Port Newton, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System
Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)
If I have a flashlight, try to use it to signal the ship. If not, say that I am directly below and wave my arms wildly.
Your suit has lights on the front. They should work as signal lights if you lie on your back in the water.
As the craft approaches the vicinity of the boat, you activate the lights and try to rotate your body, swinging back and forth as a signal. [4] The craft changes its trajectory, moving toward your location over the water. The doors on the underside open up, and a hand starts letting a rope through.
(5) vs [6] However, the signal light has drawn the attention of more than just your rescuers. A burst of SMG fire lands dangerously close to your position on the water, splattering quite a bit of droplets into your face. You realize that climbing up on the rope would make you into a sitting duck for the brief moments until you are inside.
Fortunately, your suit's comms are operable without hands or external equipment, and you can contact the spaceplane right now to warn them. They probably saw the weapons fire.
...
Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System
Urban Station
City Manners (-1 to first impressions)
Float over to the orcish alien.
"Greetings, my name is Slvia the 4th. I have heard of that book your reading but I`m afraid I never have had a chance to read it. Is it any good?"
"It's trash. I honestly like Jack Roulette's works, but the writing and plot in this one is a trainwreck. Invisible Sun was a great series, I'm not sure why he stopped working on it." it belches.
Ah,
Invisible Sun. A tale about a civilization on a planet powered by invisible lasers from a dyson sphere around the system's dwarf sun. It's vaguely reminiscent of Zumbar records on a Horgaeran planetary engineering experiment. They tried to build a society of supersoldiers, taking advantage of a small sun with a large planetary system and systematically turning the dyson swarm's lasers on different planets in the system after seeding them with life. Every time, though, the society that formed was pacifistic rather than warlike, and so the project was scrapped.
The alien's bookmark appears to be placed near the end of the book. Despite his negative opinion of it, he seems to have read through it most of the way.
...
There should be tools lying around. Find some and get that lock open. But first, check the storage compartments.
[6/1] You sneak some tools over into the cargo bay with yourself. Additionally, you look around for anything of value inside the storage compartment. It's all stored in boxes and bolted to the floor, and the labels are unhelpful. However, with a few hammer blows you get one of the boxes open and find a cylindrical device with three long, extendable legs. The device has an aperture on the side with the legs and a control panel on the top, although you can't read the alien alphabet to figure out what it is exactly.
Also in the box are several shovels, picks, drills, and handheld devices with a viewscreen and some sort of transparent storage compartment the size of your hand.
[4] Now for the lock. You smash it open without complications and discover an inner airlock with a manual valve, rather than a computerized system. An analog pressure meter marks the current pressure and the needed pressure to open the inner door.
...
Burgundy, Francia | 235d/3008AD | Von Hapsburg System
Burgundy Lobby
Heavy Chatter (-1 Intellect, +2 Stealth)
((That, and they're all human (kinda).))
Boarding? This keeps getting better and better.
*Wave tail*
"Well, my tail lets me grab things while my hands are full, and I'm really good at stabbing things in zero-G, even with my spear on my back."
If not yet joined in fighting space pirates, join in fighting space pirates.
If joined in fighting space pirates, it may be time to get to the choppa the ship.
[5] Indeed, it's time to get to the M19-K Choppa. A fast shuttle designed to fly at 1.6 G's and load troops onto ships quickly. The ride is quite bumpy thanks to the acceleration and turning, but finally you make it to the troopship: a massive cargo vessel coated in useless modules and compartments functioning as armor.
Compartmentalization is, in fact, one of the best ways to stop hypervelocity weapons. This ship takes it just a little too far, however...
...
Troopship Severin, Franz Orbit | 238d/3008AD | Von Hapsburg System
The battle is about to commence. While a few warning shots have already come your way, some hitting, others missing entirely, the troopship strolls along paying little attention to what's thrown at it. The pirate fleet resolves itself on the viewscreens. It is made up of about forty assorted vessels of different classes and sizes, most probably stolen from some military in fact. The largest ship is painted with a huge Jolly Roger and bears the name of one written on the side in flashy letters. How stereotypical.
'All pods on the pirate battleship'
That's the signal to prepare the delivery pods for launch. You're not going to be landing on the ship, you are going to pound your way through the hull and enter the fray whilst in the heat of battle. Of course.
'Arrival in three hours. Get ready.'
You've accustomed yourself to the available weaponry and armor, although you haven't chosen just yet. Here's the equipment available:
Armor-Light Carbyne Armor (Lightweight and bullet-resistant. It's more effective against powerful rounds than small, rapid-fire weapons.) [D1 W0]
-Medium Combat Armor (This augments your strength so you can carry more armor. It's also heavy and has great inertia, so it will be harder to fight in gravity and easier in zero G) [D2 W1]
-Heavy Powersuit (A walking tank. You'll have to draw straws to get one.) [D3 S3 W3]
Weapons-Plasma Bolters (These tend to deliver a large amount of heat to the target right away, and cause the target to sustain a painful shock in-atmosphere. They lose effectiveness in the vacuum of space, however, which may be a liability if you fight under zero pressure.)
-Particle Cannons (Messy, but deadly. These tend to scatter a lot of x-rays into the hull and will hurt targets behind the original target more than the first target itself, at least against unarmored foes. The weapon excels at taking down armored foes but has little stopping power.)
-Heavy Rifles (high-bore rifles tend to have huge recoil, more than your assault rifle, which can be a plus if you want to use the recoil to knock yourself into cover. They also rip through space suits.)