I do kinda think it'd make more sense, but since I'm not sure, how about we ask pw's opinion on what to add to every 50-man unit? (who in the end decides what works best anyways)? So then, if he says 'elite combat' (eg stevebot) we add one of those to each platoon and then add a few 'elite stealth' to a company for use where needed, and vice versa. Sound ok?
Yeah, that sounds good. Elite stealth units sound better at a company level anyway, although we're back to the issue of complexity.
If you really want teamwork, then it'll probably be more who you play with in this game. Hmm, ARMA or Red orchestra perhaps? Natural selection maybe?
Very true. I'm just not in any groups aside from B12 that play these types of games.
I have Op:Flash, ARMA II, and ARMA III. Good games, but entirely different from a team shooter. I'll look into those other two though.
In real life, it'd be easier to organize deployment of 1 company of 1000 sods than 20 platoons of 50. Again, it's an organisational thing, though I admit it's not as important here as in RL. Still, there has to be a reason to use the system, because if not, why would militaries all over the world use it? Tough I fully admit that, when you have an enormous brain on your side who could handle all the logistics in a centralized way without efficiency loss, then the difference between 1000 and 20*50 disappears.
Again, I'm against doing things that are done in RL in ER if we don't have a better reason than "That's how real armies do it". Yes, it's done for a reason, but I'm pretty sure the advanced logistics problems simply don't exist in ER, due to abstraction. Plus, yeah, Steve.
I don't seem to be able to bring across the point very well about the vehicles... Imagine you one system with 2 platoons, each with 5 vehicles, and one with 2 platoons and a third one grouping the 10 vehicles. you need to deploy to two planets: one is securing a hive city full of small tunnels (aka vehicles useless) and the other is a desert where you need to have a ground war (aka vehicles are good to have). In the second system, the vehicles are easily deployed exactly where needed. In the first, either half your vehicles are useless, or you split up that platoon and give their stuff to the other one, making things more complicated.
Ahh, okay. I think our disconnect is that in your system, you're taking the complexity of changing deployment of vehicles separately from infantry as a given, whereas I'm on the side of just abstracting it. Yes, if we
definitely split the deployment of vehicles from the deployment of infantry, your system has less hassle. I just think that it's not necessary, and that the vehicles are just there so that when we have a mission alongside a few sod platoons, they're there for use.
I was gonna have a science crew work on designing a whole bunch of vehicles and stuff for us once one was free. I was hoping that pw wouldn't mind if it was mostly for the background, because it does make sense to have them I think.
Oh. Well, that's fine too. Pyro has all the crews tied up, and I think he might continue to give them jobs to minimize downtime, so you should probably directly ask him to save the crew that will finish Nov.26th.
Am I mistaken here, or am I right that in your model every squad gets a QEC? So 7 QEC per platoon/'ARMy'? Also, as far as I know, quantum entanglement is between two computers at a time, no? It works by having two particles that are connected, so each QEC for a squad would have it's 'buddy' system with their commander, no? Fully admit I'm not totally aware on how this works, should look it up when I have the time.
in your model every squad gets a QEC?
Oh god no. At absolute
most, one QEC per platoon, not squad. If I typed squad or something, that was a typo. One per seven sods is insane.
I meant that every squad should have one sod with
improved comms. Like, a much better version of the comms that our troops already have. Something mundane. They use that to communicate with the QEC device, which actually communicates with the leader. Since it's just tactical decisions, like "head west, to reinforce squad Delta", the minor lag shouldn't be an issue.
Also, I'm pretty sure that a QEC has a lot more than one particle that's entangled. It might not have enough to facilitate commands for an entire platoon/planet though, so it is something to look into.
We have everything for growing sods and sod brains, the only thing we need is the correct 'software', something we can ask several people to help with (eg the Doc). Not saying these commanders should be the best tacticians ever, just good enough to lead their team in the field.
I don't really want to enlist the help of The Doctor. Honestly, even if recruiting human remote commanders was way more difficult, the fact we wouldn't need to deal with him would be sufficient reasoning to use them.
Also, the better tacticians they are, the better they will do. They might not
need to be awesome, but we can clone them, so what's the issue with doing that? Aside from possible intelligent rebellion, I mean.
Planet isn't sure yet (perhaps our allies don't wanna get actively involved in the war) and getting the training regimen isn't assured to be that easy. Not impossible, but we don't know what pw will ask of us (for the training vids, we did need to write stuff ourselves).
If we can't recruit even armchair commanders for our sods, we're gonna lose this war. No two ways about that. Even if we had perfect tactician sods, the UWM by all rights should outnumber us so vastly we have no real chance.
Why wouldn't a research crew be able to design some instructional VR programs as easily as the rest of the stuff they do? They're basically omnidisciplinary.
I mean using a QEC'd commander to oversee platoon operations instead of squad operations. Makes sense now?
...No? Again, why is the commander in the field? You specifically mentioned him being the +1 that brings the sod number up to 50. Unless only 49 troops are deployed, and the QEC commander is a long distance away... which doesn't account for the commander needing to be intelligent, so he can't draw from the same pool as the other sods. Did you mean he'd be an "elite" that's guarding the platoon QEC without being intelligent? That kind of makes sense.
I am confused.
All is mindgames all the time!
Depressingly, yes.
Ok for me, only one thing: specialized units. Perhaps we group aircraft with artillery and use the extra group for 'support and specialized'?
Again, I dislike nonspecific lumping, because I feel like it would just cause problems. How about just remove Arty, because orbital ships should be able to do that anyway, and replace them?
What is "Support and specialized" anyway? MK.III troops? Stealthers?
As I said, it's not that I ever thought the 7*7 system is bad. I do like the 5*10 a bit more, but the nature of compromises means giving a little for getting a little.
Mmn. For once, I'm somewhat unhappy I won an argument. I agree though, if we aren't going to see eye-to-eye on this, then just going with the other person's idea rather than arguing pointlessly is smart.