus) or maybe 'hot' spacedrop with their fleet still in orbit (possibly engaged in combat), the main approach to conquering planets, and that is why we probably need to focus on fleet much, much more. Perhaps even design and produce several specialised siege ships.

In Soviet Hephaestus, gun wields you.
No no no, in Soviet Hephaestus, factories make YOU!
In Soviet Hephaestus, robots design YOU!
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Empiricist

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Re: Hephaestus OOC
« Reply #13 on: November 20, 2014, 06:21:54 am »

If you want you totally could get Xan3 to do stuff. All he needs is a will decomp and I can do whatever.
Think that if a robotic head was stripped of everything except cameras, a Xanling might be able to form an emotive, user-controlled face on it? Because having something like that might be more beneficial to Charles than just an emoticon display.
« Last Edit: November 20, 2014, 06:27:10 am by Empiricist »
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Radio Controlled

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Re: Hephaestus OOC
« Reply #14 on: November 20, 2014, 07:02:28 am »

Imaginary military: logistics edition

Spoiler (click to show/hide)

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It might have merit to keep certain units robosod-free, to get the most out of that ease of supply bonus flesy sods enjoy - not having to depend on the special nutritional fluids.
Yeah, we had agreed on that before. That's why we're building fleshies in the first place.

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Most of the time, I think, it would likely be just a few - well, not buildings, sites - we have to take, secure and control to conquer the planet. I assume that most of threats can be simply glassed from the orbit (or, in case of population, threatened to be glassed). That leaves us with either installations that are buried deep enough to be virtually invulnerable to any bombardment safe planet-busting one, or high-value target sites that we want to capture mostly intact (and those are likely to be few and far between).

We don't know what the average mission profile will be. Also, do we really wanna go there, threaten civilian populations to force them in line? And I'm not even talking about "but we're the good guys blablabla", but getting others to rise up voluntarily is kinda hard when you are menacing them with orbital bombardment at the same time elsewhere. It'd be a PR nightmare!

Finally, what is, say, 25% of the population on a planet is really pro-UWM? And what if 5% of those are hardcore and willing to fight for it guerrilla-style? Have you seen the Middle East lately? Good luck holding the planet if there's suicide bombers hidden among the civilian populace that's not even a threat.

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And we don't have to devastate whole planets, just a few key strokes against the military targets, and the planet would be mostly ripe for conquest.

Pfff nope. You know what is a good way to get a grudging populace to rally behind their government? Give them a nice external enemy to rally against! And if you then proceed to threaten them with orbital bombardment if they don't listen, good luck holding that planet once the ships are gone.

A big important factor: this war is too big for us. We can't take and hold all the UWM worlds. However, the more we can force them to spread their forces, the better. So we need to only focus on key targets, and get the people to rise up themselves. For that, we need to win the propaganda war. Taking out a few key military targets on regular planets is great, but only if that allows the populace to rise up and overthrow the local UWM themselves.
« Last Edit: November 20, 2014, 07:33:28 am by Radio Controlled »
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
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